WildVengeance Posted December 18, 2010 Report Share Posted December 18, 2010 Please rate honestly and help improve my OCG. I will accept pictures to use for these cards. [spoiler=MONSTERS(3)][b]Synchro Bait - Zero[/b] DARK/Machine/Tuner/Level 1/ATK 0/DEF 0 Your opponent can use this card as a Synchro Material Monster. During your opponent's turn, if this card is in your Graveyard while your opponent controls a Synchro Monster, you can remove from play this card plus 1 non-Tuner monster in your Graveyard, and Special Summon 1 Synchro Monster from your Extra Deck whose Level is equal to the total Levels of the removed monsters.(This Special Summon is treated as a Synchro Summon.) If you do, select 1 Synchro Monster you're opponent controls, the ATK and DEF of the selected monster become 0. [b]Synchro Hunter - Forest Magician[/b] EARTH/Spellcaster/Effect/Level 4/ATK 1400/DEF 1500 Each time a Spell Card is activated you ca destroy 1 Synchro monster and add 1 Synchro Counter on 1 card you control. Once per turn you can remove 2 Synchro Counters on this card to draw 1 card. This card cannot be destroyed by battle with a Synchro Monster. [b]Synchro Bait - Fear[/b] DARK/Fiend/Tuner/Level 2/ATK 1000/DEF 500 Your opponent can use this card as a Synchro Material Monster. If they do the Synchro Summon of the Synchro monster must be in Defense Position. During your opponent's turn, if this card is in your Graveyard while your opponent controls a Synchro Monster, you can remove from play this card plus 1 non-Tuner monster in your Graveyard, and Special Summon 1 Synchro Monster from your Extra Deck whose Level is equal to the total Levels of the removed monsters.(This Special Summon is treated as a Synchro Summon.) If you do, select 1 Synchro Monster you're opponent controls, the DEF of the selected monster becomes 0.[/spoiler] [spoiler=SPELLS(2)][b]Synchro Hunting Gound[/b] Field Spell All monsters on the field and in the Graveyard are treated as Synchro Monsters. Once per turn you can Special Summon 1 Synchro Monster from either player's Graveyard onto your opponent's side of the field in Defense Position. The Special Summoned monster's DEF becomes 0. Increase the ATK of all "Synchro Hunter" monsters on the field by 300. [b]Easy Hunting[/b] Continuous Spell Each time a Synchro Monster is destroyed by battle you can place 1 Synchro Counter on a monster you control.[/spoiler] [spoiler=TRAPS(0)][/spoiler] [spoiler=SYNCHRO(2)][b]Synchro Hunter - Zero[/b] LIGHT/Machine/Synchro/Level 3/ATK 1000/DEF 0 "Synchro Bait - Zero" + 1 non-Tuner monster When this card destroys a Synchro Monster by battle place 1 Synchro counter on this card.(max 3.) This card gains 700 ATK and has its Level decreased by 1 for every Synchro Counter on this card. Once per turn, if the Level of this card is 0, you can destroy all cards your opponent controls, then you can Special Summon 1 Synchro monster in your either player's Graveyard onto their side of the field. The ATK and DEF of the Special Summoned monster become 0. [b]Synchro Hunter - Fear[/b] DARK/Fiend/Synchro/Level 6/ATK 2400/DEF 500 "Synchro Bait - Fear" + 1 non-Tuner monster During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a Defense Position Synchro Monster by battle place 1 Synchro counter on this card. By removing 2 Synchro Counters from this card, select 1 monster on the field, that monsters ATK or DEF becomes 0.[/spoiler] Synchro Hunter - Forest Magician added Link to comment
WildVengeance Posted December 18, 2010 Author Report Share Posted December 18, 2010 Easy Hunting added Link to comment
WildVengeance Posted December 18, 2010 Author Report Share Posted December 18, 2010 Synchro Bait - Fear and Synchro Hunter - Fear added Link to comment
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