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Eternal Flame


The Great Milenko

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  • 3 weeks later...
OK then will post that lore as soon as I can. But until then, please keep commenting on what you guys see and like. If there are any one in particular that you can't read, give me their name, and I'll post the lore. As of now, I don't have access to any pictures, and my computer won't let me see any pictures on this website, meaning I can't post the lore on the firrst comment right now. When I have a better computer, or I'm at the library, then I'll fix that for you.
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WOW!
these are AMAZING!! i love the whole concept of utilizing counters like this, and the effects allow a lot of flexibility, which is key in any deck/archetype.

there were a few errors i noticed while reading the effects, but i don't remember which ones . . . i'm bad at that. most of the stuff was small, grammatical stuff, like a vs. an, and pluralization. the fusion monster seems less useful, unless you have a card that treats E.F.s as both fire and dark attributes.

another thing is the card that boosts E.F.s by destroying all counters on the field is a bit OP. if you were to make that a quick-play (if it isn't already) and added the effect that all E.F. monsters are destroyed during the end phase of the turn it is activated (or as a failsafe vs extra-tough opponents' monsters, say all monsters).

finally, the continuous spell that lets you win after having 16 counters on it during your opponent's end phase could be COMPLETELY abused. activate that, the other Continuous spell that doubles counter value, and the spell that has you pay LP up to 1000 to put counters =to what you paid / 100, all on the first turn, and you basically win, unless your opponent can destroy backrow first turn . . . that seems too easy. if you were to raise the number required to win, and possibly make it a specific number, then it could be harder to win with, thus less op.

i wont say "good job for a n00b" as i don't feel like the user level and join date really tell what you know about things like OCG, of the game in general. for all i know, you've been playing this game since it started, and haven't bothered getting your level up on YCM. all i will say is "HOLY CRAP!! THESE ARE AMAZING!! for ANYONE to do!"

I give this set a 20/10, because it is great. keep up the good work, and i'd like to see some more of these.
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  • 5 months later...

Effect Cards:

First and Foremost, when you put hyphens in cards make sure there is a space in between them, i.e. "Eternal Flame - The Warrior's Heart" instead of "Eternal Flame-The Warrior's Heart". See the difference?

Some of the pics aren't so great... not very Yugiohish if u know what i'm sayin'

And "Eternal Flame - The Immortal Fire"s pic is overused. I've used it once myself actually.

Tuner Monsters:

Only saw the one card 'cuz the other two wouldn't load -.- try not to use black backgrounds. It's an original effect and all-around good effect.

Synchro Monsters:

OMG awesome pics :D

Little OP'ed in ways of ATK and DEF, don't u think? Even for a Synchro :o

Spell Cards:

Again... the black backgrounds /facepalm

Trap Cards:

Wouldn't load.... =.=

Fusion Card:

Wouldn't load either.... *gasp* =.=

That.... was a lot of cards.

They seemed pretty average to me, but keep working on it your cards improved the farther I scrolled down.

7/10

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  • 1 year later...

Here they are: Re-made. I fixed a lot and added a few new ones.

[spoiler=Effect Monsters] [img]http://i.imgur.com/l1wN9.jpg[/img] [spoiler=Lore] This card inflicts Piercing Damage. Once per turn: This card cannot be destroyed by battle. You take no damage from battles involving this card and a FIRE monster your opponent controls. [/spoiler] [img]http://i.imgur.com/ibcjK.jpg[/img] [spoiler=Lore] Your opponent cannot target any other FIRE monster for an attack. When your opponent's monster declares an attack: You can remove 1 Eternal Flame Counter from this card; Negate the attack. [/spoiler] [img]http://i.imgur.com/Q1XPM.jpg[/img] [spoiler=Lore] You can banish this face-up card you control with 10 or more Eternal Flame Counters on it: Destroy all cards your opponont controls. This card declares an attack: Remove 1 Eternal Flame Counter from it or negate the attack. [/spoiler] [img]http://i.imgur.com/01jb2.jpg[/img] [spoiler=Lore] This card is also a DARK monster. If this card battles an "Eternal Flame" monster except for "Eternal Flame - The Dark Fire": Destroy that monster. (damage is calculated normally) [/Spoiler] [img]http://i.imgur.com/iVD42.jpg[/img] [spoiler=Lore] You can discard 1 card; Place Eternal Flame Counters equal to the number of Eternal Flame Counters on this card on 1 face-up "Eternal Flame" monster you control. [/spoiler] [img]http://i.imgur.com/hBvZT.jpg[/img] [spoiler=Lore] This card cannot be destroyed by battle while in Attack Position. When this card declares an attack or is target for an attack: You can place Eternal Flame Counters equal to the opponent's monster battling this card on 1 face-up "Eternal Flame" monster you control. [/spoiler] [img]http://i.imgur.com/5M9FL.jpg[/img] [spoiler=Lore] Once per turn: You can place 1 Eternal Flame Counter on 1 face-up "Eternal Flame" monster you control. This card gains 500 ATK for each Eternal Flame Counter on it. [/spoiler] [img]http://i.imgur.com/fWXez.jpg[/img] [Spoiler=Lore] Once per turn, during your Standby Phase: Reveal the top 2 cards of your Deck, then banish 1 face-down. (Shuffle the other one back in your Deck) Your opponent then guesses which one you banished. If they guess right: Take 1000 damage. If they guess wrong: Draw 1 card, then place 3 Eternal Flame Counters on 1 face-up card you control. (Return the other banished card to your deck after your opponent guesses) [/spoiler] [img]http://i.imgur.com/XmMR3.jpg[/img] [spoiler=Lore] Once per turn: You can place 1 Eternal Flame Counter on 1 face-up "Eternal Flame" monster you control. If this card were to leave the field: You can remove 1 Eternal Flame Counter from it instead. [/spoiler] [img]http://i.imgur.com/4fyEZ.jpg[/img] [spoiler=Lore] Once per turn: You can banish 1 "Eternal Flame" monster in your Graveyard; Place Eternal Flame Counters equal to the banished monster's level on 1 face-up "Eternal Flame" monster you control. [/spoiler] [img]http://i.imgur.com/QmIJe.jpg[/img] [spoiler=Lore] This card cannot be Normal Summoned or Set. You can remove 2 Eternal Flame Counters from 2 face-up "Eternal Flame" monsters you control (4 total); Special Summon thsi card from your hand. When this card declares an attack: Remove 2 Eternal Flame Counter from it or negate the attack. [/spoiler] [/spoiler]

For some reason the other cards aren't loading to the Image Shack. Any help is appreciated.

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  • 3 months later...

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