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"Immortal - Undead" half finished


Deadly_Ninja

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Ok, well I'm ditching my last idea (for now) on "Immortal - Necromancers" and instead am going to be working on my new (maybe considered first) set. So here are my first 10/20 monsters and 10/10 spells. Traps will come later any suggestions for traps would be appreciated and +repped. Please rate and tell me what you think so far.


[spoiler=Monsters]
[img]http://img821.imageshack.us/img821/1733/332185.jpg[/img] [img]http://img821.imageshack.us/img821/614/332185c.jpg[/img]
[spoiler=Lv 1]
While in the Graveyard the effects of Magic/Trap Cards that affect an Imorti - Type monster negatively are negated. If you choose to send this card to the Graveyard during the Main Phase of your turn you can send one of your opponents monsters to the Graveyard as well. During the End Phase of your turn of this card is in the Graveyard Special Summon 1 "Immortal - UnDead Lv2" from your hand or deck
[/spoiler]
[spoiler=Lv 2]
This card can only be Special Summoned by the effect of "Imortal - UnDead Lv 1". While in the Graveyard the effects of Magic/Trap Cards that affect an Imorti - Type monster negatively are negated. If you choose to send this card to the Graveyard during the Main Phase of your turn you can send one of your opponents monsters to the Graveyard as well. During the End Phase of your turn of this card is in the Graveyard Special Summon 1 "Immortal - UnDead Lv3" from your hand or deck
[/spoiler]
[img]http://img704.imageshack.us/img704/1733/332185.jpg[/img] [img]http://img821.imageshack.us/img821/7358/332185s.jpg[/img]
[spoiler=Lv 3]
This card can only be Special Summoned by the effect of "Imortal - UnDead Lv 2". While in the Graveyard the effects of Magic/Trap Cards that affect an Imorti - Type monster negatively are negated. If you choose to send this card to the Graveyard during the Main Phase of your turn you can send one of your opponents monsters to the Graveyard as well. During the End Phase of your turn of this card is in the Graveyard Special Summon 1 "Immortal - UnDead Lv4" from your hand or deck
[/spoiler]
[spoiler=Lv 4]
This card can only be Special Summoned by the effect of "Imortal - UnDead Lv 3". While in the Graveyard the effects of Magic/Trap Cards that affect an Imorti - Type monster negatively are negated. If you choose to send this card to the Graveyard during the Main Phase of your turn you can send one of your opponents monsters to the Graveyard as well. During the End Phase of your turn of this card is in the Graveyard Special Summon 1 "Immortal - UnDead Lv5" from your hand or deck
[/spoiler]
[img]http://img703.imageshack.us/img703/6608/332185h.jpg[/img] [img]http://img832.imageshack.us/img832/1733/332185.jpg[/img]
[spoiler=Lv 5]
This card can only be Special Summoned by the effect of "Imortal - UnDead Lv 4". While in the Graveyard the effects of Magic/Trap Cards that affect an Imorti - Type monster negatively are negated. If you choose to send this card to the Graveyard during the Main Phase of your turn you can send one of your opponents monsters to the Graveyard as well. During the End Phase of your turn of this card is in the Graveyard Special Summon 1 "Immortal - UnDead Lv6" from your hand or deck
[/spoiler]
[spoiler=Lv 6]
This card can only be Special Summoned by the effect of "Imortal - UnDead Lv 5". While in the Graveyard the effects of Magic/Trap Cards that affect an Imorti - Type monster negatively are negated. If you choose to send this card to the Graveyard during the Main Phase of your turn you can send one of your opponents monsters to the Graveyard as well. During the End Phase of your turn of this card is in the Graveyard Special Summon 1 "Immortal - UnDead Lv7" from your hand or deck
[/spoiler]
[img]http://img574.imageshack.us/img574/4383/332185q.jpg[/img] [img]http://img444.imageshack.us/img444/7527/332185i.jpg[/img]
[spoiler=Lv 7]
This card can only be Special Summoned by the effect of "Imortal - UnDead Lv 6". While in the Graveyard the effects of Magic/Trap Cards that affect an Imorti - Type monster negatively are negated. If you choose to send this card to the Graveyard during the Main Phase of your turn you can send one of your opponents monsters to the Graveyard as well. During the End Phase of your turn of this card is in the Graveyard Special Summon 1 "Immortal - UnDead Lv8" from your hand or deck
[/spoiler]
[spoiler=Lv 8]
This card can only be Special Summoned by the effect of "Imortal - UnDead Lv 7". While in the Graveyard the effects of Magic/Trap Cards that affect an Imorti - Type monster negatively are negated. If you choose to send this card to the Graveyard during the Main Phase of your turn you can send one of your opponents monsters to the Graveyard as well. During the End Phase of your turn of this card is in the Graveyard Special Summon 1 "Immortal - UnDead Lv9" from your hand or deck
[/spoiler]
[img]http://img822.imageshack.us/img822/1160/332185v.jpg[/img] [img]http://img441.imageshack.us/img441/7858/332185x.jpg[/img]
[spoiler=Lv 9]
This card can only be Special Summoned by the effect of "Imortal - UnDead Lv 8". While in the Graveyard the effects of Magic/Trap Cards that affect an Imorti - Type monster negatively are negated. If you choose to send this card to the Graveyard during the Main Phase of your turn you can send one of your opponents monsters to the Graveyard as well. During the End Phase of your turn of this card is in the Graveyard Special Summon 1 "Immortal - UnDead Lv 10" from your hand or deck.
[/spoiler]
[spoiler=Lv 10]
This card can only be Special Summoned by the effect of "Imortal - UnDead Lv 9". While in the Graveyard the effects of Magic/Trap Cards that affect an Imorti - Type monster negatively are negated.
Once per turn at the cost of 500 Life Points you can use 1 of the following effects or 1200 to use 2 of the following effects.
- Select 3 cards from you or your opponents Graveyard. If you wish to use them as monsters Special Summon them to your side of the field. You can also use them as equip cards on this card. If you wish to do this put them in the Spell Zone. Any damage done to you is inflicted onto them instead, including being sent to the Graveyard.
-Attack your opponents Life Points directly
-Send a monster on your opponents side of the field to the Graveyard.
[/spoiler]
[/spoiler]
[spoiler=Spells]
[img]http://img574.imageshack.us/img574/3751/332185n.jpg[/img] [img]http://img822.imageshack.us/img822/9213/332185a.jpg[/img]
[spoiler=Ring of Immortality]
This card can only be equipped to an Imorti - Type monster. The equipped monster cannot be destroyed as a result of battle. You must pay 500 Life Points a turn for this card to remain Field. This card is destroyed if the equipped card is sent to the Graveyard.
[/spoiler]
[spoiler=Ring of Possession]
This card can only be equipped to one of your opponents monsters while on the their side of the field. Once equipped that monster is considered yours and is put on your side of the Field. This card cannot be destroyed until the equipped monster is sent to the Graveyard.
[/spoiler]
[img]http://img574.imageshack.us/img574/6608/332185h.jpg[/img] [img]http://img692.imageshack.us/img692/1733/332185.jpg[/img]
[spoiler=Ring of Resurrection]
This card can only be equipped to a monster either in your Graveyard or your opponents Graveyard. Once equipped that monster is placed on your side of the field. This card cannot be destroyed until the equipped monster is sent to the Graveyard.
[/spoiler]
[spoiler=Ring of Death]
This card can only be equipped to an Imorti - Type monster. Once equipped you have the choice to send a monster on your opponents side of the field to the Graveyard once per turn at the cost of 500 Life Points. This card cannot be destroyed until the equipped monster is sent to the Graveyard.
[/spoiler]
[img]http://img63.imageshack.us/img63/7805/332185o.jpg[/img] [img]http://img831.imageshack.us/img831/1733/332185.jpg[/img]
[spoiler=Ring of Conflict]
To place this card on the Field you must first pay 500 Life Points. This card can only be equipped to an Imorti - Type monster. Once equipped the monster's ATK is increased by 1000 and its DEF decreased by 500. This card cannot be destroyed until the equipped monster is sent to the Graveyard.
[/spoiler]
[spoiler=Ring of Harmony]
To place this card on the Field you must first pay 500 Life Points. This card can only be equipped to an Imorti - Type monster. Once equipped the monster's DEF is increased by 1000 and its ATK decreased by 500. This card cannot be destroyed until the equipped monster is sent to the Graveyard.
[/spoiler]
[img]http://img574.imageshack.us/img574/7358/332185s.jpg[/img] [img]http://img593.imageshack.us/img593/4711/332185k.jpg[/img]
[spoiler=Ring of Stealth]
This card can only be equipped to an Imorti - Type monster. Once equipped the monster is able deliver a Direct Attack to your opponents Life Points once per turn at the cost of a tribute of one card from your Hand to the Graveyard. This card cannot be destroyed until the equipped monster is sent to the Graveyard.
[/spoiler]
[spoiler=Immortal Paradise]
Increase the ATK and DEF of all "Immortals" by 500 points.
[/spoiler]
[img]http://img824.imageshack.us/img824/2548/332185l.jpg[/img] [img]http://img692.imageshack.us/img692/9009/332185w.jpg[/img]
[spoiler=Immortal Summon]
At the cost of 250 Life Points discard this card. Add one monster from your Deck to your hand.
[/spoiler]
[spoiler=Mortal Peril]
All monsters on the Field that are not Imorti - Type are sent to the Graveyard. This card is then discarded.
[/spoiler]
[/spoiler]
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[quote name='Maple' timestamp='1292700020' post='4862319']
{Good Cards but for what i have look at Immortal Summon should be something like take 1 immortal card from hand and special summon it to the field(Bad OCG but my keyboard is messed up)
[/quote]

Yes, I figured my OCG was F'ed up on that card, but what you're effect is saying is that I summon it to the field, whereas I want it to be put into my hand.
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There are large quantities of OCG errors, but before they are addressed; the general balance of these cards needs to be looked at. (Also, they are Fiend-Type monsters, not 'Imorti/Fiend')

At first glance, the "LV1" is incredibly overpowered. While in the Graveyard, any Spell or Trap that lowers ATK, DEF or Level is negated and you can set that up before the Battle Phase (how convinient) by sending it to the Graveyard, which takes any opponent's monster with it. No limits on that. And something I noticed is that every single other monster has [i]exactly[/i] the same effect. No difference at all. Why bother Summoning the higher-Level ones when the LV4 has good-enough ATK and the LV8 breaks the Rule of 3000.

As for the Spells, one lept out. "Immortal Summon". 250 LP for any monster from your Deck... Wow... That's...pretty broken.

These need a lot of work. Balancing, fixing OCG and making the effects different from each other.
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[quote name='Max Darkness' timestamp='1292712375' post='4862841']
There are large quantities of OCG errors, but before they are addressed; the general balance of these cards needs to be looked at. (Also, they are Fiend-Type monsters, not 'Imorti/Fiend')

At first glance, the "LV1" is incredibly overpowered. While in the Graveyard, any Spell or Trap that lowers ATK, DEF or Level is negated and you can set that up before the Battle Phase (how convinient) by sending it to the Graveyard, which takes any opponent's monster with it. No limits on that. And something I noticed is that every single other monster has [i]exactly[/i] the same effect. No difference at all. Why bother Summoning the higher-Level ones when the LV4 has good-enough ATK and the LV8 breaks the Rule of 3000.

As for the Spells, one lept out. "Immortal Summon". 250 LP for any monster from your Deck... Wow... That's...pretty broken.

These need a lot of work. Balancing, fixing OCG and making the effects different from each other.
[/quote]

Thank-you for your input. Kinda harsh seeing as how I did just start like 1 or 2 days ago. I'll work on the things you pointed out. BTW what are the rules for lvl to ATK/DEF ratio.
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[quote name='Deadly_Ninja' timestamp='1292730254' post='4863540']
Thank-you for your input. Kinda harsh seeing as how I did just start like 1 or 2 days ago. I'll work on the things you pointed out. BTW what are the rules for lvl to ATK/DEF ratio.
[/quote]

I didn't want to sugarcoat it.

Levels 1 - 4: ATK/DEF: 0-1900/0-2100 (Can reach up to 2500/2700 with debilitating effects)

Levels 5 - 6: ATK/DEF: 0-2600/0-3000

Levels 7 - 8: ATK/DEF: 0-3000/0-3000 (Can reach higher with specific effects)

Level 9 +: ATK/DEF: Max. 5000 (for Level 12s, 4000 otherwise)
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[quote name='Max Darkness' timestamp='1292784733' post='4864858']
I didn't want to sugarcoat it.

Levels 1 - 4: ATK/DEF: 0-1900/0-2100 (Can reach up to 2500/2700 with debilitating effects)

Levels 5 - 6: ATK/DEF: 0-2600/0-3000

Levels 7 - 8: ATK/DEF: 0-3000/0-3000 (Can reach higher with specific effects)

Level 9 +: ATK/DEF: Max. 5000 (for Level 12s, 4000 otherwise)
[/quote]

Ok, thanks. You said I shouldn't give them all the same effect so I was wondering if a few of them had the same effects. By this i mean three of them have "effect 1" another three have "effect 2" and the last group of three has "effect 3". For levels 7-8 you said something about specific effects. What do you mean by that. Thank you for all your help. [color="#00FF00"]+rep[/color].
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[quote name='Deadly_Ninja' timestamp='1292857005' post='4867473']
Ok, thanks. You said I shouldn't give them all the same effect so I was wondering if a few of them had the same effects. By this i mean three of them have "effect 1" another three have "effect 2" and the last group of three has "effect 3". For levels 7-8 you said something about specific effects. What do you mean by that. Thank you for all your help. [color="#00FF00"]+rep[/color].
[/quote]

That's an idea, but it would be better if they steadily increased in power with their Levels.

Level 8 monsters generally top out at 3000 ATK, but a number have higher stats, a majority of them being Fusion and Ritual monsters. Usually, the higher ATK comes with more difficult summoning conditions. "Shinato, King of a Higher Plane" (3300/3000) is a Ritual Monster and "Valkyrion the Magna Warrior" (3500/3750) needs to tribute 3 specific monsters to get it onto the field.

Added to this are monsters with 0 or ? original ATK, which use their effects to gain ATK, eg "Evil Hero Dark Gaia" (?/0). It can reach incredible ATK scores, but can only be Summoned using "Dark Fusion" and its material monsters are an odd coupling. Also, if it's flipped face-down, its ATK resets to 0.

Those are the specific cases I meant.
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[quote name='Max Darkness' timestamp='1292868062' post='4867875']
That's an idea, but it would be better if they steadily increased in power with their Levels.

Level 8 monsters generally top out at 3000 ATK, but a number have higher stats, a majority of them being Fusion and Ritual monsters. Usually, the higher ATK comes with more difficult summoning conditions. "Shinato, King of a Higher Plane" (3300/3000) is a Ritual Monster and "Valkyrion the Magna Warrior" (3500/3750) needs to tribute 3 specific monsters to get it onto the field.

Added to this are monsters with 0 or ? original ATK, which use their effects to gain ATK, eg "Evil Hero Dark Gaia" (?/0). It can reach incredible ATK scores, but can only be Summoned using "Dark Fusion" and its material monsters are an odd coupling. Also, if it's flipped face-down, its ATK resets to 0.

Those are the specific cases I meant.
[/quote]


ok well i think I'll just drop Lv 8's ATK to 3000. I was also thinking that I might do something with their effects that makes them only valid while their in the Graveyard, with the exception of Lv 10. Which I thought I might ask you about. Do you think that Lv 10 is overpowered or not. I was thinking about editing its effect so that it can only Special Summon level 4 or lower cards from the Graveyard.
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