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-Night- Arch-Type


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Interactive question'  

3 members have voted

  1. 1. Do you like being in the night?

    • Yes.
      3
    • No.
      0


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[size="3"][font="Century Gothic"]Got the idea from one of our band songs'[/font][/size]

[i][font="Century Gothic"]An arch-type set of "Night".
This set's structure is based on swarming the field and preventing your opponent from activating Monster, Trap, and Spell Card effects.
It composes of DARK Fiend-Type and Zombie-Type monsters.
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[size="5"][b]Rate/Hate

Enjoy'[/b][/size]

[spoiler=Effect Monster Cards]
[spoiler=Night Fiend Synchron]
[img]http://img684.imageshack.us/img684/175/211082p.jpg[/img]
[/spoiler]
[spoiler=Night Skull Sorcerer]
[img]http://img593.imageshack.us/img593/8190/211082l.jpg[/img]
Lore:
While you control another "Night" monster with a different name, this card cannot be targeted by Trap Cards. Once during your Standby Phase, you can destroy 1 face-down Spell or Trap Card. This card cannot declare an attack on the turn this effect was activated.
[/spoiler]
[spoiler=Night Mage Summoner]
[img]http://img697.imageshack.us/img697/1349/211082.jpg[/img]
Lore:
During your Standby Phase, if this is the only "Night" monster you control, you can send 1 Spell or Trap Card on your side of the field to the Graveyard to Special Summon 1 Level 4 or lower "Night" monster with a different name in Attack Position. This card cannot declare an attack on the turn this effect was activated.
[/spoiler]
[spoiler=Night Skull Fiend]
[img]http://img697.imageshack.us/img697/2298/211082y.jpg[/img]
Lore:
When your opponent destroys a "Night" monster you control with the effect of a Monster Card, you can Special Summon this card from your hand in Attack Position gaining the following effect:
* This card can attack twice during the same Battle Phase.
[/spoiler]
[spoiler=Night Egyptian of Reborn]
[img]http://img651.imageshack.us/img651/4772/211082e.jpg[/img]
[/spoiler]

[/spoiler]

[spoiler=Synchro Monster Cards]
[spoiler=Night Sword Destroyer]
[img]http://img593.imageshack.us/img593/7141/211082w.jpg[/img]
Lore:
1 "Night" Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned successfully, you can destroy 2 face-down cards your opponent controls. If this effect is activated, this card's ATK is halved. When this card destroys a Level 5 or higher monster your opponent controls, destroy 1 face-down Spell or Trap Card.
[/spoiler]

[/spoiler]

Picture Credit to Jazin Kay'









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[color="#0000FF"][size="5"][b]I really can't do OCG, but I'll rate it. :D
------------------------------------------------------------------------------------------------------------------------------
*thinking...*
REALLY OP.
I mean, this thing can literally make your side of the field invincible.
[font="Arial Black"][i](((((THIS CARD + ACOUPLE OF MAGIC JAMMERS = LOLTOTALANNIALASHUN!!!)))))[/i][/font]
I would scratch one of the effects completely, to balance it out.
[[[[[I hope you don't mind the hardcore feedback]]]]][/b][/size][/color]

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It is overpowered because you can just rule the field, if you have a Spell effect blocking card as well on the field.
EDIT: also, if it's based on preventing effects, why throw the whole effect about not being able to select Fiend Synchron as an attack target???
By the way, are you going to make Synchros soon?
Because that would be epic. B)

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