Six Samz 500 Posted December 5, 2010 Report Share Posted December 5, 2010 [img]http://img819.imageshack.us/img819/7805/264680nj.jpg[/img] [img]http://img171.imageshack.us/img171/3158/264680i.jpg[/img] [img]http://img291.imageshack.us/img291/1857/264680z.jpg[/img] [img]http://img63.imageshack.us/img63/8992/264680.jpg[/img] Link to comment Share on other sites More sharing options...
.Ash Posted December 5, 2010 Report Share Posted December 5, 2010 Other than a Six Samurai-esque effect, these cards don't seem to have much of a theme. Archer - Mill & Nuke Gunner - Ultimate Tyranno effect + ATK boost Lancer - Free Direct Attack Swordsman - Easy SS and Trap invincibility. Best card here is Swordsman, mainly because several of them means easy Swarming. The cards need a bit more to tie them together. UFO Turtle can help you SS Archer. Not much outside influence other then generic Warrior/FIRE support. I think they need a bit of development, and in some cases, toning down as they are OP'd. Link to comment Share on other sites More sharing options...
Six Samz 500 Posted December 5, 2010 Author Report Share Posted December 5, 2010 [quote name='snowyash07' timestamp='1291582872' post='4832418'] Other than a Six Samurai-esque effect, these cards don't seem to have much of a theme. Archer - Mill & Nuke Gunner - Ultimate Tyranno effect + ATK boost Lancer - Free Direct Attack Swordsman - Easy SS and Trap invincibility. Best card here is Swordsman, mainly because several of them means easy Swarming. The cards need a bit more to tie them together. UFO Turtle can help you SS Archer. Not much outside influence other then generic Warrior/FIRE support. I think they need a bit of development, and in some cases, toning down as they are OP'd. [/quote] its still a work in progress Link to comment Share on other sites More sharing options...
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