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Cout in Session


Arthas3

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Court is in session!
Monsters:
Judgeman
Judge Dread- normal monster type judge lvl6 atk 2500 def 2000
Pheonix Wright- normal monster type defence attorney lvl6 atk 2100 def 3000
Miles Edgeworth- normal monster type prosecutor lvl7 atk 2800 def 0
Franziska VonKarma- normal monster type prosecutor lvl4 atk 2000 def 0
Manfred VonKarma- effect: When this monster is destroyed and sent to the graveyard place him back on the field. This effect can be activated once per duel.
type prosecutor lvl8 atk 3000 def 0
Mr Godot- effect: If this card is equipped with Red Mask if this monster is destroyed by battle, destroy every other monster your opponent controls. type prosecutor lvl4 atk 2000 def 2000
Spells:
Order!Order!Order!-activate only if a monster with Judge in its name is on the field.Negate the summoning of any monster and the effect of that monster. If you have 3 Order! cards in your graveyard, destroy every monster your opponent controls.
Order!- negate an activation of an opponents spell or trap if you control a monster with Judge in its name. After activation add another Order! card from your deck to your hand.
Maya Fey- add 1000 attack points to a defense attorney monster.
Red Mask-equip only to Mr Godot
Hold It!- activate the appropriate effect:
If you have a defense attorney your opponent cant attack
If you have a prosecutor your opponent cant defend
If you have both use both effects and summon out a monster with Judge in its name from your deck
Court is in Session- Activate only if you control a monster with Judge in its name, a prosecutor type monster and a defense attorney monster. Pay 2000 life points and destroy every card your opponent controls. This effect can't be negated by spells, traps, or monster effects.

Traps:
Objection!- activate an appropriate effect:
If you have a defense attorney negate any trap card then add another Objection! card from your deck to your hand
If you have a prosecutor negate any spell card then add another Objection! card from your deck to your hand
If you have both negate every spell and trap your opponent controls and he/she can't activate any more spells or traps, then add this card to your hand.
Take That!-activate an appropriate effect:
If you have a defense attorney and a monster with Judge in its name then that defense attorney monster may attack your opponent directly.Other monsters you control can't attack at all.
If you have a prosecutor and a monster with Judge in its name then that prosecutor can attack your opponent directly. Other monsters you control may not.
Taunt-activate only if you control a prosecutor. Activate any opponents spell or trap and if the activation is wrong destroy the card activated.
Justice-activate only if you control a defense attorney. Destroy all prosecutor monsters on the field then deal 1000 damage to your opponents life points. You may not attack this turn. Next turn destroy all other spell and trap cards you control.
Fake Evidence- toss a coin. If heads while you control a defense attorney your opponent skips his next draw phase and standby phase. If heads while you don't control a defense attorney, you skip your next draw phase and standby phase. If tails while you control a prosecutor your opponent must turn all face down monster cards on his side of the field face up. If tails while you don't control a prosecutor flip all face down monster cards on your side of the field face up (flip effect aren't activated due to this cards effect.)
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