aydane Posted December 13, 2010 Report Share Posted December 13, 2010 [color=green]I HAVE FINISHED THE SET PLZ RATE and REP for good cards[/color] [img]http://img560.imageshack.us/img560/4534/117323j.jpg[/img] Lore: When this card is sent directly from your deck to the graveyard by a card effect, Special Summon it to your side of the field. [img]http://img63.imageshack.us/img63/1998/117323v.jpg[/img] Lore: This card must attack on each of your turns. You can pay 500 Life Points each turn to increase this card's ATK by 300 until the end of your turn. [img]http://img203.imageshack.us/img203/4460/117323.jpg[/img] Lore: This card gains 300 ATK for each monster card in your Graveyard. Each time this card attacks, send one card from your deck to the Graveyard. Pay 300 life points during each of your Standby Phases. If you do not, this card is destroyed and you take damage equal to this monsters ATK. [img]http://img63.imageshack.us/img63/159/117323i.jpg[/img] Lore: When this card is declared as an attack target during your opponents battle phase, this card gains 500 ATK and DEF. When a card is sent from your deck directly to the graveyard Special Summon it to your side of the field. [img]http://img593.imageshack.us/img593/9551/117323d.jpg[/img] Lore: FLIP: Negate the attack of your opponent's monster and send it to the graveyard. [img]http://img683.imageshack.us/img683/470/117323b.jpg[/img] Lore: [ 1 Tuner + 1 or more non Tuner "Vampire Apprentice" monsters] Each time this card destroys an opponents monster during your battle phase, this card gains 200 ATK and DEF. Once per turn you can pick a card that your opponent controls, flip a coin, if heads destroy the card, if tails this card's ATK and DEF becomes 1500 until the end of your next turn. [img]http://img64.imageshack.us/img64/9800/117323g.jpg[/img] Lore: While this card is face-up on your side of the field ,your opponent's monsters an filp to face-up positon. Once per turn you can pay 500 life points to see your opponent's hand. [img]http://img814.imageshack.us/img814/4460/117323.jpg[/img] Lore: Equip this card to an opponent's face-up monster, decrease it's ATK and DEF by 200 points during each each of your Stand-By Phases. When the monster this card is equiped with is destroyed, send this card back to your hand. [img]http://img560.imageshack.us/img560/2199/117323sj.jpg[/img] Lore: Activate only when you opponent declares an attack, increase the ATk and DEF of all "Vampire Apprentice" monsters by 400 points until the end of your turn. [img]http://img46.imageshack.us/img46/4460/117323.jpg[/img] Lore: This card is used to Ritual Summon "Vampire Master - Gastly". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. [img]http://img704.imageshack.us/img704/7705/117323o.jpg[/img] Lore: This monster can only be Ritual summoned with the Ritual spell card "Summoning Of The Master". You must also offer monster whose total Level Stars equal 8 or more as a tribute from the Field or your hand. This card gains 100 ATk for each monster that has "Vampire Apprentice" in its name. Each time this card sends an opponents monster to the graveyard add 1 "Vampire Counter" to this card (Max 5) remove 5 "Vampire Counters" from this card, if you do this card can attack twice this turn. [img]http://img651.imageshack.us/img651/4218/117323p.jpg[/img] Lore: This card can only be activated when your opponent activates an card effect, send all cards on the Field Out Of Play. At the end of your next turn you and your opponent pick 2 monster cards out of play and Special summons it to the field in Face-Up Attack Position. [img]http://img203.imageshack.us/img203/470/117323b.jpg[/img] Lore: During each of your Stand-By Phases put 1 "Vampire Counter" on this card (Max 10). For each "Vampire Counter" on this card all monsters with "Vampire Apprentice" in their name gains 100 ATK and DEF points. Remove 2 'Vampire Counters" to negate the attack of an opponent's monster. [img]http://img651.imageshack.us/img651/159/117323i.jpg[/img] Lore: This card can attack your opponent's life points directly. This card gains 100 DEF points for each monster that has "Vampire Apprentice' it its name. If "Vampire Master - Gastly" is on your side of the field, this card gains 200 ATk and DEF points. [img]http://img203.imageshack.us/img203/7163/117323r.jpg[/img] Lore: [ Vampire Star Fighter + 1 or more non tuner "Vampire Apprentice" monsters] When this card destroys an opponent's monster and sends it to the graveyard draw 1 card, if that card is a monster card gain life points equal to half of the original ATK of that monster. [img]http://img819.imageshack.us/img819/4460/117323.jpg[/img] Lore: Flip: When this card is flip summoned during your opponents battle phase, destroy the attacking monster and send it to the graveyard. When this card destroys an opponent's monster, draw 1 card. [img]http://img39.imageshack.us/img39/3369/117323y.jpg[/img] Lore: Activate this card only if you got "Vampire Star Fighter" out on your side of the field. Pay 1000 life points to send it to the graveyard to special summon "Vampire Star Fighter 2.0" from your hand. [img]http://img63.imageshack.us/img63/1500/117323c.jpg[/img] Lore: This card cannot be normal summoned or set, this card can be special summoned by the effect of "Morph Upgrade". When this card sends an opponents monster to the graveyard draw 2 cards. Discard 1 spell card from your hand to destroy 1 spell or trap card on you opponents side of the field. When this card is sent from the field to the graveyard by battle, special summon "Vampire Star Fighter" from your graveyard, it's effect is negated for the rest of the duel. Link to comment Share on other sites More sharing options...
joex486 Posted December 13, 2010 Report Share Posted December 13, 2010 Vampire Master Ghastly seems overpowered with his double attack effect, but the vampire counter effect seems almost pointless. Maybe you should link his ability to attack twice to paying vampire counters. Also, judging by the first few cards, I thought that this deck focused on getting monsters from your deck to the graveyard, but then I saw that only 3 cards (Drake, Lucia, and Prince) use or benefit from this effect, which doesn't make sense. Vampire Star Fighter also seems pretty difficult to get out. Other than that, a pretty good deck. 8/10 Link to comment Share on other sites More sharing options...
aydane Posted December 13, 2010 Author Report Share Posted December 13, 2010 with Vampire Star Fighter he is use to tune Vampire Apprentice - Xensor, and with Morph Upgrade i diden't want to ake it over powered by allowing you to summon a lvl 6 so ezy so instead of special summon from your hand or deck i made it from your hand insread, and about Drake, Lucia and Prince their effect was what i was going for in the first place but it kind of didn't fit in with the others for me so i change them so when i make a booster pack for this set ill make sure the effect go around them and i fixed Vampire Master - Ghastlywith Vampire Star Fighter he is use to tune Vampire Apprentice - Xensor, and with Morph Upgrade i diden't want to ake it over powered by allowing you to summon a lvl 6 so ezy so instead of special summon from your hand or deck i made it from your hand insread, and about Drake, Lucia and Prince their effect was what i was going for in the first place but it kind of didn't fit in with the others for me so i change them so when i make a booster pack for this set ill make sure the effect go around them and i fixed Vampire Master - Ghastly Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.