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Spirit Weapon Cards 15/??


Hila Ⅰ

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[center][size="4"]Monsters[/size]

[size="3"]Chain[/size]

[spoiler=LV3][img]http://img338.imageshack.us/img338/7919/302788q.jpg[/img]

Once per turn you can select 1 monster on the field. Reduce it's ATK and DEF by 500 until the End Phase and it's Battle Position Changed. Once per turn you can equip 1 monster you control to this card.It is treated as an equip card and placed in your Spell and Trap card zone until your next Standby Phase. Increase this cards ATK by half the orignal ATK of the equipped monster -500. If this card is destroyed retunr the equip monster to it's owners side of the field. During your Standby Phase, by discarding 1 card from oyur hand to the Graveyard and tributing this face up card, you can Special Summon 1 "Spirit Chain LV5" from your hand or deck.[/spoiler]

[spoiler=LV5][img]http://img338.imageshack.us/img338/255/302788z.jpg[/img]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned with the effect of "Spirit Chain LV 3". Once per turn you can select 1 monster on the field. Its ATK and DEF is halved until the End Phase and it's Battle position is changed. Once per turn you can select 1 other monster on the field. It is treated as an equip card and placed in your Spell and Trap card zone until your next Standby Phase. Increase the ATK and DEF of this card by half the original ATK and DEF of the equip monster. If this cards is destroyed, the equip monster is also destroyed. During your Standby Phase, by discarding 1 card from your hand to the Graveyard and tributing this face up monster Special Summon 1 "Spirit Chain LV7" from your hand or deck.[/spoiler]

[spoiler=LV7][img]http://img692.imageshack.us/img692/6508/302788e.jpg[/img]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned with the effect of "Spirit Chain LV5". Once per turn you can select 1 monster on your opponents side of the field. Switch it's battle position. It's ATK and DEF become 0 until the End Phase. Once per turn you can select 1 other monster on the field. It is treated as an equip card and placed in your Spell and Trap card zone until your next Standby Phase. This card gains ATK and DEF equal to the equip monsters ATK and DEF. If this card were to be destroyed destroy the equip monster instead.[/spoiler]

[size="3"]Whip[/size]

[spoiler= LV3] [img]http://img64.imageshack.us/img64/6038/302788.jpg[/img]

Once per turn you can select 1 monster on your opponents side of the field. Halve it's original ATK until the End Phase. Then increase this cards ATK by half the selected monsters ATK -300 until the End Phase. Once per turn you can select 1 monster on your side of the field and equip it to this card. Increase this cards ATK and DEF by the half the equipped monsters original ATK and DEF -500. If this card were to be destroyed by battle the equip monster is destroyed instead. During your Standby Phase, by discarding 1 card from your hand and tributing this face up monster you can Special Summon 1 "Spirit Whip LV5" from your Hand or Deck. [/spoiler]

[spoiler= LV5] [img]http://img534.imageshack.us/img534/6038/302788.jpg[/img]

This card cannot be Normal Summone or Set. This card can only be Special Summoned with the effect of "Spirit Whip LV3". Once per turn by discarding 1 card from your hand to the Graveyard, reduce the ATK and DEF of all monster on your opponents side of the field by 1000 until the End Phase. If any monsters ATK and DEF are both 0, destroy that card. Once per turn you can select 1 monster on the field. Increase this cards ATK and DEF by the equipped monsters ATK and DEF +500. If this card were to be destroyed as a result of battle, the equipped monster is dstroyed instead. [/spoiler]

[size="3"]Spear/Pike/Sword[/size]

[spoiler= Spear] [img]http://img831.imageshack.us/img831/3893/302788x.jpg[/img]

When this card is Normal Summoned you can add 1 "Spirit Pike" from your Deck to your hand. Once per turn you can change the Battle position of 1 face up monster on the field. If the selected monster has more ATK than this card reduce it's ATK and DEF by 800 until the End Phase.[/spoiler]

[spoiler= Pike] [img]http://img64.imageshack.us/img64/6681/302788y.jpg[/img]

When this card is Normal Summoned you can add 1 "Spirit Spear" from your Deck to your hand. Once per turn you can change the Battle position of 1 face down monster on the field to face up attack position (flip effects are not activated). If it has less ATK and DEF than this card, destroy it. If it has higher ATK and DEF than this card, return it to it's original position. [/spoiler]

[spoiler= Sword] [img]http://img692.imageshack.us/img692/4687/302788u.jpg[/img]

Spirit Spear + Spirit Pike

When this card is Fusion Summoned reduce th ATK and DEF of all monsters on the field by 800 until the End Phase. Any monsters whose Attack is lower than 1600 after this effect is destroyed. By tributing 1 monster you control you activate on of the following effects:
-Decrease the ATK and DEF of all monsters on your opponents side of the field by 800 until the End Phase.
-Flip all face down monsters on the field face up (flip effects are not activated at this time). Destroy all monsters with 1000 ATK or less flipped up by this effect.[/spoiler]

[size="3"]Spirit Tri Metal[/size]

[spoiler= Tri Metal] [img]http://img255.imageshack.us/img255/9484/302788l.jpg[/img]

Select 1 monster on the field. The selected monster cannot declare an attack. During your Standby Phases, decrease the ATK of the selected monster by 100 and increase the ATK of this card by 100. [/spoiler]

[size="4"]Spells [/size]

[size="3"]Barriers[/size]

[spoiler= Trap] [img]http://img339.imageshack.us/img339/731/302788g.jpg[/img]

As long as this car remains face up on your side of the field, Fairy-type "Spirit" monsters cannot be destroyed by Trap card effects. During your 3rd Standby phase after you activated this card's effect, destroy this card. [/spoiler]

[spoiler= Spell] [img]http://img63.imageshack.us/img63/6019/302788p.jpg[/img]

As long as this car remains face up on your side of the field, Fairy-type "Spirit" monsters cannot be destroyed by Spell card effects. During your 3rd Standby phase after you activated this card's effect, destroy this card. [/spoiler]

[spoiler= Monster] [img]http://img832.imageshack.us/img832/6681/302788y.jpg[/img]

As long as this car remains face up on your side of the field, Fairy-type "Spirit" monsters cannot be destroyed as a result of Battle. During your 3rd Standby phase after you activated this card's effect, destroy this card. [/spoiler]

[size="4"]Traps[/size]


[spoiler= Detonation] [img]http://img716.imageshack.us/img716/9955/302788v.jpg[/img]

Activate only when your opponent declares an attack on a face up Fairy-type "Spirit" monster. Destroy both monsters. Your opponent then must activate one of the following effects:
- Send cards from the top of their deck to the Graveyard equal to the combined level of the destroyed monsters.
-Discard 2 cards from there hand to the Graveyard, then select 2 face up monsters they control and reduce their ATK and DEF by 1000. [/spoiler]

[spoiler= Shot] [img]http://img37.imageshack.us/img37/5402/302788m.jpg[/img]

Tribute 3 Fairy-type "Spirit" monsters on your side of the field. Then select 3 cards your opponent controls. Flip a coin:
-If Heads Destroy the 3 selected monsters
-If Tails Reduce the ATK and DEF of any selected monsters by 500 until the End Phase. [/spoiler]

[spoiler= Heal] [img]http://img593.imageshack.us/img593/3325/302788dg.jpg[/img]

Tribute 2 Fairy-type "Spirit" monsters on your side of the field. Your opponent must then destroy 1 monster on their side of the field. Increase your Life points by the orignal ATK of the 3 tributed monsters. [/spoiler]

Please rate comment etc. Because it took me ages to make these. May add more soon.[/center]
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