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Tormented Shinobi - Baal'Mira


CCX-Kero

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I created this card for a contest and so i decided to share it. Its a pretty cool concept i came up with.

[img]http://img337.imageshack.us/img337/2365/155404.jpg[/img]
[spoiler=Lore]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned. This card cannot be affected by card effects while it is in the Graveyard or while removed from Play. You can reveal this card in your hand to negate the effect of 1 effect monster and return it to its owner's hand, this effect cannot be negated. If you do, you take damage equal to the ATK or DEF of the target monster whichever is highest. Remove this card from Play during the 3rd Standby Phase after this card was first revealed in your hand.[/spoiler]


[spoiler=Edited]
[img]http://img833.imageshack.us/img833/2365/155404.jpg[/img]
[spoiler=Lore]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned. This card cannot be affected by card effects while it is removed from Play. You can reveal this card in your hand to negate the effect of 1 effect monster and return it to its owner's hand, this effect cannot be negated. If you do, you take damage equal to the negated monster's level x 200. Remove this card from Play during the 3rd Standby Phase after this card was first revealed in your hand.[/spoiler]
[/spoiler]

[img]http://img824.imageshack.us/img824/2365/155404.jpg[/img]
[spoiler=Lore]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. If this card is in face-up Defense Position, destroy it. If you would take Effect Damage, you can Special Summon this card from your hand or Graveyard in face-up ATK Position and reduce the Effect Damage to 0. Increase the ATK of any monster that battles with this card by 300 during the Damage Step. As long as this card remains on the field reduce the Effect Damage to either player's LP by half.[/spoiler]
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[quote name='♥Łövëły Ċ.Ċ♥' timestamp='1292448247' post='4855129']
=/ [b]Not very useful.[/b] Solemn Judgement is better. Effect Veiler is better. Divine Wrath is better.

Theres better cards that negate. A big one is Stardust Dragon.
[/quote]

But this is re-usable. Granted, it doesn't do anything outside being in the hand, but it can negate any monster effect, and not be negated itself. Being in hand grants a fair bit of protection, plus you can bounce particularly nasty monsters to boot. Seems pretty useful for me, Sangan would help put it in the hand as well.

I suppose the Burn is there out of necessity, it is a fitting cost.

I actually like this card. Which doesn't happen often. OCG is off though.
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[quote name='snowyash07' timestamp='1292449948' post='4855234']
But this is re-usable. Granted, it doesn't do anything outside being in the hand, but it can negate any monster effect, and not be negated itself. Being in hand grants a fair bit of protection, plus you can bounce particularly nasty monsters to boot. Seems pretty useful for me, Sangan would help put it in the hand as well.

I suppose the Burn is there out of necessity, it is a fitting cost.

I actually like this card. Which doesn't happen often. OCG is off though.
[/quote]
Ok....So....You'd rather take 2800 Damage each turn because you want to negate DAD's effect? This card makes the card being negated reusable.
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Stubborn, aren't you?

Even so, a card like this is versatile. Pulling this off when an opponent tries to negate with SDD would be great. Even better when they put a lot of effort into summoning something like Shooting Star Dragon.

This card can save you or push an advantage. Or simply swing the momentum of a duel. Who's to say you'll always take 2000+ damage? Easy negate for Lonefire Blossom or other cards that make up the basic build of a Deck.
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[quote name='snowyash07' timestamp='1292452571' post='4855414']
Stubborn, aren't you? [b]Yep :3[/b]

Even so, a card like this is versatile. Pulling this off when an opponent tries to negate with SDD would be great. Even better when they put a lot of effort into summoning something like Shooting Star Dragon. [b]Yes but guess what, you lose major LP and most can only use this a number of times before your LP are down to low[/b]

This card can save you or [b]kill you[/b]. Or simply swing the momentum of a duel. Who's to say you'll always take 2000+ damage?[b]um you do? Utterly pointless using this on some random card[/b] Easy negate for Lonefire Blossom or other cards that make up the basic build of a Deck.[b]point there. Yet other decent cards trigger from the graveyard[/b]
[/quote]
Wam :3 lol jk

[quote name='bighope' timestamp='1292452924' post='4855432']
The thing is if you have a card like magical malet you could add the card into your deck and prevent the discard effect from happening, to save the card from itself.

nice pick and effect

i would say 8.5/10
[/quote]
What o.O?

There is no discarding?
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[quote][quote]Stubborn, aren't you? [b]Yep :3[/b]
Even so, a card like this is versatile. Pulling this off when an opponent tries to negate with SDD would be great. Even better when they put a lot of effort into summoning something like Shooting Star Dragon. [b]Yes but guess what, you lose major LP and most can only use this a number of times before your LP are down to low[/b]

This card can save you or [b]kill you[/b]. Or simply swing the momentum of a duel. Who's to say you'll always take 2000+ damage?[b]um you do? Utterly pointless using this on some random card[/b] Easy negate for Lonefire Blossom or other cards that make up the basic build of a Deck.[b]point there. Yet other decent cards trigger from the graveyard[/b][/quote]
Wam :3 lol jk[/quote]

I'm working on the principle that LP doesn't matter too much until you actually lose.

The reason why Solemn Judgment/Warning are staples.

I'd happily take 4000 LP damage from Solemn if it keeps me in the drivers seat of a duel.
I'd happily take 2000+ damage to save me from a BRD nuke, Mist Wurm's bounce, Tytannial, Scrap Dragon etc. So long as it doesn't take bring me to 0, I'd use this card.

[quote]Wow thanks for all the comments.
My main thought of the card was to delayed or potentially stop some of aces found in decks. I also thought of Prime material dragon would be a nice way to make good use of the burning[/quote]

I think it's a good card. Prime Material Dragon would be helpful with the burning. Barrel Behind the Door would be good too.
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[quote name='snowyash07' timestamp='1292465271' post='4855982']
I'm working on the principle that LP doesn't matter too much until you actually lose.

The reason why Solemn Judgment/Warning are staples.

I'd happily take 4000 LP damage from Solemn if it keeps me in the drivers seat of a duel.
I'd happily take 2000+ damage to save me from a BRD nuke, Mist Wurm's bounce, Tytannial, Scrap Dragon etc. So long as it doesn't take bring me to 0, I'd use this card.



I think it's a good card. Prime Material Dragon would be helpful with the burning. Barrel Behind the Door would be good too.
[/quote]
Solemn arent continuous and dont -2000+ each turn =/.

This goes back to what I said. You can only use this card a number of times before its useless.

Prime is good tech with this I admit but you'd have to keep it on the field =/. >> Primes good though. Barrel is better w/ Psychics
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[center]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned.

[b]This is actually the most interesting part of the effect. [/b]

[b]This card cannot be affected by card effects while it is in the Graveyard or while removed from Play. [/b]

[b]So, oh, you don't want to monster reborn it or call of the haunted even though it cannot be Special Summoned, so you really don't need this effect. The only reason is to keep it from being removed from play or pot of avarice it. So, you really don't want this card to come back from the Graveyard? Really? I'm just wondering.

If you want to put it back into the deck, the effects should say.


This card cannot be Summoned at all. This card is unaffected by your opponents card effects while in the Graveyard or removed from play.

If you don't want to bring it out at all, or back in your deck, than leave it as yours. [/b]

You can reveal this card in your hand to negate the effect of 1 effect monster and return it to its owner's hand, this effect cannot be negated. If you do, you take damage equal to the ATK or DEF of the target monster whichever is highest. Remove this card from Play during the 3rd Standby Phase after this card was first revealed in your hand.

[b]
Really, negates 1 effect monsters effect? Sure, but the card hand, have it removed from play, it'd be much more fitting. Its fine, but extremely hurtful in the end.

Life Points are precious b/c the most devastating card bounced back can still be brought back within 1 r more tunrs on a deck. So, Life Points are precious unless you use a psychic deck and made this a psychic card.

Playability = Not very good
OCG: Good
Useflulness: = Extremly horrid. I wouldn't use it at all
Overpowered/Underpowered: Underpowered as it stands.

I do not rate, just critique.[/b]
[/b][/center]
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[quote name='General White' timestamp='1292535197' post='4857578']
[center]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned.

[b]This is actually the most interesting part of the effect. [/b]

[b]This card cannot be affected by card effects while it is in the Graveyard or while removed from Play. [/b]

[b]So, oh, you don't want to monster reborn it or call of the haunted even though it cannot be Special Summoned, so you really don't need this effect. The only reason is to keep it from being removed from play or pot of avarice it. So, you really don't want this card to come back from the Graveyard? Really? I'm just wondering.

If you want to put it back into the deck, the effects should say.


This card cannot be Summoned at all. This card is unaffected by your opponents card effects while in the Graveyard or removed from play.

If you don't want to bring it out at all, or back in your deck, than leave it as yours. [/b]

You can reveal this card in your hand to negate the effect of 1 effect monster and return it to its owner's hand, this effect cannot be negated. If you do, you take damage equal to the ATK or DEF of the target monster whichever is highest. Remove this card from Play during the 3rd Standby Phase after this card was first revealed in your hand.

[b]
Really, negates 1 effect monsters effect? Sure, but the card hand, have it removed from play, it'd be much more fitting. Its fine, but extremely hurtful in the end.

Life Points are precious b/c the most devastating card bounced back can still be brought back within 1 r more tunrs on a deck. So, Life Points are precious unless you use a psychic deck and made this a psychic card.

Playability = Not very good
OCG: Good
Useflulness: = Extremly horrid. I wouldn't use it at all
Overpowered/Underpowered: Underpowered as it stands.

I do not rate, just critique.[/b]
[/b][/center]
[/quote]
Wow, interesting critique. My thoughts on "This card cannot be affected by card effects while it is in the Graveyard or while removed from Play." was that i wanted the card to be "single" use only and didnt want it returning to the hand or anything should it end up in the graveyard or when it is removed from play. That was why i added that its effect to cancel other monsters' effects cannot be negated.
Alot of people are saying the burn is a bit too much but thats because i had made another card to support it but i forgot to post it. Im going to put it up and see what you think of the concept then.
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[quote name='General White' timestamp='1292539318' post='4857750']
oh, well, okay, now I understand, only single use.

Do you want the effect to be used once or while it is in your hand, you can use as many times as you want to?

Just wondering.
[/quote]
Well i said "single" use meaning after its removed from play theres no way to get it back. but you can use it as much as you want until its remove from play ability kicks in.
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[quote name='CardcaptorEX' timestamp='1292539874' post='4857784']
Well i said "single" use meaning after its removed from play theres no way to get it back. but you can use it as much as you want until its remove from play ability kicks in.
[/quote]

Okay, well, in this case, I'd reduce the Life Point cost, but you said you made another card that supports this, well, release it and then we'll see how bad this card really is, but its okay for now.
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[quote name='General White' timestamp='1292540000' post='4857792']
Okay, well, in this case, I'd reduce the Life Point cost, but you said you made another card that supports this, well, release it and then we'll see how bad this card really is, but its okay for now.
[/quote]
The support kinda reduce the effect damage but really doesnt do much justice with your LP. The reason for such a hefty LP payment was so the card can stay true to its name sake. :D.

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