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My Techs are just...Genius - Tech Genus


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Horray for SUPER AWESOME ARCHETYPE

[color="#FF8C00"][b]Monsters:[/b]

[b]TG (テックジーナス) サイコアーマー PS-04
Tech Genus Psychic Armor PS-04
EARTH/Level 4/Psychic-Effect
ATK: 1800/DEF: 800[/b]
When this card is used as a Synchro Material Monster, you can pay 1000 Life Points to Special Summon 1 Tuner monster used for that Synchro Summon. This card is also treated as a Machine-Type monster. When a Spell or Trap Card you control targets this card as a Machine-Type monster, halve this card's original ATK and DEF. When this card is destroyed, you can add 1 "Tech Genus Psychic Armor PS-04" from your Deck to your hand. You cannot use it this turn.

[b]TG (テックジーナス)メッキインプ FI-01
Tech Genus Plated Imp FI-01
DARK/Level 1/Fiend-Tuner
ATK: 200/DEF: 500[/b]
When this card is used as a Synchro Material Monster, the Synchro Summon cannot be negated, and when the Synchro monster monster is Synchro Summoned successfully, Spell and Trap Cards and their effects cannot be activated. This card cannot be used as a Syncho Material Monster, except by the Synchro Summon of a "Tech Genus" monster. This card is also treated as a Machine-Type monster. When a Spell or Trap Card you control targets this card as a Machine-Type monster, halve this card's original ATK and DEF. When this card is destroyed, you can add 1 "Tech Genus Plated Imp FI-01" from your Deck to your hand. You cannot use it this turn.

[b]TG (テックジーナス)サイバーエンジェル FA-07
Tech Genus Cyber Angel FA-07
LIGHT/Level 7/Fairy-Effect
ATK: 2500/DEF: 1200[/b]
When you Synchro Summon a Synchro monster, you can Special Summon this card from your hand. When you do return the Special Summoned Synchro monster to its owner's Extra Deck. This card is also treated as a Machine-Type monster. When a Spell or Trap Card you control targets this card as a Machine-Type monster, halve this card's original ATK and DEF. When this card is destroyed, you can add 1 "Tech Genus Cyber Angel FA-07" from your Deck to your hand. You cannot use it this turn.

[b]TG (テックジーナス)ブロンズナイト WA-05
Tech Genus Bronze Knight WA-05
FIRE/Level 5/Warrior-Effect
ATK: 2100/DEF: 1600[/b]
If your opponent controls a monster and you control 1 face-up Tuner monster, you can Special Summon this card from your hand and reduce this card's level by the level of that Tuner monster. This card is also treated as a Machine-Type monster. When a Spell or Trap Card you control targets this card as a Machine-Type monster, halve this card's original ATK and DEF. When this card is destroyed, you can add 1 "Tech Genus Bronze Knight WA-05" from your Deck to your hand. You cannot use it this turn.

[b]TG (テックジーナス) タービンシャーク FS-02
Tech Genus Turbine Shark FS-02
WATER/Level 2/Fish-Tuner
ATK: 800/DEF: 1000[/b]
When this card is used as a Synchro Material Monster, select 1 card on the field and destroy it. This card cannot be used as a Synchro material monster, except for the Synchro Summon of a "Tech Genus" Synchro monster. This card is also treated as a Machine-Type monster. When a Spell or Trap Card you control targets this card as a Machine-Type monster, halve this card's original ATK and DEF. When this card is destroyed, you can add 1 "Tech Genus Turbine Shark FS-02" from your Deck to your hand. You cannot use it this turn.

[b]TG (テックジーナス)セイバー ウイングス WB-03
Tech Genus Saber Wings WB-03
WIND/Level 3/Winged-Beast-Effect
ATK: 1500/DEF: 600[/b]
When this card is Normal Summoned, while you control no other monsters, you can add a level 4 or lower "Tech Genus" monster from your Deck to your hand. This card is also treated as a Machine-Type monster. When a Spell or Trap Card you control targets this card as a Machine-Type monster, halve this card's original ATK and DEF. When this card is destroyed, you can add 1 "Tech Genus Saber Wings WB-03" from your Deck to your hand. You cannot use it this turn.[/color]

[color="#008000"][b]Spells:[/b]

[b]TG (テックジーナス)ドロー SP-XX
Tech Genus Draw SP-XX
Normal Spell Card[/b]
Activate only when you control 2 or more monsters with Different Types. Send 1 "Tech Genus" card from your hand. Draw 2 cards.

[b]アドバンスド技術開発
Advanced Engineering Development
Normal Spell Card[/b]
Activate only while you control 2 or more different Types of monsters. Send 1 "Tech Genus" monster you control to the Graveyard to Special Summon 1 "Tech Genus" monster from your Graveyard.[/color]

[color="#800080"][b]Traps:[/b]

[b]TG (テックジーナス)パワーフィールド TR-XX
Tech Genus Power Field TR-XX
Normal Trap Card[/b]
Activate only while you control 2 or more different Types of monsters. During this turn all face-up monster on the field that would be destroyed and sent to the Graveyard, are not destroyed. Then each monster that shares a Type increases its ATK and DEF by 200 for each other Type among the monsters you control.[/color]
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[quote name='-Dae-' timestamp='1291227701' post='4822567'][b]TG (テックジーナス) サイコアーマー PS-04
Tech Genus Psychic Armor PS-04
EARTH/Level 4/Psychic-Effect
ATK: 1800/DEF: 800[/b]
When this card is used as a Synchro Material Monster, you can pay 1000 Life Points to Special Summon 1 Tuner monster used for that Synchro Summon. This card is also treated as a Machine-Type monster. When a Spell or Trap Card you control targets this card as a Machine-Type monster, halve this card's original ATK and DEF. When this card is destroyed, you can add 1 "Tech Genus Psychic Armor PS-04" from your Deck to your hand. You cannot use it this turn.[/quote]

Eh not so bad, not so good either. Depends on the support more or less.

[quote name='-Dae-' timestamp='1291227701' post='4822567'][b]TG (テックジーナス)メッキインプ FI-01
Tech Genus Plated Imp FI-01
DARK/Level 1/Fiend-Tuner
ATK: 200/DEF: 500[/b]
When this card is used as a Synchro Material Monster, the effects of Spell and Trap Cards cannot be chained to the Special Summon of that Synchro monster. This card cannot be used as a Syncho Material Monster, except by the Synchro Summon of a "Tech Genus" monster. This card is also treated as a Machine-Type monster. When a Spell or Trap Card you control targets this card as a Machine-Type monster, halve this card's original ATK and DEF. When this card is destroyed, you can add 1 "Tech Genus Plated Imp FI-01" from your Deck to your hand. You cannot use it this turn.[/quote]

Funny, because Spell and Trap card effects could never be chained to the Summon of a monster, since, you know, it doesn't start a chain. So I guess it's kind of useless.

[quote name='-Dae-' timestamp='1291227701' post='4822567'][b]TG (テックジーナス)サイバーエンジェル FA-07
Tech Genus Cyber Angel FA-07
LIGHT/Level 7/Fairy-Effect
ATK: 2500/DEF: 1200[/b]
When a Synchro Monster is Summoned, you can Special Summon this card from your hand. When you do you can return 1 Synchro monster to its owner's Extra Deck. This card is also treated as a Machine-Type monster. When a Spell or Trap Card you control targets this card as a Machine-Type monster, halve this card's original ATK and DEF. When this card is destroyed, you can add 1 "Tech Genus Cyber Angel FA-07" from your Deck to your hand. You cannot use it this turn.[/quote]

You can return a Synchro monster to its owner's Extra Deck... from where? Also, free 2500 beatstick for a Synchro that's also synchroable and recycles? Lolno, and that return clause better not be from the field.

[quote name='-Dae-' timestamp='1291227701' post='4822567'][b]TG (テックジーナス)ブロンズナイト WA-05
Tech Genus Bronze Knight WA-05
FIRE/Level 5/Warrior-Effect
ATK: 2100/DEF: 1600[/b]
If your opponent controls a monster and you control 1 face-up Tuner monster, you can Special Summon this card from your hand and reduce this card's level by the level of that Tuner monster. This card is also treated as a Machine-Type monster. When a Spell or Trap Card you control targets this card as a Machine-Type monster, halve this card's original ATK and DEF. When this card is destroyed, you can add 1 "Tech Genus Bronze Knight WA-05" from your Deck to your hand. You cannot use it this turn.[/quote]

This is not that bad, it's actually quite solid since it will net you exactly a level 5 Synchro.

[quote name='-Dae-' timestamp='1291227701' post='4822567'][b]TG (テックジーナス) タービンシャーク FS-02
Tech Genus Turbine Shark FS-02
WATER/Level 2/Fish-Tuner
ATK: 800/DEF: 1000[/b]
When this card is used as a Synchro Material Monster, select 1 cards on the field and destroy it. This card cannot be used as a Synchro material monster, except for the Synchro Summon of a "Tech Genus" Synchro monster. This card is also treated as a Machine-Type monster. When a Spell or Trap Card you control targets this card as a Machine-Type monster, halve this card's original ATK and DEF. When this card is destroyed, you can add 1 "Tech Genus Turbine Shark FS-02" from your Deck to your hand. You cannot use it this turn.[/quote]

Select 1 cards. All your cards are belong to us. Maybe too good in a lolfish deck.

[quote name='-Dae-' timestamp='1291227701' post='4822567'][b]TG (テックジーナス)セイバー ウイングス WB-03
Tech Genus Saber Wings WB-03
WIND/Level 3/Winged-Beast-Effect
ATK: 1500/DEF: 600[/b]
When this card is Normal Summoned, while you control no other cards, you can add a level 4 or lower "Tech Genus" monster from your Deck to your hand. This card is also treated as a Machine-Type monster. When a Spell or Trap Card you control targets this card as a Machine-Type monster, halve this card's original ATK and DEF. When this card is destroyed, you can add 1 "Tech Genus Saber Wings WB-03" from your Deck to your hand. You cannot use it this turn.[/quote]

Hmm, not that good, it's a decent searcher but meh, empty field? Make it empty frontrow at least.

[quote name='-Dae-' timestamp='1291227701' post='4822567'][b]TG (テックジーナス)ドロー SP-XX
Tech Genus Draw SP-XX
Normal Spell Card[/b]
Activate only when you control 2 or more monsters with Different Types. Send 1 "Tech Genus" card from your hand. Draw 2 cards.[/quote]

Yeah, because everyone and their mother that expands an archetype feels the need to add a generic draw spell.

[quote name='-Dae-' timestamp='1291227701' post='4822567'][b]アドバンスド技術開発
Advanced Engineering Development
Normal Spell Card[/b]
Activate only while you control 2 or more different Types of monsters. Send 1 "Tech Genus" monster you control to the Graveyard to Special Summon 1 "Tech Genus" monster from your Graveyard.[/quote]

I'll take Monster Reborn, thank you, and Call of the Haunted, and if I have some room left and need some more revival, I might chuck a copy of this card, but seriously, no. Plain revival Spells are old news, especially if you put in such a cost they need something good to be competitive.

[quote name='-Dae-' timestamp='1291227701' post='4822567'][b]TG (テックジーナス)パワーフィールド TR-XX
Tech Genus Power Field TR-XX
Normal Trap Card[/b]
Activate only while you control 2 or more different Types of monsters. During this turn all face-up monster on the field that would be destroyed and sent to the Graveyard, are not destroyed. Then each monster that shares a Type increases its ATK and DEF by 200 for each other Type among the monsters you control.[/quote]

It's actually a counter-intuitive card for the archetype, who generally has no problem offing themselves for gain since they maintain hand advantage, and the second effect is just unneeded.

Overall it's a nice effort, but you seem to have missed the mark, as in, the point of the archetype, in a lot of these cards. Also, is your username from Claymore?
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[quote name='~ Epic Hero - Saber ~' timestamp='1291241146' post='4822974']
Funny, because Spell and Trap card effects could never be chained to the Summon of a monster, since, you know, it doesn't start a chain. So I guess it's kind of useless.
[/quote]

Bottomless
Both Solemns
Torrential

All those cards chains to a Summon....
=/

And my user name comes from...Daedalus...
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[quote name='-Dae-' timestamp='1291242324' post='4823009']
Bottomless
Both Solemns
Torrential

[b]All those cards chains to a Summon....[/b]
=/
[/quote]

And you're wrong about the bolded.
Nothing chains to a summon. Any card activated against a summon generally start a new chain.

Also, there is a BIG difference between the Solemn cards and BTH and TT.

The Solemn cards negate the summon, which is right after the summon, while the other cards are used after the summon is successful. Either way, they start a new chain.

Word your card like such:

"[...], the Synchro Summon cannot be negated, and when the Synchro monster monster is Synchro Summoned successfully, Spell and Trap Cards and their effects cannot be activated."

This should stop what you intend to stop.
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[quote name='Mystery Guest' timestamp='1291248384' post='4823236']
And you're wrong about the bolded.
Nothing chains to a summon. Any card activated against a summon generally start a new chain.

Also, there is a BIG difference between the Solemn cards and BTH and TT.

The Solemn cards negate the summon, which is right after the summon, while the other cards are used after the summon is successful. Either way, they start a new chain.

Word your card like such:

"[...], the Synchro Summon cannot be negated, and when the Synchro monster monster is Synchro Summoned successfully, Spell and Trap Cards and their effects cannot be activated."

This should stop what you intend to stop.
[/quote]

I've actually fixed it already...XD
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[quote name='Zkaiser' timestamp='1291471032' post='4828067']
Did you mean to word the draw card like that? The other Spell and Trap work with 1 Tech Genus but the draw card needs 2+.
[/quote]

Yeah..I was...kinda Iffy at how abusable could it be I though asking 2 monster would balance it more...but I might have make it underpowered?

Thanks for the comment..I'll update later...
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