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The Arbitrary set. -V2-


Makο

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[center][size="4"][font="Courier New"][b]Hey now. Its me, Mako109. After spending weeks procrastinating and other things, I have finally completed it. It took awhile, but yea.

A few things.

1. A couple of my pics are blurry, squished, and so on. Sorry.

2. I have made a lot of effects, and it would take to long to copy down all effects. If you need me to, request the card, and I will copy down the effect for you.

3. My OCG is probably off with most cards, mainly because a good portion have...awkward...effects.

4. A few cards might have the same effect. Mainly because I did these within awhile of each other.

5. I will try and post a new sector every day, to prevent the total screw up of codes that happened before.

I think thats it. Enjoy! Oh, and there are a few hidden connections between cards and lore. Can you find the few?[/b][/font][/size]

[spoiler=Dah Cards][spoiler=Sector 1][img]http://img834.imageshack.us/img834/8619/258841g.jpg[/img]
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[spoiler=Sector 2][img]http://img573.imageshack.us/img573/6238/258841.jpg[/img]
[spoiler=Lore]Elicard was once a proud member of the Royal Family. Until, he committed the treachery of assassinating another member of the Royal Family out of pure jealousy. He was stripped of his title for next to the throne and exiled into the desert. He also had a sexual relationship with his Protecter, which is strictly forbidden. Their current relationship status is unknown.[/spoiler]
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[size="4"][font="Courier New"][b]I will answer any question asked.[/b][/font][/size][/center]
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[center][b][font="Franklin Gothic Medium"][size="3"]Sector 1 Review [/size][/font][/b]
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[/b][spoiler=Review][b]Accidental Awakening[/b]: Way too broken. You're easily awarded with a Level 7 or lower monster straight from your Deck by a Summon of a Level 3 or lower monster from either player. This sets up for a quick Synchro, or a Summon or a powerful monster that doesn't have a Special Summon restrictment. The possibilities with this card are seemingly endless. It's way too generic, and not being able to initiate Battle Phase isn't much of a drawback, if at all. Give it a cost(s) and a more reasonable effect. Right now it's just too broken as it is now 1/10. This card should also be a Quick Play, seeing that it only activates in response to a Summon.

[b]Adaptable Learning[/b]: The OCG for this card kinda confuses me, but from what I'm reading, I wouldn't really play this card. It's too easily dealt with, since it has the weakness of both a Monster and a Spell Card, making it ever so much easier for it to be removed from the field. 2/10 not worth playing imo.

[b]Alicen Caudri - 3rd Sector[/b]: Can be a cheap beatstick depending on how many Spell and Trap Card both players have in the Graveyard, but it's not a big deal since it can easily be dealt by Monster Removal effects. 4/10 Somewhat decent, but again, not worth playing imo.

[b]Anmorite Forest Dwellers[/b]: The OCG for this one is a mess, but I understand the effect. It's basically an extended Cold Wave. It's Op'ed to the point of being broken. The only way you can remove the Tokens is by a monster effect, seeing that Spells and Traps are immediately shut down once it's effect goes off. Fix the OCG and tone down the effect, give it a cost if needed. Right now, it's Op'ed/Broken. 2/10

[b]Ashley - Guitarist at Heart[/b]: It gets 2 Note Counters, yet the maximum is 3 and there seems to be no way of gaining more Note Counters. What's the point of having a max of 3 then? Anyways I'm assuming for it's actual effect, you remove 1 Note Counter from it, which isn't said in the card's effect. It's pretty hilarious to use against your own Royal Oppression from stopping you from SS'ing once per turn. It's a nice card, though I don't see it lasting long on the field without a fair amount of support to protect iself. 6.5/10 Decent.

[b]Broken Heart[/b]: It's situational since it only works against Fusion Monsters. Could be funny to use in a fun Anti-Fusion Deck, but again, it's not really that useful. Not sure how you can send 1 Fusion Material Monster to the Graveyard when the Fusion Material Monsters are already in the Graveyard or removed from play (depending on the Fusion Summon requirement). I would reword that part of the effect to be a bit more specific. 3/10 Situational, not very useful.

[b]Coatus Crystal Bearer[/b]: Basically a Anti-Synchro card. Situational because not every Deck relies on bringing out Synchros (though a majority of them do nowadays). Since it can't be Normal Summoned or Set either, it's a dead draw on many occasions. I don't see how this card can send Synchro Material Monsters to the Graveyard, when they are already in the Graveyard after a Synchro Summon. Anyways it's a 4/10. Situational, yet hilarious if you're able to pull it off.
[b]
Dark Enrapture[/b]: Burden of the Mighty and Shrink is better than this card when it comes to attack decreasing, though the Attribute change effect could be interesting. Does it work with both the field and the Graveyard? Anyways you should specify that part of the effect. Right now it's a 4/10. It's okay, but not really all that great imo.

[b]Desperate Escape[/b]: Should be a Quick Play Spell since it can only be activated in response to an attack. The "return the targeted card to your hand" part confuses me. Does it bounce the attacker back to the owners hand? If so then this card would be quite useful, if not then it's a meh card. 6.5 if it bounces the attacker back. 3/10 if it bounces your monster back instead.

[b]Dragon Swarms[/b]: IMO this card's cost is not worth it's payoff. You lose your field advantage and you must discard your entire hand as well, and you only get 3 Dragon-Type monsters from your Deck to your hand in return. This is only useful if you lack a Red Eyes Darkness Metal Dragon, which then you can easily Summon, and Special Summon a Dragon from your hand or Graveyard with it's effect. Even then, if you already have the field advantage, it's not worth playing and it's a dead draw for the most part. 2/10 Not really worth playing imo.

[b]Elemental Corruption[/b]: Sideable at best. Would be a funny tech to use against FIRE and WATER Decks. Not much else to say about this card. 5/10 It's okay, not bad, but not really good either.[/spoiler]
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Hey I suck at cardmaking too, and should just stick to video games as well xD and I'll pass, because I'm terrible at shooters lmao.

I'm not exactly a great reviewer on custom cards either. I just review from what I know about the Meta and stuff, which isn't much.

Anyways I'll give Sector 2 a review later. 3 and 4 might have to wait until tomorrow.
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I might as well review Sector 2 now because I'm bored xD

[center][size="3"][b][font="Franklin Gothic Medium"]Sector 2[/font][/b][font="Franklin Gothic Medium"][b] [/b][/font][/size][b][font="Franklin Gothic Medium"][size="3"]Review[/size][/font][/b]

[left][spoiler=Review][b]Elicard - Exiled Royal Family[/b]: It's a vanilla, not much to say. The flavor text near the end made me lol, though you should probably edit that. There are kids on this site you know xD anyways it's a 3/10, mainly because of the flavor text (which is a good thing, otherwise it would be a 1 or 0).

[b]Feeding Frenzy[/b]: Situational and outclassed by other cards. The burn effect is pretty weak too. It's a 2/10 not worth playing.

[b]General Vorgfler[/b]: It's stats are very weak for a level 6, so you might want to consider increasing it's stats a bit, so it can at least survive (maybe 1600 ATK, 2000 DEF?). The removal effect is nice, but the second effect won't be used much since it's easily destroyed by battle. The generic revival effect might be a bit too much, so you might want to change that so it can only revive a certain Type or Attribute. Overall it's somewhat slow seeing that you need a Tribute and have to Set this card in order to use it's effect, but the payoff is pretty nice, though I'm not sure if it's worth it or not, so it's a 5/10.

[b]H-Module/Assault: [/b]A level 3 vanilla with 2000 ATK? A bit too powerful don't you think? Then again, Gene-Warped Warwolf is a vanilla with 2000 ATK too, so I guess it's not really a big deal. 5/10

[b]Illusion of Wonder: [/b]The pic is a bit small, and it has a white border, but that doesn't bother me too much. This card is pretty hilarious, though I don't think WIND monsters will benefit much from this card. EARTH monsters on the other hand probably will, since many of them have high DEF. It's a fun card to use, but most likely not that useful in competitive play, so it's a 6/10.
[b]
Intoxication: [/b]It's a 1 time negation card that has a double edged coin effect. Outclassed and not worth playing 2/10
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Jainism Convertor: [/b]The Ally of Justice archetype will love this card, but you should make it a Continuous Spell Card. Overall 6/10.
[b]
Kaorn MK V - [UA/W]: [/b]The OCG for this card is messy and confusing. I only understand that it can't be Normal Summoned or Set. I'm guessing that it can only be Special Summoned in response to an activation of a Spell or Trap Card? If so then it's a pretty decent card, and it provides you a wall as well, but it might be Op'ed since it can negate any Spell or Trap Card. I recommend you tone down the effect to something a bit more reasonable. That and fix up the OCG. Anyways it's a 5/10
[b]
Lone Showdown:[/b] It's a mass monster removal that leaves only the highest level monster from both player's field. It's Op'ed, especially since it lacks a drawback or a cost. 2/10[/spoiler]


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[center][size="3"][b][font="Franklin Gothic Medium"]Sector 3[/font][/b][/size]

[left][spoiler=Review][b]M'lrper[/b]: It's a direct attacker with a decent attack attack stat. Nothing special or creative. 3/10

[b]Mecanilady[/b]: I would rather use System Down, or even Acid Rain instead of this card. That and since it doesn't destroy Synchros, that just makes it worse 2/10 Not worth playing imo.

[b]Natures Mistress[/b]: At best this card gains up to 1800 DEF when flipped, and it relies on the number of Spell and Trap Cards your opponent has to get that boost. It's not really helpful, and there are better Tuners out there 2/10 Not worth playing.

[b]Orge of Malfortunes[/b]: It's a vanilla, not much to say. At least it's a Tuner, but even then, it's outclassed by other Tuners. The flavor text is funny though, so it's a 4/10 instead.

[b]Pegasus[/b]: It has an unnecessary "This card cannot be Normal Summon or Set" clause and the "This card cannot be Special Summoned" part makes it worse, since you can't revive it once it goes to the Graveyard. It negates Spell and Trap Cards that would stop it from being SS'ed, so I guess that's good, however this card is pretty much a dead draw against monster only Decks. I suppose it could be a useful as a Tribute Fodder or as a Synchro Material, but there are cards that can do it better. It would've been a bit better as a Tuner imo, but it's not, so it's a 3/10.

[b]Prisoner's Sacrifice[/b]: This card's OCG is confusing. What if the card you flipped face-down wasn't a monster? How are you supposed to Tribute a card with the same Attribute if it's not a monster? The OCG really needs to be fixed up on this one, that's for sure. Also you didn't specify how many cards your opponent draws. Do they draw the same number of cards they shuffled back into the Deck? In any case, this card doesn't seem worth playing. It's slow, that and there are cards that can clear the field much better. Giving your opponent a massive hand advantage and skipping your next two Draw Phases only makes this card worse. Anyways it's a 2/10 Not worth playing.
[b]
Promised Land[/b]: It might as well just say "Any card that would be sent to the Graveyard is removed from play instead". It's okay for RFP Decks I guess, though it's probably outclassed, so it's a 3/10.

[b]Quartz for Sale[/b]: Doesn't seem worth playing. Would have been better if you could put these counters on your own cards, and be treated as the said counter (ex. Spell Counters). 2/10 not worth playing imo.

[b]Renourishment and Recreation[/b]: Again, doesn't seem worth playing. Could have been a tad better as a Quick Play to counter cards like Shrink, but this card would be useless against Continuous Spell/Trap cards that remain on the field that decrease ATK/DEF. 2/10 Not worth playing.

[b]Reaching New Heights[/b]: It's like Icarus Attack, but it's generic. Field swarming Decks would love this card, but it's somewhat outclassed by other cards, so it's a 6/10 for now. Can't really say for sure if it's Op'ed/Broken or not. I don't have enough knowledge on the Meta to know for sure :S

[b]Ritual Burn[/b]: Situational, and there are better burn cards 2/10 Not worth playing.

[b]Royal Air Fleet[/b]: I can't review this one yet since your Royal Family and Samurai Elite cards are in sector 4. But depending on how those cards are, this card could be useful needed support for them, or end up being broken. It all depends on the two Archetype's effects, and how well they sync. Imo, this card should be in Sector 4, where the other Royal Family and Samurai Elite cards are. Anyways for now, this card doesn't get a rating.[/spoiler]

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Hey at least I'm taking the time to review each one of your cards >> at least be grateful.

Also Ritual Burn only works when a monster is Ritual Summoned. Not a lot of Decks use Ritual monsters nowadays besides Rituas and a few other Deck Types I can't remember. It's mostly Synchro Summoning nowadays (which is a shame). So overall, it's a situational card, and isn't worth the Deck space (in my opinion anyways).

Anyways I'm readying to review your 4th sector, but if you don't want me to, then that's fine.
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[center][b][font="Franklin Gothic Medium"][size="3"]Sector 4[/size][/font][/b]

Warning: Read review at your own risk
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[spoiler=Review][b]Royal Family - Empress[/b]: Once again, it's a low level monster with an unnecessary Normal Summon or Set clause. Also it should say "This card can only be Special Summoned" not just Summoned. It requires a certain monster who happens to be a Level 5 vanilla with bad stats. At least it's not a Nomi (it's a Semi-Nomi due to how you worded Summoning requirement). This card's stats alone are even worse than Tao's, and will not likely survive for even one round without support (Royal Air Fleet?). The burn effect, while nice, is not worth the hassle in bringing out this card. Also, you should just remove the "you can only control 1" part of it's effect. It's not necessary. Anyways, this card is a 2/10 Not worth playing imo.

[b]Royal Family - Kim[/b]: Again, another unnecessary Normal Summon or Set clause for a low level monster. Requires a certain monster on the field to be Special Summoned. It's actual effect is just temporary stall at best, and your opponent will most likely find their way around this card and destroy it, wasting a Summon. It's a 2/10. Not worth playing.

[b]Royal Family - Lei[/b]: It has an unnecessary Summoning clause. It's effect stops ATK/DEF increasing, but considering it's stats, it won't stay long on the field without support, and even then, it's probably not worth the deck space. It's sideable at best, but I would remove the Summoning clause (the Normal Summon or Set part) to make it a bit better. It's a 4/10, since it's effect could be useful, albeit only against certain Decks.

[b]Royal Family - Makri & Sunita[/b]: I'm guessing this Archetype is somewhat revolved on the Normal Summon or Set/Special Summon clause, which no offense, is a bad idea Mako. Requires a certain monster yet again to be Summoned, which is bad. Anyways this card actual effect is a decent Draw Engine for an archetype that is in dire need of it, but White Elephants Gift would be a better draw engine, seeing how the Samurai Elite's are all Vanilla's. That and it requires a certain monster to be Summoned, so it's a meh/bleh Draw Engine. If it didn't have the annoying Summoning clause, that and if given a fair cost, drawback for the draw effect, it would have been a great support to this Archetype. Right now as it is, it's a 4/10. Situational Draw Engine.

[b]Royal Family - Marisa[/b]: I won't say again, since you should know what I'm gonna say. Anyways for it's actual effect, it's a situational revival that needs a certain monster in the Graveyard. The last part with reviving another monster from the Graveyard might be a bit too much, so you might want to remove that, that or change it from reviving two monsters at once to just one monster. Anyways for now, it's a 4/10 Situational Reviver.

[b]Samurai Elite - Fin[/b]: A vanilla with a decent stats for a level 6 and with flavor text. Not much else to say really 5/10 since it has no effect of it's own.

[b]Samurai Elite - Mai & May[/b]: Nothing much to say except it has flavor text. It's a 4/10.

[b]Samurai Elite - Maylin[/b]: 2350 ATK for a level 4? That's way too much. Lower the ATK to something more reasonable for it's level. Right now it's Op'ed 3/10.

[b]Samurai Elite - Tao[/b]: A level 5 with bad stats with decent flavor text. There's really nothing else to say except raise her stats a bit, and maybe consider lowering her level by 1 to make her more playable. She's a 2/10 not worth playing as she is now.

[b]Samurai Elite - Yao[/b]: A weak vanilla with flavor text. Nothing else needs to be said. I will give no rating for this one.

[b]Seething Revenge[/b]: The OCG needs to be fixed up on this one, but from what I'm seeing, it seems pretty useful, and it's generic as well, but where do you remove a card from? The hand? Field? Graveyard? It needs to be specified. Anyways it's a 6/10. Decent protection, though probably outclassed.

[b]Serene[/b]: It's a temporary stall card with an effect that lasts 2 turns. Not bad, but not really that good either. The monsters that cannot attack can still use their effects, be used for Tribute or as Synchro/Fusion Material. It's a 5/10 Decent.[/spoiler]
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[quote name='Mako109' timestamp='1291835727' post='4838205']
And to think, I thought this was the best set I've ever made...if that is the case, then I truly SUCK. XD
[/quote]

Nah, you just need practice, that's all.

Heck, at best, I'm an average cardmaker with even lesser reviewing skills lol.

You just need to work on the OCG and work on balancing effects (without nerfing them). Stuff like that.

Oh and Vanilla monsters in general are disliked here, unless they have good stats (without being overpowered) for their level, and good support to back them up.
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