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Twilight Archetype


babster80

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This deck revolves around switching between LIGHT and DARK attributes, where these monsters have different effects applied depending on their current Attribute. (Warning: The art sucks, I know :P)


[spoiler=Monsters][img]http://img171.imageshack.us/img171/8830/302452.jpg[/img]
During your Standby Phase, this card's attribute becomes LIGHT if it was DARK, and DARK if it was LIGHT. Apply the following effects, based on this card's current attribute.
LIGHT - When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower LIGHT-attribute "Twilight" monster from your deck.
DARK - When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower DARK-attribute "Twilight" monster from your deck.

[img]http://img593.imageshack.us/img593/8830/302452.jpg[/img]
During your Standby Phase, this card's attribute becomes LIGHT if it was DARK, and DARK if it was LIGHT. Apply the following effects, based on this card's current attribute.
LIGHT - If you control another "Twilight" monster besides "Twilight Wolf", you can reduce the ATK of this card by 300 until your End Phase. If you do, this card can attack twice during the same Battle Phase.
DARK - This card cannot be destroyed as a result of battle or by card effect. This card cannot declare an attack.

[img]http://img683.imageshack.us/img683/6771/302452e.jpg[/img]
During your Standby Phase, this card's attribute becomes LIGHT if it was DARK, and DARK if it was LIGHT. Apply the following effects, based on this card's current attribute.
LIGHT - You can switch this card to Defense Position to destroy one face-up Spell or Trap card on the field.
DARK - You can switch this card to Defense Position to destroy one face-down Spell or Trap on the field.

[img]http://img832.imageshack.us/img832/6124/302452x.jpg[/img]
The Battle Damage this card inflicts is halved. During your Standby Phase, this card's attribute becomes LIGHT if it was DARK, and DARK if it was LIGHT. Apply the following effects, based on this card's current attribute.
LIGHT - You can pay up to 1000 of your Life Points to increase the ATK of this card by the same amount.
DARK - You can decrease the ATK of this card by 700 to reduce the ATK and DEF of a monster by half the ATK and DEF of another "Twilight" monster you control.

[img]http://img696.imageshack.us/img696/1102/302452u.jpg[/img]
During your Standby Phase, this card's attribute becomes LIGHT if it was DARK, and DARK if it was LIGHT. Apply the following effects, based on this card's current attribute.
LIGHT - If one or more of your cards would be destroyed by the effect of a Spell or Trap, you can destroy this card instead. If this card is destroyed by this effect, you can pay 1000 Life Points to bring the Spell or Trap which was activated to your hand.
DARK - The control of this card shifts to your opponent. During each of your opponent's End Phases, your opponent must select and destroy one monster they control, except "Twilight Spy". If there is no monster to select, then your opponent must discard 1 card from his/her hand.

[img]http://img696.imageshack.us/img696/6253/302452d.jpg[/img]
During your Standby Phase, this card's attribute becomes LIGHT if it was DARK, and DARK if it was LIGHT. Apply the following effects, based on this card's current attribute.
LIGHT - You can pay 500 Life Points to declare a card type (Monster, Spell, or Trap). Pick up the top 3 cards of your deck and remove from play any cards that are not the selected type. This card gains 300 ATK for each card you picked up that didn't get removed from play by this effect, until your opponent's End Phase.
DARK - You can discard 1 card from your hand to declare a card type (Monster, Spell, or Trap). Your opponent removes from play all cards of this type from their hand, and this card gains 200 ATK for each card removed from play by this effect, until your opponent's End Phase.

[img]http://img171.imageshack.us/img171/3782/302452r.jpg[/img]
During your Standby Phase, this card's attribute becomes LIGHT if it was DARK, and DARK if it was LIGHT. Apply the following effects, based on this card's current attribute.
DARK - As long as this card remains face-up on the field and you control another Twilight monster, switch all monsters on your opponent's side of the field that are Level 4 or higher into face-up Defense Position (Flip effects are not activated).
LIGHT - If a "Twilight" monster you control except this card is being attacked, you can pay 500 Life Points to switch that monster to Defense Position and add the DEF of this card onto that card's DEF, and your opponent takes no Battle Damage from that battle. [/spoiler]

[spoiler=Spells]
[img]http://img715.imageshack.us/img715/8830/302452.jpg[/img]
This card gets a counter every time a "Twilight" monster you control changes attributes during your Standby Phase. Based on the number of counters on this card, the following effects are applied:
2+ Counters: Once per turn, you can select one "Twilight" monster you control and change its Attribute.
4+ Counters: Increase the ATK of all "Twilight" monsters you control by 400
6+ Counters: If a card(s) you control would be destroyed by a card effect, you can remove from play one "Twilight" monster from your hand to negate the effect and destroy that card.
8+ Counters - If you draw a "Twilight" monster, you can Special Summon it in face-up Defense Position.
10+ Counters: "Twilight" monsters you control cannot be destroyed as a result of battle.

[img]http://img338.imageshack.us/img338/8830/302452.jpg[/img]
Every time a "Twilight" monster changes Attributes during your Standby Phase, this card gains 1 Counter. You can send this card to the graveyard with a number of counters to gain the following effect:
2-3 Counters - Draw 1 card.
4+ Counters - Draw 2 cards.

[img]http://img255.imageshack.us/img255/8830/302452.jpg[/img]
Equip only to a "Twilight" monster. Select one other "Twilight" monster you control. The equipped monster gains the effect of the selected monster that is not currently in use, and the selected monster cannot change its attribute. If the equipped monster would be destroyed, destroy this card instead.

[img]http://img686.imageshack.us/img686/8830/302452.jpg[/img]
You cannot activate this card during your Standby Phase. Select up to 2 "Twilight" monsters you control. Change the Attribute(s) of the selected monster(s). [/spoiler]

[spoiler=Traps (Only one atm, lol)]
[img]http://img337.imageshack.us/img337/8830/302452.jpg[/img]
Activate only when a "Twilight" monster you control is selected as an attack target. Special Summon a "Twilight" monster from your hand with a different attribute from the selected monster in Defense Position. The attack target of your opponent's monster switches to that monster. [/spoiler]

[spoiler=Extra Deck Cards]
[img]http://img585.imageshack.us/img585/79/302452b.jpg[/img]1 "Twilight" Tuner + 1 or more non-Tuner monsters
During your Standby Phase, this card's attribute becomes LIGHT if it was DARK, and DARK if it was LIGHT. Apply the following effects, based on this card's current attribute.
LIGHT - If this card attacks, your opponent cannot activate any Spells or Traps until the end of the Damage Step. After the Damage Step, you can destroy a number of Spells and Traps your opponent controls equal to the number of LIGHT "Twilight" monsters you control. If you activate this effect, no other monsters you control can attack this turn.
DARK - All DARK "Twilight" monsters you control gain 300 ATK for each DARK "Twilight" montser with a different name on your side of the field.

[img]http://img708.imageshack.us/img708/8830/302452.jpg[/img]
1 "Twilight" Tuner + 1 or more non-Tuner monsters
During your Standby Phase, this card's attribute becomes LIGHT if it was DARK, and DARK if it was LIGHT. Apply the following effects, based on this card's current attribute.
LIGHT - If this card inflicts Battle Damage to your opponent by a Direct Attack, you can reduce the Battle Damage by half in order to Special Summon a LIGHT "Twilight" monster from your graveyard.
DARK - When this card destroys an opponents monster as a result of battle, you can have you and your opponent remove from play cards in their hand up to the number of DARK "Twilight" monsters you control. [/spoiler]

Make sure to tell me what you think and recommend some good support cards I could make for this archetype xD

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