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Heroes Soul [3/25] New Monster


senatheEND

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So I'm dropping Arm Slaves cause i wasn't getting any support from you guys. So I'm going to be making some Ehero Support.

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[Spoiler=Monsters (1 New)]
[Spoiler= Elemental Hero Shining Possibility ]
[img]http://img638.imageshack.us/img638/1629/elementalheroshiningpos.jpg[/img]
When this card is Normal or Special Summoned, you can select and activate 1 of these effects:

● Every other turn, Add 1 Fusion Spell card from your Deck or Graveyard to your hand./ 1 "Elemental Hero", "Destiny Hero", or "Evil Hero" monster from your Deck or Graveyard to your hand.

● Once, Pay Half your Life to Special Summon 1 "Elemental hero" Fusion Monster from your Extra Deck(This Special Summon counts as a Fusion Summon). Destroy that monster at the End Phase
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[Spoiler= Elemental Hero Shining Truth (NEW)]
[img]http://img812.imageshack.us/img812/3092/elementalheroshiningtru.jpg[/img]
If you control another "Elemental Hero" Other then "Elemental Hero - Shining Truth" you can Special Summon this card from your hand. Once per turn, you can activate this card's effect by revealing 1 Fusion Monster from your Extra Deck, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on that Fusion Monster, and Special Summon that Monster.(This Special Summon counts as a Fusion Summon)
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[Spoiler=Spells]
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[Spoiler=Traps ]
[Spoiler=Heroes Soul]
[img]http://img697.imageshack.us/img697/8772/heroessoul.jpg[/img]
Activate only when a "Elemental Hero" monster you control is Removed from the field. Take 2000 damage. Select and Special Summon 1 monster from your Extra Deck that requires at least 1 "Neos", "Neo-Spacian", "Elemental Hero", "Destiny Hero" or "Evil Hero" monster(s)(This Special Summon counts as a Fusion Summon). Then Remove from play 4 monsters from your Graveyard. The Summoing of the Selected monster cannot be negated. The Summoned monster cannot attack for 2 turns.
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[Spoiler=Extra]

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I believe all you need to do about the Summoning issue is add the text "ignoring the Summoning conditions." to the end of the Special Summon sentence.

Interesting card overall, however, you may want to make it so the monster's effect is negated until the wait period's over, too. Otherwise you could still do some nasty stuff for basically free(Since obviously if you're activating it, you probably don't need to worry about the 2000 point loss, and while EHeroes have great graveyard recycling abilities, they also, thanks to the very Fusion Summons you're sort-of working with, easily start piling up the Graveyard to fulfill the 4 RFP cost). In 2 turns with Evil Hero Infernal Sniper you could even the lifepoint loss. With Evil Hero Lightning Golem, you'd still have the monster-destroying capabilities, etc.

Also, two nitpicky things that might or might not work the way I think they do, as I tend to make silly errors in this game...
1) Does it really need to be a Counter Trap? What're you countering?
2) Wouldn't it probably be "Hero's Soul" and not "Heroes Soul"?

The 2 noted things aren't important, but the bigger text block, you might wanna look at.
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Thanks for the feed back yea i understand the text following will be added to clear the effect.

"(This Special Summon counts as a Fusion Summon)"

"2) Wouldn't it probably be "Hero's Soul" and not "Heroes Soul" "
The correct Plural for hero is Heroes not saying Hero's is wrong its just Heroes soul Implies that its basically the fighting spirit of all slain Heroes.
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