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Stillness Support


MarbleZone

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[center][img]http://img686.imageshack.us/img686/3338/15819.jpg[/img] [img]http://img651.imageshack.us/img651/3338/15819.jpg[/img]
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Stillness is an archetype I'm working on: it's Ice themed and focuses on preventing opponent's actions. No single card offers a complete lockdown, but in conjunction, several Stillness cards greatly limits the opponent's choices.

The first card I made was Stillness Roar Stribog, that can obviously be used with Still Wind.

These two cards are meant to work in Stillness but can also be splashed in several completely different decks, or so I intended when I made them. ;)

[spoiler=Stillness Roar Stribog][center][img]http://img574.imageshack.us/img574/8843/15819v.jpg[/img][/center][/spoiler]

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Yes for lockdown decks. Ice is a great theme for one as well.

I really like cards like this. Simple and effective.

Breaking Stillness is a potentially important card for OTK decks (I'm not that up on them but I can just see it being used somewhere with one).

And for once it's a balanced yet powerful Synchro which I really like.

Have you got more on the way? I'd like to see them.
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lawl at Shiva and Litch king, anyway not too bad, the spell card i feel should have a cost, and likely a normal spell card. for balancing issues, think of what a Red-Eyes darkness metal dragon can do if he can Special summon 2 dragons a turn, just to name 1 card, there are even worse that come to mind, but you get the idea, other wise, coolness. check out my stuff if you get a chance here http://forum.yugiohcardmaker.net/topic/231957-gagagigo-support-cards/ or here http://forum.yugiohcardmaker.net/topic/230683-zombie-pirates/
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Right, Breaking Stillness was broken; tweaked it a bit, it's considerably weaker and it no longer OTKs as easily - simple OTKs are bad for the game, and I didn't take that potential into account. Thanks mates. ;)

@ Matt: yup, I actually have some more cards made, haven't posted them yet since they're somewhat bland on their own, but I might post a batch of them in the near future.

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[quote name='MarbleZone' timestamp='1292070610' post='4843989']
Right, Breaking Stillness was broken; tweaked it a bit, it's considerably weaker and it no longer OTKs as easily - simple OTKs are bad for the game, and I didn't take that potential into account. Thanks mates. ;)

@ Matt: yup, I actually have some more cards made, haven't posted them yet since they're somewhat bland on their own, but I might post a batch of them in the near future.
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Still feel like it would be a normal spell card, but other then that, it's way better. the fact it's quick play isn't that big a deal i guess, now that you can't use it during your battle phase anymore i guess =P

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Being Quick Play doesn't hurt, as there are effects that can be activated during the opponent's turn. Admittedly I didn't think too much about real cards' effects since Stillness will be a fanfic archetype, where I can control card interactions to a much greater degree, but I don't like making cards that are too set-specific unless I have to.
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[quote name='MarbleZone' timestamp='1292090794' post='4844596']
Being Quick Play doesn't hurt, as there are effects that can be activated during the opponent's turn. Admittedly I didn't think too much about real cards' effects since Stillness will be a fanfic archetype, where I can control card interactions to a much greater degree, but I don't like making cards that are too set-specific unless I have to.
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I can respect that. =)
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