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Final Fantasy XII: The Espers (another card added)


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[center][font="Book Antiqua"][size="3"][color="#800080"][u][i][size="7"][b]Final Fantasy XII: The Espers[/b][/size][/i][/u][/color]

[size="4"][i]I'm working on a Set beased on the Summon of FFXII. I have tried to think to effects that reminds the ability of each Esper and I've put the Time Limit to the Summon like the game. I think that the effect should be great against the Machine Emperors and others Anti-Synchro Cards.

I've edited almost images searching for an appropriate Background

Here the first card. I hope you will like it.
[b][u]I want to thank Leomence for it's Rare Gold Template.[/u][/b][/i][/size][/size][/font][size="4"][i][font="Book Antiqua"]
Please RATE AND LEAVE COMMENTS to help me improve.
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I'm working on the other cards.... [/font]
[/i][/size][font="Book Antiqua"][size="4"][i][b]The Next will be Zalera, The Death Seraph [/b]
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[size="6"][color="#ff0000"][b][i]Belias The Gigas[/i][/b][/color][/size]

[i][size="4"][url="http://img594.imageshack.us/i/belias.jpg/"][img]http://img594.imageshack.us/img594/1237/belias.jpg[/img][/url]

Lore
1 Pyro Tuner Monster + 1 or more FIRE non-Tuner Monster.
When this card is Summoned, roll a six-sided die. This card returns to the Extra Deck after a number of End Phases equal to the die result. Each time this card detroys an opponent's monster, your opponent recive 700 Points of Damage. When this card is removed from the Field by it's own effect, your opponent recive Damage equal to the die result x 300.

[/size][size="4"][b][size="6"][color="#0000ff"]Mateus The Corrupt[/color][/size][/b]

[url="http://img46.imageshack.us/i/mateusb.jpg/"][img]http://img46.imageshack.us/img46/4480/mateusb.jpg[/img][/url]


1 Sea Serpent Tuner Monster + 1 or more WATER non-Tuner Monster.
When this card is Summoned,roll a six-sided die.This card returns to the Extra Deck after a number of End Phases equal to the die result.Your opponent cannot activate Spell Cards from it's hand, nor activate them the turn they are Set. When this card is removed from the Field by it's own effect, your opponent cannot play or Set any Spell Cards for a number of turns equal to the die result.[/size][/i][/font]

[font="Book Antiqua"][size="6"][color="#ffff00"][i][b]Adrammelech, The Wroth
[size="4"][color="#000000"]
[URL=http://img255.imageshack.us/i/adrammelech.jpg/][IMG]http://img255.imageshack.us/img255/2052/adrammelech.jpg[/IMG][/URL]
[/color][/size][/b][/i][/color][/size][/font][font="Book Antiqua"][size="6"][color="#ffff00"][i][b][size="4"][color="#000000"][u]
Credit to HP Doom for the Image[/u][/color][/size][/b][/i][/color][/size][/font]
[font="Book Antiqua"][size="6"][color="#ffff00"][i][size="4"][color="#000000"]Lore
1 Thunder Tuner Monster + 1 or more WIND non-Tuner Monster.
When this card is Summoned,roll a six-sided die.This card returns to the Extra Deck after a number of End Phases equal to the die result.If this card destroys a monster by battle,it can attack once again in a row. When this card is removed from the Field by it's own effect,select a number of monster equal to the die result.They cannot change their Battle Position nor attack for the next 3 turns.

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Not bad, I like the translation of the summoning mechanics :) Effect is a little basic, but it get's the job done. It's the first summoning after all, and you can't really say that the Summons of FF XII had much of a personality... or use, while we're at it :lol:

Either way, I'd like to see the rest of the set.

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Permission to steal the pictures? ^_^

Very nice, man. I give 8/10, mostly for some OCG errors, and they seem a bit OPed considering they're only LV1 Esper summons. Effects are a bit wordy, but that's of necessity. My only other complaint is the fact that they're Synchro monsters. I think they'd do fine as effect monsters if you put in a provision that says they can't be the only monster on your side of the field, but that's just my opinion. Solid cards.

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