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Graveyard Runners Unite


Master White

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[center]
Welcome to the Graveyard Runners, We serve you from midnight until fresh and crispy dead dawn at 5:00 in the Morning. Hope you like Burnt hamburgers with Solid Frozen Drinks.

It’s meant to be a Beat Down lockdown Deck.

Credits

Jazin Kay
Father Wolf
Deviant Art Picture Owners
Google Art Picture Owners
and ETC.

This is Ruling #241 a card in the Spoilers.

Face-Down Attack Position monsters you control cannot declare an attack.

Well, Enjoy.

[spoiler=Monsters]

[spoiler=Mist – Frida]

[img]http://img15.imageshack.us/img15/582/121293b.jpg[/img]

[b]Lore [/b]

[i] Once per turn, you can flip 1 card in your Graveyard face-down. If you do, the attribute of this card is changed to FIRE until the End Phase of your Next Turn. [/i]
[/spoiler]


[spoiler=Flame - Burno]

[img]http://img37.imageshack.us/img37/2351/121293o.jpg[/img]

[b]Lore [/b]

[i] If there are more than 5 face-down cards in your Graveyard, you can Special Summon this card from your Hand, Graveyard, or Deck. This card cannot be destroyed by battle and cannot be targeted by your opponents Spell/Trap cards. If this card is destroyed, it is removed from play face-down.
[/i]
[/spoiler]


[spoiler=Heaven - Dimeroa]

[img]http://img46.imageshack.us/img46/9615/121293h.jpg[/img]

[b]Lore [/b]

[i] Once per turn, you can change the attribute of 1 face-up monster card on the field. [/i]

[/spoiler]


[spoiler=Shadow - Trimeroa]

[img]http://img37.imageshack.us/img37/3637/121293z.jpg[/img]

[b]Lore [/b]

[i] Once per turn, you can flip 1 face-up attack position monster you control in face-down attack position. Your opponent cannot select face-down attack position monsters you control, while this card remains face-up on the field. When this card is destroyed and sent to the Graveyard, flip the face-down attack position monsters you control face-up and they gain 1000 ATK/DEF until the End Phase.
[/i]

[/spoiler]

[spoiler=Land - Inturgia]

[img]http://img21.imageshack.us/img21/6452/121293w.jpg[/img]

[b]Lore [/b]

[i] If there are more than 5 face-down cards in your Graveyard, your opponent cannot target cards you control, except this card. When this card is sent to the Graveyard, you can return 2 cards that are removed from play to your hand.
[/i]

[/spoiler]

[spoiler= Gust - Porlianto]

[img]http://img64.imageshack.us/img64/9400/121293x.jpg[/img]

[b]Lore [/b]

[i] You and your opponent cannot declare an attack. If this card was Special Summoned by a card effect, destroy it. This card cannot be flipped face-down in your Graveyard. [/i]

[/spoiler]

[spoiler=Mist - Yura]

[img]http://img15.imageshack.us/img15/4448/121293p.jpg[/img]

[b]Lore [/b]

[i] When this card is sent to the Graveyard by a card effect, flip this card face-down in your Graveyard.
[/i]

[/spoiler]

[spoiler=Flame - Hindero]

[img]http://img715.imageshack.us/img715/8095/121293i.jpg[/img]

[b]Lore [/b]

[i] If there is a face-down card in the Graveyard, you can Special Summon this card from your Deck. If this card is in your hand, it is sent to the Graveyard face-up. If this card is destroyed and sent to the Graveyard by battle, flip it face-down in the Graveyard.
[/i]

[/spoiler]

[spoiler=Flame Pontero]

[img]http://img257.imageshack.us/img257/1429/121293m.jpg[/img]

[b]Lore [/b]

[i] This card gains 100 ATK for every Face-down card in your Graveyard. This card loses 100 ATK for every face-up card in your Graveyard.
[/i]

[/spoiler]

[spoiler=Mist – Yinya]

[img]http://img444.imageshack.us/img444/2351/121293o.jpg[/img]

[b]Lore [/b]

[i] This card can attack your opponent directly. If this card inflicts Battle Damage to your opponent, send the top card of both players' Deck to the Graveyard face-down. [/i]

[/spoiler]

[spoiler=Flame - Yanuro]

[img]http://img37.imageshack.us/img37/4423/121293.jpg[/img]

[b]Lore [/b]

[i] Upon the rivalries within the Flames War, this card only holds its own.
[/i] [/spoiler]


[spoiler=Flame - Yintaron]

[img]http://img574.imageshack.us/img574/7872/121293l.jpg[/img]

[b]Lore [/b]

[i] This card cannot be Special Summoned or Set. This card cannot be Normal Summoned except by tributing 4 cards you control. This card is treated as a Normal Monster with this lore: Beyond the mists of power, shall be a door to the ultimate power.
[/i] [/spoiler]


[spoiler=Mist - Zimera]

[img]http://img715.imageshack.us/img715/4448/121293p.jpg[/img]

[b]Lore [/b]

[i] If this card is used for a Synchro Summon of a FIRE or WATER Synchro monster, draw 3 cards. Then select 1 card in your hand and send it to the Graveyard face-down
[/i]
[/spoiler] [/spoiler]

[spoiler=Spells/Traps]

[spoiler=Apulsion Wave]

[img]http://img697.imageshack.us/img697/4448/121293p.jpg[/img]

[b]Lore[/b]

[i] When this card is face-down in the graveyard, you can activate it. If this card is in your hand, remove it from play. After activation, set this card face-up on your side of the field. This card increases all monsters ATK/DEF by 100 for each Face-down card in your Graveyard. [/i]
[/spoiler]

[spoiler=Alloy of Allegiance]

[b]Spells[/b]

[img]http://img444.imageshack.us/img444/4011/121293n.jpg[/img]

[b]Lore[/b]

[i] If your opponent summons a monster, you can remove from play 4 face-down cards in your graveyard to take control of that card, until the End Phase of your opponents next turn.
[/i]

[/spoiler]

[spoiler=You do What?]

[img]http://img824.imageshack.us/img824/6084/121293q.jpg[/img]

[b]Lore[/b]

[i] This card can only be activated when it is Face-down in your Field Spell Card Zone. When this card is activated, it remains face-down and gets the following effects once per turn:
Remove 2 Face-up cards in your Graveyard to change the battle position of 1 card you control.
Remove from play all face-down cards in both players’ graveyards. While this card remains face-down, all cards you control are sent to your Graveyard face-down.
Destroy all cards you control and remove them from play to remove from play all cards your opponent controls and in their hand.
If this card is face-up in your Field Spell Card Zone, destroy it and remove it from play.

[/i]

[/spoiler]

-------------------------------
[b]Traps:[/b]

[spoiler=Detect Card]

[img]http://img192.imageshack.us/img192/4423/121293.jpg[/img]

[b]Lore[/b]

[i] If your opponent has 2 or more cards face-down in their Graveyard, you can select 1 and flip it face-up. Apply the following effects appropriate to the card type:
Trap: Return it to your opponents hand
Spell: Return it to the Graveyard face-up
Monster: Special Summon it to your side of the field. It gains 100 ATK/DEF for every face-down card in your opponents Graveyard. It loses 100 ATK/DEF for every face-down card in your Graveyard.
[/i]

[/spoiler]

[spoiler=Oh’Dear]

[img]http://img171.imageshack.us/img171/9615/121293h.jpg[/img]

[b]Lore[/b]

[i]
If you have 2 or more face-down cards in your graveyard, you can activate this card when your opponent declares an attack. Select and apply one of the following effects:
Destroy the attacking monster and send it to the Graveyard Face-down.
Monsters you control cannot be targeted by Spell, Trap, or Effect Monster’s Effects your opponent controls for the rest of the turn.
Draw 1 card.
[/i]

[/spoiler] [/spoiler][/center]
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Names: Well their kinda basic so 7.5/10..... and whats up with the spell card "You do what?" and the trap "Oh'Dear"?
Pics: Decent, some are just inversions but..... My favorite would have to be Mist - Zimera's pic
OCG: Looks fine but i wasnt paying close attention
Effects: Kinda basic, ill admit i just skimmed but that was the general idea.... You use new ideas but dont do much with them after that....
Balance: Oh hohohoho...... 1 star with 2100 DEF? A monster with 5000 DEF? Some are okay but others are horridly unbalanced....
The little extras: Some little things like edition are missing but whatever, I noticed one of the vanillas is a effect monster too.....
Overall: [size="3"][color="#FF8C00"]C+[/color][/size] Pretty average but nothing bad really. I just dont see a real reason yo use em' yah know?
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QArchwing: The one card with 5000 def takes 4 monsters to bring out, so its balanced. and you really want to go with me on the 100/2100 monster. Here you go, I'll show you an realistic card thats worse...

[img]http://images1.wikia.nocookie.net/__cb20100812032939/yugioh/images/b/bd/FlamvellGuardHA01-EN-SR-LE.png[/img]

Also, do not ever rate until after reading the effects, please do not do that. Actually read these and they have different effects, better then you'd think, you just didn't read them a second time, did you?

Did you even read the part-Beat Down - Lockdown deck? Also, some of them you cannot target, and others you can. Target cards include sakuretsu and all other things among that, mirror force, and etc.

But the card you do what is the beast of them all.

@Maple: Your right, they are underpowered, until you use the Spell card and that one monster, which was the basis of this card. Use three spell cards and 2 solidarity's, these monsters would be so overwhelmingly high in Attack, your opponent would have no choice to surrender. Imagine, a 3 star monster with 10000 or more attack on the field. Kinda Ridicolous, right.


@Maple and Archwing:

About You do what card, I leave you in awe.

[b]
This card can only be activated when it is Face-down in your Field Spell Card Zone. When this card is activated, it remains face-down and gets the following effects once per turn:[/b]

[b]This just makes it so your opponent cannot target this card in essence of any card, b/c it is face down. Dust Tornado or any other card can destroy it. But the main thing is for its activation to not be targeted, so it activates while face-down and stays face-down that way. [/b]

Remove 2 Face-up cards in your Graveyard to change the battle position of 1 card you control.

[b]You can activate this card on some of the cards just to help it out. [/b]

Remove from play all face-down cards in both players’ graveyards. While this card remains face-down, all cards you control are sent to your Graveyard face-down.

[b]This is where it gets ridicolous, its a field Spell card, so have it with 3 solidarity's on the field gives all my monsters quite an evil boost. [/b]

Destroy all cards you control and remove them from play to remove from play all cards your opponent controls and in their hand.

[b]This is meant to be the trump card for this set, and you ahven't seen all of the cards yet.[/b]

If this card is face-up in your Field Spell Card Zone, destroy it and remove it from play.

Compare this card with these two cards I have made

Spell = Apulsion Wave
Monster = Flame Pontero

----------------

So next time, read the whole set, please and thanks, Next.
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Umm..I'm sort of afraid to make a comment after that. :mellow: Your a bit touchy aren't you?

Either way I like the unique idea. The attack power behind the cards isn't reliable, but you have plenty of cards to stagnate the game, which increases the chance of drawing a card useful for you.

Flame - Burno , I noticed was mega overpowered, only monster card effects could destroy it?

Two cards also seem to have a riddle or story too (the 5000 DEF one and a fire guy before that card) whats that about?

And when you answer, can you like, not bite my head off? ThankYou. :lol:

p.s. Mist - Zimera, awesome picture.

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Sorry, I just critique, even on the hard touchy scale, its just me. I'll try to be nice. So when I read other posts, I tend them to be Bolded and harsh, and then utilise that to fuel me.

The Normal Cards are s'pose to have a story line, b/c I want to make people interested in the set, so they'll keep buying more the pack to get these cards and have the story unlocked, don't worry, I'll create more Normal monsters.

The Flame-Burno is s'posed to balance the set b/c of overall weak monsters, I know it's overpwoered, and when I re-read it, I'm like, f*ck me, I can't beleive I did that. I need to remake it and all of these cards, I have a way, but they'd still be useless.

Mist Zimera

Oh yes, I liked it b/c it fit with the card and its effect.
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Allright, obviously i upset you, otherwise you woulnt spend all the time it took to write that defending yourself. Unfortunalty i feel like defending my reasons [quote]The one card with 5000 def takes 4 monsters to bring out, so its balanced. and you really want to go with me on the 100/2100 monster. Here you go, I'll show you an realistic card thats worse...

[/quote]
Allright, yes some monsters in the game have large DEF but for a reason. in the lore of the flamvell card it says he uses a barrier of magma to block enemies, its also a dragon thing with stone/magma skin that makes sense.
Your monster that has 2100 DEF is a 1 star Spellcaster whos lore says "Upon the rivalries within the Flames War, this card only holds its own."
Wouldnt that mean he/she has a high amout of balanced ATK and DEF? to be able to hold his own without support?
And your 5000 DEF one isnt a big fire dragon or anything that looks like it should have high DEF, its a WOW looking elf. And 5000 DEF is ridiculous for any monster, much less a scantally clad elf woman.
[quote]Also, do not ever rate until after reading the effects, please do not do that. Actually read these and they have different effects, better then you'd think, you just didn't read them a second time, did you?

[/quote]
I dont, by skim i ment i didnt pay attention to things like OCG errors unless they where big grammer errors.
Reading them a second time is making them seem worse

[b]Mist – Frida [/b]
Why change it to FIRE? What good dose that do except in rare curcumstances?
[b]Flame - Burno [/b]
Why send it Out of play face down? He's also a tad OPed, with only effect monsters being able to touch him
[b]Heaven - Dimeroa [/b]
Fair enough but what is this archtype about, flipping cards face down or switching attributes?
[b]Flame - Yanuro [/b]
He/she isnt even a effect monster....
[b]Flame - Yintaron [/b]
I dont think the lore part is nessicary...
[b]Apulsion Wave[/b]
If its removed from play while in your hand and none of the cards in this archtype allow it to be set then its not even useable or at least not worth the trouble.....
Also as long as im nitpicking "Apulsion" is the forcible tearing away of a body part by trauma or surgery, this card has nothing to do with "Apulsion"
[b]You do What?[/b]
The name is just strange, you could get away with it if it was ment to be strange but other than the name is just a normal card (In terms of not being wierd)
[b]Oh’Dear[/b]
Same thing with the name, its got nothing to do with the card....

[quote] I leave you in awe.
[/quote]
No... not really.....
[quote]This just makes it so your opponent cannot target this card in essence of any card, b/c it is face down. Dust Tornado or any other card can destroy it. But the main thing is for its activation to not be targeted, so it activates while face-down and stays face-down that way.

[/quote]
Mystical Space Typhoon can destroy it and im pretty sure dust tornado can destroy it, im not a big fan of field spells but as far as i know they can be targeted just the same as normal spell cards.... plus your opponent could still just place a new field spell card, being face-down donst help it really at all....

The rest of the cards arnt bad but nothing amazing.
The face-down cards in your graveyard idea is original which is good
Im sorry if this seemed rude but if you wanted a full review, you got one.
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[quote name='Archwing' timestamp='1292565353' post='4858777']
Allright, obviously i upset you, otherwise you woulnt spend all the time it took to write that defending yourself. Unfortunalty i feel like defending my reasons

[b]You didn't upset me, just made me a little mad when you skimmed, meaning you didn't read all or most of the effects, which made it so that the set was horrible b/c of that.

Allright, yes some monsters in the game have large DEF but for a reason. in the lore of the flamvell card it says he uses a barrier of magma to block enemies, its also a dragon thing with stone/magma skin that makes sense.
Your monster that has 2100 DEF is a 1 star Spellcaster whos lore says "Upon the rivalries within the Flames War, this card only holds its own."

[b]Hello, its a riddle, think about it. And any card lore could say whatever it wants to, it don't mean a thing. I just figured Flamvell guard is a 2000 Defense monster with 100 ATK and is a Tuner, don't you think thats just a little bit op'd? So i figures make 1 card in here about the same, I could get rid of the 100 if necessary. [/b]

Wouldnt that mean he/she has a high amout of balanced ATK and DEF? to be able to hold his own without support?

[b]My lores don't go with the ATK/DEF, but rather as a story line, ATK/DEF I get from random places just b/c, it's already been done.[/b]

And your 5000 DEF one isnt a big fire dragon or anything that looks like it should have high DEF, its a WOW looking elf. And 5000 DEF is ridiculous for any monster, much less a scantally clad elf woman.

[b]Please do me a favor and stop this, look up Dragon amster Knight and tell me its no op'd.

6 cards for a monster that can keep gaining, or a monster that requires 4 cards with 5000 def that cannot be gained anymore and 0 atk.

I dont, by skim i ment i didnt pay attention to things like OCG errors unless they where big grammer errors.
Reading them a second time is making them seem worse.

[i][b]Yea, but its still worth it.[/b][/i]

[b]Mist – Frida [/b]
Why change it to FIRE? What good dose that do except in rare curcumstances?

[i][b]I really just did that effect b/c I was in a hurry.[/b][/i]

[b]Flame - Burno [/b]
Why send it Out of play face down? He's also a tad OPed, with only effect monsters being able to touch him

[b][/i]Don't you think a few sets have a few overpowered cards, this in essense would just rather balance the set, i'd think. I still need to redo it, b/c it was a mess up, like Konami with there X-Saber Gottoms monster, the one that could be summoned without a tuner. [/i][/b]

[b]Heaven - Dimeroa [/b]
Fair enough but what is this archtype about, flipping cards face down or switching attributes?

[i][b]Both, its randomized so the player can choose there path. its meant to also be a pack with bad and good cards. Treat this as just the first pack. [/b][/i]

[b]Flame - Yanuro [/b]
He/she isnt even a effect monster....
[i]
[b]My fault, the rushing got to me.[/b][/i]

[b]Flame - Yintaron [/b]
I dont think the lore part is nessicary...

[i][b]That is b/c you do not like to read and do not want to know the story, do you? [/i]

[b]Apulsion Wave[/b]
If its removed from play while in your hand and none of the cards in this archtype allow it to be set then its not even useable or at least not worth the trouble.....
Also as long as im nitpicking "Apulsion" is the forcible tearing away of a body part by trauma or surgery, this card has nothing to do with "Apulsion"

[i][b]Cards can be Set in this archetype, so its still playable. I don't consider names very well, and if you look for that word on google, it'd want you to re-correct it. Also, names are just random in this name, for the fun of it. [/b][/i]

[b]You do What?[/b]
The name is just strange, you could get away with it if it was ment to be strange but other than the name is just a normal card (In terms of not being wierd)

[b][i]Again, the names really I don't care about, its the effects, pictures, and the card itself. It's name was meant to be wierd, b/c I felt like it.

[b]Oh’Dear[/b]
Same thing with the name, its got nothing to do with the card....

[b][i]I ran out of name for these cards, so I did random ones[/i][/b]

No... not really.....

Mystical Space Typhoon can destroy it and im pretty sure dust tornado can destroy it, im not a big fan of field spells but as far as i know they can be targeted just the same as normal spell cards.... plus your opponent could still just place a new field spell card, being face-down donst help it really at all....

[i][b]
But thats where your wrong, technically its not activated while face-down, so your opponent could have a face-up spell card and this card would still be functioning b/c its not face-up or activated, but due to its effect, its still activated. But Dust Tornado or Mystical can get rid of it, but simply setting another Field Spell card on the field would not destroy it. [/b][/i]

The rest of the cards arnt bad but nothing amazing.
The face-down cards in your graveyard idea is original which is good
Im sorry if this seemed rude but if you wanted a full review, you got one.
[/quote]

Finally, something I wanted. Thank you. No I won't be mean, sorry if it sounded like you upset me, but the way you said stuff got on my nerves, after all, this set was meant to be underpowered for the reasons of the overpowered cards.

You still want to say my 5000 defense card is over powered, look up Dragon Master Knight. It taks 5 cards and gains DEF/ATK for it. So, its all good I think. Also, i need to leave the lore there. Its s'pose to have as story and riddle mix.

@Thermatic: Yea, I didn't catch that card. it was my rushing that caused it, but I can't fix these b/c I don't have time anymore.

-----------

The rest of the thoughts are said in the above in the bold and bold italicised words.
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