Guest Seth Dawnstrider Posted November 30, 2010 Report Share Posted November 30, 2010 A set I made some years ago, back when there were no Synchro summons. I've always been fascinated by the elements and when I was still on the Yu-Gi-Oh wave, I decided to make this set on a whim. I think it turned out pretty good, aside from a few mistakes I have found in the wording and the few cards that I think would be considered overpowered, but I can't remove them, because they are more or less a part of the whole. Please, tell me what you think, any constructive criticism is welcome. I do not own any of the pictures used. <br><br>[spoiler=Elemental Storm][img]http://i1008.photobucket.com/albums/af202/dian810/ES-001-1.jpg[/img] [i]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 5 FIRE monsters in your Graveyard from play. The ATK of this card increases by 200 points for every removed from play FIRE monster. Once per turn you can tribute 1 FIRE monster on your side of the field to inflict damage equal to the ATK of the tributed card.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-002.jpg[/img] [i]When this card is Tribute Summoned, you can remove it from play to Special Summon 1 "Ragnos, The Fire Wizard" from your hand or Deck, ignoring the Summoning conditions.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-003.jpg[/img] [i]While this card remains face-up on the field, all FIRE monsters cannot be targeted by Spell Cards, Trap Cards or Effect Monster's effects.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-004.jpg[/img] [i]A spawn of fire, that engulfs everything in its path.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-005.jpg[/img] [i]Each time a FIRE monster you control is sent from the field to the Graveyard, you can remove it from play instead. When 5 or more FIRE monsters you control have been removed from play, you can Special Summon 1 "Ragnos, The Fire Wizard" from your hand or Deck, ignoring the Summoning conditions.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-006.jpg[/img] [i]Select and activate 1 of these effects: - Destroy 1 monster on your side of the field. - Remove from play 1 card in your hand.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-007.jpg[/img] [i]All monsters in both Graveyards are treated as FIRE Attributes.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-008.jpg[/img] [i]Remove from play 1 FIRE monster from your hand or Deck, then draw 2 cards.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-009.jpg[/img] [i]This card can only be activated during your turn. Tribute 1 FIRE monster you control. Special Summon 1 "Phoenix Token" (Winged-Beast Type/ FIRE/ Level 6/ ATK ?/ DEF?). The ATK and DEF of the "Phoenix Token" are equal to the number of removed from play FIRE monsters x 500 points. You cannot conduct your battle phase this turn.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-010.jpg[/img] [i]Destroy 1 "Ragnarock" on your side of the field. Special Summon 1 "Ragnos, The Fire Wizard" from your Graveyard, ignoring the Summoning conditions.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-011.jpg[/img] [i]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 5 Water Counters from your side of the field. The ATK of this card increases by 200 points for each Water Counter on the field. Once per turn you can remove any number of Water Counters from your side of the field to Special Summon 1 WATER monster whose level is equal to the number of removed Water Counters, ignoring any and all Summoning conditions.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-012.jpg[/img] [i]When this card is Tribute Summoned, you can send it to the Graveyard to Special Summoned 1 "Myril, The Water Sorceress" from your hand or Deck, ignoring the Summoning conditions.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-013.jpg[/img] [i]While this card remains face-up on the field, all WATER monsters cannot be targeted by Spell Cards, Trap Cards or Effect Monster's effects.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-014.jpg[/img] [i]A body of water, that can evade any attack.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-015.jpg[/img] [i]Each time your opponent discards cards, because of a card effect, place 1 Water Counter on this card for each card discarded to the Graveyard. When you have 5 or more Water Counters on this card, you can remove them to Special Summon 1 "Myril, The Water Sorceress" from your hand or Deck.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-016.jpg[/img] [i]Both players discard 2 random cards.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-017.jpg[/img] [i]During each of your Standby Phases, both players discard 1 card.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-018.jpg[/img] [i]The ATK and DEF of 1 WATER monster are increased by 500 points from each Water Counter on your side of the field. Destroy the targeted monster at the end of this turn.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-019.jpg[/img] [i]This card can only be activated during your turn. Tribute WATER monster you control. Special Summon 1 "Turtle Token" (Aqua Type/ WATER/ Level 6/ ATK ?/ DEF ?). The ATK and DEF of the "Turtle Token" are equal to the number of Water Counters on the field x 400 points. You cannot conduct your Battle Phase this turn.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-020.jpg[/img] [i]Destroy 1 "Atlantis" on your side of the field. Special Summon "Myril, The Water Sorceress" from your Graveyard, ignoring the Summoning conditions.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-021.jpg[/img] [i]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 5 Spell or Trap Cards you control to the Graveyard. The ATK of this card increases by 200 points for each Continuous Spell or Trap Card in your Graveyard. Once per turn you can discard 1 Spell or Trap Card and take 1 Spell or Trap Card from either players' Graveyard.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-022.jpg[/img] [i]When this card is Tribute Summoned, you can send it to the Graveyard to Special Summon 1 "Synn, The Wind Magician" from your hand or Deck, ignoring the Summoning conditions.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-023.jpg[/img] [i]While this card remains face-up on the field, all WIND monsters cannot be targeted by Spell Cards, Trap Cards or Effect Monster's effect.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-024.jpg[/img] [i]A gust of air, that has come alive.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-025.jpg[/img] [i]Each time your opponent activates a Spell or Trap Card, you can add 1 Continuous Spell or Trap Card from your Deck to your hand. When 5 or more cards have been added by this effect, you can discard those cards and Special Summon 1 "Synn, The Wind Magician" from your hand or Deck, ignoring the Summoning conditions.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-026.jpg[/img] [i]Discard 3 Spell or Trap Cards. Destroy 3 Spell or Trap Cards on the field.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-027.jpg[/img] [i]Select 3 Spell and Trap Card Zones on your side of the field. The selected zones cannot be used as long as this card remains face-up on the field. Place 3 Spell counters on this card. Each Spell Counter is treated as 1 Continuous Spell Card.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-028.jpg[/img] [i]Discard 2 cards. Add 2 Continuous Spell or Trap Cards from your Deck to your hand.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-029.jpg[/img] [i]This card can only be activated during your turn. Tribute 1 WIND monster you control. Special Summon 1 "Dragon Token" (Dragon Type/ WIND/ Level 6/ ATK ?/ DEF ?). The ATK and DEF of the "Dragon Token" are either equal to the number of Continuous Spell Card or Continuous Trap Cards in both players' Graveyards x 300 points. You cannot conduct your Battle Phase this turn.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-030.jpg[/img] [i]Destroy 1 "Synnergy" on your side of the field. Special Summon 1 "Synn, The Wind Magician" from your Graveyard, ignoring the Summoning conditions.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-031.jpg[/img] [i]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Magnitude 10". The ATK of this card increases by 200 points for every EARTH monster in your Graveyard. Once per turn you can discard 1 Monster Card to destroy 1 monster on the field.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-032.jpg[/img] [i]When this card is Tribute Summoned, you can send it to the Graveyard to Special Summon 1 "Terr, The Earth Hermit" from your hand or Deck, ignoring the Summoning conditions.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-033.jpg[/img] [i]While this card remains face-up on the field, all EARTH monsters cannot be targeted by Spell Cards, Trap Cards or Effect Monster's effect. [img]http://i1008.photobucket.com/albums/af202/dian810/ES-034.jpg[/img] [i]A massive earth form, sturdier than gold.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-035.jpg[/img] [i]Each time an EARTH monster is sent from the field to the Graveyard, place 1 "Magnitude" from your hand or Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Magnitude" cards "5", "6", "7", "8" and "9" are all on your side of the field in their proper order, you can Special Summon 1 "Terr, The Earth Hermit" from your hand or Deck. While this card remains face-up on the field, other "Magnitude" cards on the field are sent to your Graveyard immediately.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-036.jpg[/img] [i]This card can only be placed on the field by the effect of Magnitude 10.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-037.jpg[/img] [i]This card can only be placed on the field by the effect of Magnitude 10.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-038.jpg[/img] [i]This card can only be placed on the field by the effect of Magnitude 10.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-039.jpg[/img] [i]This card can only be placed on the field by the effect of Magnitude 10.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-040.jpg[/img] [i]This card can only be placed on the field by the effect of Magnitude 10.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-041.jpg[/img] [i]This card can only be activated during your turn. Tribute 1 EARTH monster you control. Special Summon 1 "Tiger Token" (Beast Type/ EARTH/ Level 6/ ATK ?/ DEF ?). The ATK and DEF of the "Tiger Token" are equal to the number of EARTH monsters in both players' Graveyards x 400 points. You cannot conduct your Battle Phase this turn.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-042.jpg[/img] [i]Destroy 1 "Magnitude 10" on your side of the field. Special Summoned 1 "Terr, The Earth Hermit" from your Graveyard, ignoring the Summoning conditions.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-043.jpg[/img] [i]Select 1 FIRE monster you control. Until the End Phase, if the targeted card is destroyed by battle, remove it from play and inflict damage to your opponent's Life Points equal to the original ATK of the selected Monster Card.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-044.jpg[/img] [i]Select 1 WATER monster you control. Until the End Phase, if the targeted card is destroyed by battle, return the monster that destroyed it to its controller's hand. Both you and your opponent discard 1 random card.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-045.jpg[/img] [i]Select 1 WIND monster you control. Until the end Phase, if the targeted card is destroyed by battle, destroy 2 Spell or Trap Cards on the field.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-046.jpg[/img] [i]Select 1 EARTH monster you control. Until the End Phase, if the targeted card is destroyed by battle, Special Summon 1 Earth monster with equal or lower level, except the destroyed monster.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-047.jpg[/img] [i]Pay half of your Life Points. Destroy all cards on the field. Both Players discard all their cards.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-048.jpg[/img] [i]Pay half of your Life Points. Special Summon as many monsters from your Graveyard as possible. during the End Phase, destroy all monster Special Summoned by this effect.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-049.jpg[/img] [i]Pay half of your Life Points. Destroy all Spell and Trap Cards on the field. Draw cards equal to the number of Spell and Trap Cards destroyed by this effect.[/i] [img]http://i1008.photobucket.com/albums/af202/dian810/ES-050.jpg[/img] Pay half of your Life Points. Double the ATK of all face-up monsters you control. During End Phase, destroy all monsters on your side of the field.[/i][/spoiler] Link to comment Share on other sites More sharing options...
bigdrummerboi13 Posted November 30, 2010 Report Share Posted November 30, 2010 cool cards. i love the 4 "elements"! Link to comment Share on other sites More sharing options...
Guest Seth Dawnstrider Posted November 30, 2010 Report Share Posted November 30, 2010 [quote name='bigdrummerboi13' timestamp='1291153506' post='4821009'] cool cards. i love the 4 "elements"! [/quote] Thanks! Link to comment Share on other sites More sharing options...
prototype Posted December 1, 2010 Report Share Posted December 1, 2010 magnitudes r just the same pic again and againn Link to comment Share on other sites More sharing options...
Guest Seth Dawnstrider Posted December 1, 2010 Report Share Posted December 1, 2010 [quote name='prototype' timestamp='1291179452' post='4821838'] magnitudes r just the same pic again and againn [/quote] I know, I don't remember why I did the same pic over and over. I think it was, because I didn't like the other pictures from the place I took them. Link to comment Share on other sites More sharing options...
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