War Chess Posted November 30, 2010 Report Share Posted November 30, 2010 Hi.For those who hate Synchros like me, here are some cards to finish them. Barrier Sorcerer [img]http://img444.imageshack.us/img444/8755/56865.jpg[/img] [spoiler=Lore]While this card is face-up on the field, neither player can Summon a Synchro Monster. If a Synchro Monster exists in your opponent's Graveyard, no other monsters you control can be selected as an attack or effect target.[/spoiler] Non-Tuning Area [img]http://img573.imageshack.us/img573/8755/56865.jpg[/img] [spoiler=Lore]When this card is activated, destroy all face-up Synchro Monster on the field. Neither player can Synchro Summon a Synchro Monster.[/spoiler] Sonic Torture [img]http://img171.imageshack.us/img171/8755/56865.jpg[/img] [spoiler=Lore]Neither player can Summon a Tuner Monster. A player that controls a Tuner or a Synchro Monster cannot attack and must pay 1000 Life Points during each of his/her End Phases.[/spoiler] Synchro Un-Tuning [img]http://img171.imageshack.us/img171/1690/56865w.jpg[/img] [spoiler=Lore]Pay 1000 Life Points. Select 1 Synchro Monster on the field. Remove it from play and Special Summon the Non-Tuner Monster(s) used in its Synchro Summon from either players' Graveyards.[/spoiler] Image credit goes all to JAZIN KAY !!! Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted November 30, 2010 Report Share Posted November 30, 2010 Your last card is the only bad one I see. Reason is that you get to destroy an opponent's synchro mosnter then steal a monster from their Graveyard. At least, that's how I'm reading it. Sonic torture's Life Point payment may be a little too much, I'd say any Synchro monsters on the field cannot attack and leave it at that for the end. The first part is fine though. Barrier Sorcerer seems a little UP, since it directs all destruction towards itself when your opponent has a synchro in the deck, but it does allow for a double Barrier Sorcerer attack/target effect lockdown. Non-tuning area is just like non-fusion area, but it actually works a lot better with the many synchro monsters. But I'd lose the first effect, makes it weak to cards like Stardust. Link to comment Share on other sites More sharing options...
eldest Posted November 30, 2010 Report Share Posted November 30, 2010 I really like the Anti-Synchro Cards. The Pics (My favorite is the one of Non Tuning Area) are great maybe the first one is a little overused. The Ocg needs some change. Ihave put some additional costs and effects that I think make those card more usefull against the Synchro Monsters. (Maybe I overdid XDXD). 7.4/10 1) Barrier Sorcer (try to find a better name. Try this fantasy name generator [url="http://www.rinkworks.com/namegen/"]http://www.rinkworks.com/namegen/[/url] or this one [url="http://wow.wolfdragon.net/panda-wow-name-generator/"]http://wow.wolfdrago...name-generator/[/url]) Until this card is face-up in your side of the Field neither player can Synchro Summon. If your opponent have at least 1 Synchro Monster in it's Graveyard your opponent cannot select any ohter monster you controll as an attack target. 2) Non Tuning Area You cannnot activate this card if you have at least 1 Sycnhro Monster in your Graveyard on your Extra Deck. Until this card is on the Field neither player can Synchro summon and all Synchro Monster on the Field are destroyed and it's controller recive damage equal to the Level of that monster x 200. When this card is activated, put 1 Desychronization Counter on this card for each Sychro monster in your opponent Extra Deck. During each of your End Phases remove 1 Desychronization Counter on this card. When this card have no Desychronization Counter on it, destroy it. 3) Sonic Torture You can activate this card only discarding 2 non-tuner monster from your Hand to the Graveyard. Until this card is on the Field all Tuner Monster cannot be declare an attack nor be used for a Tribute, Ritual or Sycnhro Summon Summon. A player that controll a Tuner Monster, recive 100 Points of Damage during each of his End Phase for each Synchro Monster in it's Extra Deck. Once per turn your opponent can discard 1 card from it's Hand to negate the effect of a Tuner Monster he controll and treat it as a non-Tuner Monster while on the Field. During each of yours End Phaes you must discard 1 non-tuner Monster from your Hand. If you don't destroy this card. 4) Synchro Up-Tuning Pay 800 Life Points. Select 1 Synchro Monster on the field. Remove it from play and Special Summon 1 of the Non-Tuner Monsters used in its Synchro Summon from either players' Graveyards. That monster cannot be used for a Synchro Summon. Keep Going Link to comment Share on other sites More sharing options...
War Chess Posted November 30, 2010 Author Report Share Posted November 30, 2010 Thanks!!! And please, vote the poll, i want to know your opinion about the synchros! Link to comment Share on other sites More sharing options...
War Chess Posted December 12, 2010 Author Report Share Posted December 12, 2010 I know this topic is old but ... ... ... [size="7"]BUMP BUMP BUMP ! ! ! ! ![/size] Link to comment Share on other sites More sharing options...
aydane Posted December 12, 2010 Report Share Posted December 12, 2010 i do like the idea of anti sycnchros cards it gives you away to get rid of those annoying cards that you can't bet, i like the pics but i would get rid of your opponent pays 1000 life points on sonic torture its unfair and a bit overpowered and ill re-word your last card's effect all in all 7.5/10 Link to comment Share on other sites More sharing options...
War Chess Posted December 12, 2010 Author Report Share Posted December 12, 2010 Thanks for viewing. These were some of my first cards so I didn't know what was Over or Underpower. Maybe I still don't know. Can someone teach me ? Link to comment Share on other sites More sharing options...
N'r-Vhyn-Qwayz'ar Posted December 12, 2010 Report Share Posted December 12, 2010 UHG. Synchro monsters. While I do use them, I don't like how they seem to overshadow Fusion and Ritual monsters. It's all just too fast, if you ask me. Today, duels with Synchro's seem to be either you OTK them or you loose. Even if you don't loose, you're at a disadvantage. >_> It all looks pretty good, though the last card like the others have said is a bit OP. Now if you just made it more like De-Fusion where their Synchro-Material monsters were brought back and the Synchro monster was returned to the Extra Deck, then I think that would be a little more acceptable. These cards look really fun to use, keep up the good work! Link to comment Share on other sites More sharing options...
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