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Solar Magician


.Ash

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[center][img]http://img819.imageshack.us/img819/5128/2033p.jpg[/img][/center]
[center]Image credit to .:Kai Hiwatari:.[/center]
[center][b]Lore[/b]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, place 1 Spell Counter on this card for each monster used to Synchro Summon this card. When a Spell Counter is removed from a card you control, inflict 800 points of damage to your opponents Life Points. If this card has no Spell Counters on it, remove this card from play and destroy up to 2 cards your opponent controls.

I'm fairly sure there's OCG errors in here, but I'd prefer good CnC over an OCG fix.[/center]
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[quote name='Pepperyena' timestamp='1291940894' post='4840624']
Oh my, I like it, very much so.

I find myself able to make cards like these, and yet, at the same time, I can't. It's weird. So far I haven't attempted and synchro/tuners. Oh well.
8.5/10
[/quote]

Out of interest, where am I dropping points?
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[quote name='BROOKLAN RAGE!' timestamp='1291958532' post='4841141']
9/10.
I'm terrible at ocg anyway, but I can rate it a 9/10 because it is very usefull in a deck. would make a good trump card.
[/quote]

Thanks for the high rate, but again, I'd like to know where I'm dropping points.
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[quote name='snowyash07' timestamp='1291958785' post='4841145']
Thanks for the high rate, but again, I'd like to know where I'm dropping points.
[/quote]
I think that it's downfall is it should be 1 tuner + 2 or more non-tuner spellcasters, or something along those lines, and also change the level maybe 1 or 2 stars. This will make it a little bit more balanced.
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[quote name='BROOKLAN RAGE!' timestamp='1291958985' post='4841147']
I think that it's downfall is it should be 1 tuner + 2 or more non-tuner spellcasters, or something along those lines, and also change the level maybe 1 or 2 stars. This will make it a little bit more balanced.
[/quote]

OK, I can just about agree with that. I suppose I just wanted it to be a bit more generic, but Spell Counters hardly fit in to most decks do they?

Personally, I'd rather keep the number of non-tuners vague, as it allows for a bit more flexibility with the Spell Counter effect, but I'll add the Spellcaster specifications.

As for Level, I thought it was OK as it is, but then I wouldn't know what to change it to for balancing.

EDIT: So I can't [i]quite[/i] fix the card at the moment, seeing as how the card image link seems to have broken. I will implement the changes though.
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Its ok but It seems femiliar somehow removing a counter taking damage. Hmmmm the pic is ok and does fit in with the card but im not a big fan of synchros and I agree their should be one tuner and 1/2 spellcasters. And why go to the trouble of summonuing it and then having it destroyed though i suppose thats to make it balanced. 7/10 The pic could be better and the effect could be more original and I hate the fact you can just throw 2 random monsters together then get it tuning IMO should revolve around tuning up a certain card. Ocg I cant see any problems with but im not that good at it myself. I just think make it more unique and revolving around spellcasters moreso then it is. But not a bad card just not my favorite
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[quote name='lewis atherton' timestamp='1291982234' post='4841358']
Its ok but It seems femiliar somehow removing a counter taking damage.

[b]I know it's not incredibly original, but I think it has its uses.[/b]

Hmmmm the pic is ok and does fit in with the card but im not a big fan of synchros and I agree their should be one tuner and 1/2 spellcasters.

[b]The original plan was that it would be as generic as things like Stardust Dragon. Unfortunately, I didn't quite think that through, and as soon as I can, I'll add the Spellcaster non-Tuners.[/b]

And why go to the trouble of summonuing it and then having it destroyed though i suppose thats to make it balanced.

[b]It doesn't quite get destroyed right away. The Spell Counters can be accessed by other cards, and this effect works whenever Spell Counters are removed, meaning a possible large amount of Burn damage. Then, the last effect can pretty much be controlled by the user as a failsafe, or to punish opponents who might Side Deck anti-Counter cards. [/b]

7/10 The pic could be better and the effect could be more original and I hate the fact you can just throw 2 random monsters together then get it tuning IMO should revolve around tuning up a certain card. Ocg I cant see any problems with but im not that good at it myself. I just think make it more unique and revolving around spellcasters moreso then it is. But not a bad card just not my favorite

[b]1. I like that pic...
2. I will address the Synchro Material problem, don't worry about that. There aren't really any Spellcaster Tuners that this focuses on, and I've opened up a large amount of Tuners that can be used.
3. I'm a little hazy on OCG too, so don't worry about it.
4. I can't think of anything to tie it to Spellcaster's better than Spell Counters. It's sort of their thing.[/b][/quote]

Thanks for taking the time to comment.
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[quote name='snowyash07' timestamp='1291959330' post='4841150']
OK, I can just about agree with that. I suppose I just wanted it to be a bit more generic, but Spell Counters hardly fit in to most decks do they?

Personally, I'd rather keep the number of non-tuners vague, as it allows for a bit more flexibility with the Spell Counter effect, but I'll add the Spellcaster specifications.

As for Level, I thought it was OK as it is, but then I wouldn't know what to change it to for balancing.

EDIT: So I can't [i]quite[/i] fix the card at the moment, seeing as how the card image link seems to have broken. I will implement the changes though.
[/quote]
well, there are actually a lot of support cards for Spell Counters. Just look in Magician's Force.
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