Ayasato-chan Posted November 28, 2010 Report Share Posted November 28, 2010 Beware... these monsters are made of the very essence of nightmares... while being cute. MUHAHAHAHAHAHA! [spoiler=-MONSTERS-] [img]http://img202.imageshack.us/img202/2430/87970.jpg[/img] When this card is Summoned, depending on the number of cards in your hand, activate one of the following effects: If even - Select 1 face-up monster on your opponent's field. Increase the ATK of this card by the ATK of the selected monster. If odd - Pay 500 Life Points. Each face-up "Familiar" monster you control can attack twice in one turn. If 0 - Draw 1 card from your Deck. If this card is returned to the Deck by a card effect, Special Summon 1 "Familiar" monster from your Deck (excluding this card). [img]http://img163.imageshack.us/img163/5176/87970d.jpg[/img] When this card is Summoned, depending on the number of cards in your hand, activate one of the following effects: If even - Select 1 monster on the field. The selected monster cannot attack, be used as Tribute, or be used as Synchro Material for a Synchro Summon. If odd - Release this card face-up. Your opponent must skip thier next 2 Draw Phases. If 0 - Draw 1 card from your Deck. If this card is returned to the Deck by a card effect, Special Summon 1 "Familiar" monster from your Deck (excluding this card). [img]http://img202.imageshack.us/img202/5176/87970d.jpg[/img] When this card is Summoned, depending on the number of cards in your hand, activate one of the following effects: If even - Decrease the ATK of each face-up monster on your opponent's field by 500. If odd - Release this card face-up. Take control of 1 face-up monster on your opponent's field until the second End Phase that this effect is activated. If 0 - Draw 1 card from your Deck. If this card is returned to the Deck by a card effect, Special Summon 1 "Familiar" monster from your Deck (excluding this card). [img]http://img573.imageshack.us/img573/2430/87970.jpg[/img] When this card is Summoned, depending on the number of cards in your hand, activate one of the following effects: If even - Select 1 face-up card on your opponent's field and destroy it. If odd - Your opponent must randomly discard 1 card from their hand. If 0 - Draw 1 card from your Deck. If this card is returned to the Deck by a card effect, Special Summon 1 "Familiar" monster from your Deck (excluding this card). [img]http://img703.imageshack.us/img703/2430/87970.jpg[/img] When this card is Summoned, depending on the number of cards in your hand, activate one of the following effects: If even - Select 1 monster on the field. The Level of the selected monster becomes the Level of this card. If odd - Select 1 monster on the field. The selected monster is switched to Defense Position and cannot change Battle Positions for 2 turns after this effect is activated. If 0 - Draw 1 card from your Deck. If this card is returned to the Deck by a card effect, Special Summon 1 "Familiar" monster from your Deck (excluding this card). [img]http://img574.imageshack.us/img574/2430/87970.jpg[/img] When this card is Summoned, depending on the number of cards in your hand, activate one of the following effects: If even - Your opponent must send the top 3 cards of their Deck to the Graveyard. If odd - Send the top 3 cards of your Deck to the Graveyard. Each face-up monster is switched to Defense Position and cannot switch Battle Positions until the second End Phase after this effect is activated. If 0 - Draw 1 card from your Deck. If this card is returned to the Deck by a card effect, Special Summon 1 "Familiar" monster from your Deck (excluding this card). [img]http://img713.imageshack.us/img713/984/87970z.jpg[/img] When this card is Summoned, depending on the number of cards in your hand, activate one of the following effects: If even - Pay 500 Life Points. Your opponent must show their hand. If odd - Select 1 card in your opponent's Spell & Trap Card Zones and add it to your hand. If 0 - Draw 1 card from your Deck. If this card is returned to the Deck by a card effect, Special Summon 1 "Familiar" monster from your Deck (excluding this card). [img]http://img574.imageshack.us/img574/984/87970z.jpg[/img] When this card is Summoned, depending on the number of cards in your hand, activate one of the following effects: If even - Special Summon 1 "Famiiar" monster from your Graveyard. If odd - Your opponent must return 2 cards in their hand to the Deck. If 0 - Draw 1 card from your Deck. If this card is returned to the Deck by a card effect, Special Summon 1 "Familiar" monster from your Deck (excluding this card). [img]http://img44.imageshack.us/img44/5034/87970c.jpg[/img] When this card is Summoned, depending on the number of cards in your hand, activate one of the following effects: If even - Face-up "Familiar" monsters on your field can attack directly during this turn. If odd - Return 1 card in your Graveyard to your Deck. If 0 - Draw 1 card from your Deck. If this card is returned to the Deck by a card effect, Special Summon 1 "Familiar" monster from your Deck (excluding this card). [img]http://img713.imageshack.us/img713/6460/87970v.jpg[/img] When this card is Summoned, depending on the number of cards in your hand, activate one of the following effects: If even - Discard 1 card from your hand. Special Summon 1 "Familiar" monster from your Deck. If odd - Pay 1000 Life Points. During the End Phase of the turn this effect is activated, send 2 "Familiar"monsters back to your Deck. If 0 - Draw 1 card from your Deck. If this card is returned to the Deck by a card effect, Special Summon 1 "Familiar" monster from your Deck (excluding this card). [img]http://img713.imageshack.us/img713/4113/87970n.jpg[/img] When this card is Summoned, depending on the number of cards in your hand, activate one of the following effects: If even - Control of this card switches to your opponent. Inflict 2000 points of damage to your opponent's Life Points. If odd - Your opponent must discard 1 Spell or Trap Card from their hand. If 0 - Draw 1 card from your Deck. If this card is returned to the Deck by a card effect, Special Summon 1 "Familiar" monster from your Deck (excluding this card). [img]http://img44.imageshack.us/img44/3493/87970y.jpg[/img] The ATK and DEF of this card is equal to the number of "Familiar" monsters on your field and in the Graveyard x 100. Once per turn, during your Battle Phase, you can return 1 card in your hand to the bottom of your Deck to Special Summon 1 "Familiar" monster in your hand in face-up Attack Position. As long as this card is face-up on the field, face-up "Familiar" monsters you control cannot be destroyed by battle.[/spoiler] [spoiler=-TUNERS-] [img]http://img822.imageshack.us/img822/3493/87970y.jpg[/img] When this card is Summoned, depending on the number of cards in your hand, activate one of the following effects: If even - Return 1 card on the field to the Deck. If odd - Special Summon 2 "Malefic Micron Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). If 0 - Draw 1 card from your Deck. If this card is returned to the Deck by a card effect, Special Summon 1 "Familiar" monster from your Deck (excluding this card). [img]http://img683.imageshack.us/img683/6460/87970v.jpg[/img] This card is also treated as a Fiend-Type monster. When this card is Summoned, depending on the number of cards in your hand, activate one of the following effects: If even - Add 1 Spell Card to your hand from your Deck or Graveyard. If odd - Increase the Level of each face-up "Familiar" monster by the number of cards in your hand x 1. If 0 - Draw 1 card from your Deck. If this card is returned to the Deck by a card effect, Special Summon 1 "Familiar" monster from your Deck (excluding this card).[/spoiler] [spoiler=-SYNCHROS-] [img]http://img703.imageshack.us/img703/5034/87970c.jpg[/img] "Familiar Malefic Micron" + 2 or more DARK non Tuner monsters When this card is successfully Synchro Summoned, add 3 "Familiar" monsters to your hand. These cards cannot be Summoned or Set. The ATK and DEF of this card is equal to the total ATK of the added monsters x 2. As long as this card is face-up on the field, your opponent cannot select a face-up "Familiar" monster you control as an attack target. [img]http://img683.imageshack.us/img683/984/87970z.jpg[/img] 1 "Familiar" Tuner monster + 3 or more DARK non Tuner monsters When this card is successfully Synchro Summoned, both players drawn until the have 6 cards in their hand. For the number of "Familiar" monsters drawn, activate one of the following effects: If even - Destroy all cards on the field except this card. If odd - Your opponent discards their entire hand. If 0 - Release this card face-up and Special Summon the monsters in your Graveyard used as Synchro Material to Synchro Summon this card in face-up Defense Position. If this card is sent to the Graveyard by this effect, you can pay 500 Life Points to add it to your Extra Deck. [img]http://img683.imageshack.us/img683/2521/87970s.jpg[/img] 1 "Familiar" Tuner monster + 3 or more DARK non Tuner monsters When this card is successfully Synchro Summoned, draw cards from your deck equal to the number of "Familiar" monsters used to Synchro Summon this card x 1. For the number of "Familiar" monsters drawn by this effect, activate one of the following effects: If even - Skip your next 3 Battle Phases. Face-up "Familiar" monsters you control can attack directly until the end of the turn this effect is activated. If odd - Select 1 Spell Card in your Deck or Graveyard. That card returns to your hand during each Standby Phase. If 0 - Release this card face-up and Special Summon the monsters in your Graveyard used as Synchro Material to Synchro Summon this card in face-up Defense Position. If this card is sent to the Graveyard by this effect, you can pay 500 Life Points to add it to your Extra Deck. [img]http://img44.imageshack.us/img44/1037/87970i.jpg[/img] 1 "Familiar" Tuner monster + 3 or more DARK non Tuner monsters When this card is successfully Synchro Summoned, both players must return their hands to their decks and shuffle. Both players draw the same number of cards returned to the Deck. For the number of "Familiar" monsters drawn by this effect, activate one of the following effects: If even - Halve the ATK of this card. Your opponent cannot activate Spell or Trap cards until the 3rd End Phase after this effect is activated. If odd - Inflict damage to your opponent's Life Points equal to the number of cards in both players' hands x 500. If 0 - Release this card face-up and Special Summon the monsters in your Graveyard used as Synchro Material to Synchro Summon this card in face-up Defense Position. If this card is sent to the Graveyard by this effect, you can pay 500 Life Points to add it to your Extra Deck. [/spoiler] [spoiler=-SPELLS/TRAPS-] [img]http://img574.imageshack.us/img574/9549/87970w.jpg[/img] [/spoiler] Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted November 28, 2010 Report Share Posted November 28, 2010 Ah, you finally got all the Familiars up. Lovely. As I mentioned before, these little things can swarm like freaking crazy when used with things like [b]Magical Mallet[/b] and [b]Reload[/b]. However, you did a great job in balancing the amount of swarming these little demons can do by making their stats VERY low. Their Synchros are just BEAST - although there's one thing I have to bring up: On Familiar Captivating Charmer: [i]When this card is successfully Synchro Summoned, [b]add 3 "Familiar" monsters to your hand.[/b] These cards cannot be Summoned or Set. The ATK and DEF of this card is equal to the total ATK of the added monsters x 2. As long as this card is face-up on the field, your opponent cannot select a face-up "Familiar" monster you control as an attack target.[/i] Where are the Familars coming from? Are they coming from your Deck, from your field, or either one? It should be made clear as to where they are coming from. OCG looks fine. (Won't say anything about the lack of bullets since those are annoying to put on cards). Images...love them. The balance is there. The concept is unique and interesting with all the deck play. (Just be glad that there isn't a card like the MTG Card [b]Archive Trap[/b] - which makes you send the top 13 cards of the opponent's Deck to the Graveyard...and it costs NOTHING to play if the opponent searched their Deck.) Overall, I love these - but I wouldn't want to be the poor sap that has to go up against them. 10/10 for you! Link to comment Share on other sites More sharing options...
Ayasato-chan Posted November 28, 2010 Author Report Share Posted November 28, 2010 Duly noted. I will fix the effect on Charmer to be more specific. Anyone else? Link to comment Share on other sites More sharing options...
Ayasato-chan Posted November 28, 2010 Author Report Share Posted November 28, 2010 Bumped for the C&C. Link to comment Share on other sites More sharing options...
Ayasato-chan Posted November 29, 2010 Author Report Share Posted November 29, 2010 Bump yet again. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted November 30, 2010 Report Share Posted November 30, 2010 [color=blue][b]Familiars - Archetype Review[/b][/color] Now before I start, after skimming through the first few cards (I am skimming through the cards while writing this up), the name somewhat reminded me of the Familiar Possessed monsters. So in my opinion, maybe change the name? I know it's nothing that important, well not the most important that is, but just a suggestion, even though I don't have a suggestion for a new name, oh and ALLITERATION FTW!!1! Okay, now I shall begin on the Archetype Review for the Familiars. Your Topic Description intrigued me, which was quite interesting, seeing it's hard to see cards like Reload and Magical Mallet, well abusable. It isn't until I see the cards concept is what I see what you meant. There concept is quite original. Normally when a card effect relates to the number of cards in either player's hand or both player's hand, the effect normally relates to a number, such as 1-2, 3-4, 5-6 and whatnot. Now these do something slightly different, their effects depend on if the number of cards in your hand when Summoned are even or odd. Now seeing they're main effect happens when Summoned, and by the ones that I have skimmed through, the monsters that is, they sorta remind me of Arcana Force monsters, but the good thing is, unlike the Arcana Force monsters, you don't have a 50% chance of getting a really crappy effect. These actually sorta both have good effects for the odd and even, and not to mention that Draw 1 effect if you opponent have 0 cards in your hand (This can possibly make it as tech for Infernity Decks). Then, I see where the abusing of Reload and Magical Mallet come from. This can make them swarm like hell has gone loose. However, like I believe someone else has said, their very, very, poor stats balance that out. What makes it even more funny though, is your opponent still has to face the power of these card's effects, and it's also funny how these dodge Bottomless Trap Hole quite well. Now in my opinion, the problem with this Archetype is Synergy. They don't really have a main concept outside of their "If 0 Draw 1", Swarming when returned to the Deck, and Even / Odd Cards in hand effect. Sure you have your basic swarm monsters, destruction monsters, and whatnot. But when you add more somewhat unrelated effects such as Mill, Bounce, and whatnot, it makes your Deck seem somewhat random when put together, even though if the Deck does work well with the difference concepts. Now this may not seem the best paragraph to throw something else out there, but another somewhat of a problem is OCG is lacking here and there. Because by the looks of it, even and odd should be capitalized, along with a few more OCG errors here and there. For example, the First Synchro in the Archetype Has 3 Sub-Types, when the "Effect" Sub-Type is not needed at all with Synchro already part of the Effect Sub-Type. Also, your 'cute but deadly' images sorta die down when it comes to the Synchros and Trap. That being they look more Spellcaster-Type related, not Fiend-Type. Speaking of Synchros, I guess they are most likely the boss monsters. They all have quite the threatening effects, along with beast like stats. No not the Archetype beast, I just mean like, beast beast. Even their Level 5 Synchro Tuner can become the threat when you choose the right Synchro Material for it. They also have the same "If 0" effect, but are quite different from the Effect Monsters, that being they can return to the Extra Deck at a decent cost, which I like, even though it may be rare to see this happen in a Duel. I might as well tie in the Trap, seeing there are no other cards after this. It's ridiculously overpowered. It's pretty much a +2 for you and a -2 for your opponent. Perhaps even more depending on the effect. Making this Archetype somewhat overpowered, no matter the low stats. With effects like these, they can be [b]Tier 1 / 1.5[/b], and [b]Tier 2[/b] at the least. I suggest main things to change is that their effects only trigger when Summoned in any way, excluding Normal Summon, or perhaps even Special Summon, the effect monsters that is, but this might kill them completely. Also maybe have their Swarming effect when returned to the Deck only occur when they returned to the hand to the Deck? Because this also makes them abusable through cards like Pot of Avarice and Spinning cards (cards that return cards from the field to the Deck). Overall, the Archetype gets a [b]8.5/10[/b] --Edit-- This ended up taking I think half an hour, and is much longer then I intended it to be xP Also, I'm going to post up my new Gamet monsters soon. Don't forget to leave some CnC on them when I post them up kay ;D But I'll PM you when I post them just in case. Link to comment Share on other sites More sharing options...
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