Bahamut - Envoy of the End Posted December 12, 2010 Report Share Posted December 12, 2010 Ok, major newb alert. I have no idea what I'm doing when it comes to Synchro's. I stopped playing, years later I discover this site, and suddenly there are these white cards that come out of nowhere and beat on all. Regardless I've made roughly a dozen Synchro monsters in my time here, without really knowing what I was doing. So yesterday I finally decided I should probably look on yugioh wiki and learn how about them. It seems simple enough (please no explainations in thread I understand enough now). I'm just telling you all this because according to the wiki entry, there are no existing Aqua or Fish-type Synchro monsters. Well, if there was ever an excuse to make some cards. [img]http://img257.imageshack.us/img257/990/258150z.jpg[/img] Lore: 1 WATER Tuner monster + 1 or more non-Tuner monster When your opponent draws a card outside of their Draw Phase, activate 1 of the following effects: -Destroy all Monsters on the field (except this card). -Destroy all Spell & Trap Cards on the field. [img]http://img704.imageshack.us/img704/990/258150z.jpg[/img] Lore: 1 WATER Tuner monster + 1 or more non-Tuner monster When this card is summoned successfully, add 1 'Umi' from your Graveyard to your hand. When a monster on the field is returned to a players hand, it is discarded to the Graveyard immediately. [img]http://img715.imageshack.us/img715/7106/258150v.jpg[/img] Lore: 1 WATER Tuner monster + 1 or more non-Tuner monster During each of your opponents Standby Phase, the turn player loses Life Points equal to the number of turns this card has been on the field x 300. By removing 2 WATER Tuner monsters in your Graveyard from play, reduce the ATK of 1 monster on the field to 0. Any comments appreciated, I think I got the OCG wrong a lot, long weekend Link to comment Share on other sites More sharing options...
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