Bahamut - Envoy of the End Posted December 19, 2010 Report Share Posted December 19, 2010 Since I've got to 5 stars, I thought I'd go back and re-release some of my favourite cards from my 5 months on this site. A few have been edited since their first release, a few have not been released for general viewing at all. But they have all meant something to me to make. Enjoy. [spoiler=Card #20] D.D. Master of the Beyond [img]http://img574.imageshack.us/img574/9657/258150n.jpg[/img] Lore: 1 Tuner-monster + 2 or more non-Tuner 'D.D.' monsters This card begins the duel removed from play. This card cannot be Special Summoned, except by removing from play Synchro Material monsters on the field when you have 10 or more cards removed from play (excluding this card). During your Main Phase, you can Special Summon 1 'D.D. Minion' Token (DARK, Fiend-type, Lv1, ATK 500, DEF 500) in Defence Position. If this card would be destroyed by your opponent's card effect, you can Tribute 1 'D.D. Minion' Token to negate the card's effect and remove it from play. If this card is destroyed, return all cards you have removed from play to the Graveyard. Released: Single Card release Selection: Very rare that I make a boss monster, but I figured the longest standing Archtype in the game could do with one. Got a lot of good feedback on this from Bluster Soldier, leading to a good assossiation with a respected cardmaker.[/spoiler] [spoiler=Card #19] Zanmato Samurai (Original Version) [img]http://img337.imageshack.us/img337/4929/258150o.jpg[/img] Lore: You can declare an attack on your opponent's monster with this card while it exists in your Graveyard. Released: Single card released to commemorate 50 reps Selection: Simple effects are the best, and I wanted to try this concept for a long time. The thread got a lot of hits about how it needed restraining by a LP cost or 1 time only use. Since the card is based loosely on Yojimbo from the Final Fantasy games, I think I'd prefer LP.[/spoiler] [spoiler=Card #18] White Cloaked Angelica w/ Dark Caped Evilain [img]http://img833.imageshack.us/img833/4531/258150m.jpg[/img][img]http://img692.imageshack.us/img692/7106/258150v.jpg[/img] Angelica: During your Standby Phase, roll 1 six-sided dice. Increase your Life Points by the result x 300. Evilain: During your Standby Phase, roll 1 six-sided dice. Inflict damage to your opponent's Life Points equal to the result x 200. Released: Made for the UCCG. Previously unreleased to general viewing Selection: First cards I made for Tommer's CCG. Had honestly forgotten about the existence of Pikeru and Curran at the time.[/spoiler] [spoiler=Card #17] Gemknight Diamun [img]http://img339.imageshack.us/img339/583/258150dr.jpg[/img] Lore: If this card is used as a Fusion Material Monster in the summoning of a 'Gemknight' Fusion Monster, the summoned monster gains 500 ATK. When this face-up card is destroyed in battle, add 1 'Gemknight Fusion' from your Deck to your hand (Then shuffle your Deck). Released: One in series of archtype support cards made in the RC section Selection: I'm a big fan of archtypes, so was very excited about learning about the new Duel Terminal ones. Out of the cards I made, this was my favourite, and the most highly rated by the people who gave me feedback. [/spoiler] [spoiler=Card #16] Eeveelution! w/ Jolteon [img]http://img203.imageshack.us/img203/6109/258150zf.jpg[/img][img]http://img833.imageshack.us/img833/1342/258150rx.jpg[/img] Eeveelution: Tribute 1 face-up 'Eevee' you control. Special Summon from your Deck 1 Monster that contains 'Eeveelution!' in it's card text. Jolteon: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of 'Eeveelution!'. During your Standby Phase, you can discard 1 card from your hand. If you do, this card can attack directly this turn. (If this card attacks directly by using this effect, it's ATK is reduced to 1000.) Released: First cards I ever released in the Pop Culture section Selection: Found the picture on DeviantArt, and immediately had to use it! Come on it's such a good pic (although it needs a background). The series didn't get many comments, but I still love Eevee. I also love Jolteon's striking picture and effect. [/spoiler] [spoiler=Card #15] Cyber Virus Dragon [URL=http://img87.imageshack.us/i/virusmg.jpg/][IMG]http://img87.imageshack.us/img87/5397/virusmg.jpg[/IMG][/URL] Lore: When this card is summoned successfully, place it in your opponent's Deck (the Deck is then shuffled). When your opponent draws this card, they can reveal it to inflict 1000 points of Damage to your Life Points. While this card exists in your opponent's Deck, negate the effects of your opponent's Continuous Spell and Trap Cards. Released: Released with 2 other sub-types in the AOC section Selection: In a never-ending quest to try new things, I made a few sub-types. Based on Parasite Paracide, this was the most well received of my three attempts at new sub-types.[/spoiler] [spoiler=Card #14] Bahamut - God of Summons [img]http://img63.imageshack.us/img63/1953/258150r.jpg[/img] Lore: This card can only be Special Summoned by the effect of a Summoner- monster. When this card is summoned successfully, inflict damage to your opponent equal to the total Level of the monsters they control x 100. After this effect is activated, this card is returned to your Extra Deck, and the monster that summoned it gains the following effect: - Discard 1 Spell Card from your hand to destroy 1 card your opponent controls. Released: Card yet to be released in Final Fantasy Summons set. Selection: My guardian and protector, in card form. The effect is based on his FF6 incarnation, where the summons were used to teach the party new moves. This is due to Neo and Zero being released when I come to do FF7.[/spoiler] [spoiler=Card #13] Heavy Mech Alpha Tank [img]http://img704.imageshack.us/img704/4531/258150m.jpg[/img] Lore: This card cannot be Special Summoned. This card can only be Tribute Summoned if it would become the only monster card on your side of the field as a result. While this card is on the field, you cannot summon monsters (except 'Probe Tokens'). When this card is summoned successfully, Special Summon 'Alpha Probe A' and 'Alpha Probe B' Tokens (FIRE, Machine, 1 Star, ATK 0, DEF 1500) in Defence Position. If this card is removed from the field, destroy these Tokens. While 'Alpha Probe A' is on the field, this card gains 500 ATK. While 'Alpha Probe B' is on the field, this card is unaffected by Spell cards. If there are no Probe Tokens on the field, you can activate the following effect:- Destroy this card to destroy all Spell and Trap cards on your opponents side of the field. Released: Face card of my first archtype set, the Mechs (I didn't know there was one in existance). Selection: This card is really old. Inspired by Black Mazinkaisers 'Bizarro Sephiroth' card, I liked the idea of a card that had to be taken down strategically. Since identified several flaws with the set that needs a re-make sometime in the future, but still one of the cards that set me on my way here.[/spoiler] [spoiler=Card #12] Water Wizard [img]http://img534.imageshack.us/img534/2804/258150.jpg[/img] Lore: This card cannot be Special Summoned. This card can only be Normal Summoned by sending 1 Spell Card in your Deck to the Graveyard, as well as paying a tribute. Once per turn, if this card is in Attack Position, you can send 2 Spell cards from your Deck to your Graveyard to add 1 Spell card from your Graveyard to your hand (you cannot add 1 of the cards that was removed from the deck by this effect). This card cannot be selected as a target for Equip cards. Released: YuGiOh 5D's Water Contest entry Selection: Made this in my first 2 weeks here for a contest. [/spoiler] [spoiler=Card #11] Aki Seishin [img]http://img534.imageshack.us/img534/3231/258150d.jpg[/img] Lore: This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. Each time a Spell Card is activated, put 1 Spell Counter on this card (max 2). You can remove 1 Spell Counter to change the battle position of 1 monster on the field. If you select a face-down monster it is flipped face-up, and if it has a flip effect is not activated. If there is a Spell Counter(s) on this card when it is returned to your hand by it's own effect, draw 1 card per Spell Counter on this card. Released: 1on1 Contest Card Selection: Made this card for a 1on1 that had the god-awful requirements of a Spirit that uses Spell Counters. Initially an unbalanced draw engine that has since been fixed, I somehow managed to draw against the exceptional J-Max with this. [/spoiler] Link to comment Share on other sites More sharing options...
Bahamut - Envoy of the End Posted December 21, 2010 Author Report Share Posted December 21, 2010 [spoiler=Card #10] High Risk Hydra Mech w/ Roulette Dragon [img]http://img38.imageshack.us/img38/2804/258150.jpg[/img][img]http://img171.imageshack.us/img171/4929/258150o.jpg[/img] Hydra Mech: 'Roulette Dragon' + 1 or more non-Tuner Monsters When this card is Synchro Summoned, flip a coin. If the result is Heads, summon this card as a Normal Monster in Attack Position with 0 ATK. During each of your End Phases, you can flip a coin. If the result is Heads, Special Summon this monster with an additional 1500 ATK and the corresponding effect. 1 - The effects of an Effect Monster destroyed by this card are negated. 2 - If the ATK of this attacking card is higher than the DEF of a Defence Position card, inflict the difference as Battle Damage. 3 - During each of your End Phases, you can search your Deck for 1 DRAGON type monster and add it to your hand. If the result of a coin flip is Tails, destroy this card, and recieve damage equal to 1000 x coin flips. Roulette Dragon: This card can only be used for the Synchro Summon of a Synchro Monster that lists this card as a Tuner. If this card is sent to the Graveyard as a result of battle, flip 2 coins. For each Heads, Special Summon 1 'Roulette Dragon' from your hand or Deck. For each Tails, you take 300 points of damage. Released: Made for Striker's Luck Contest Selection: Never has it taken me so long to make a single card, eventually I came up with this for a luck based contest. These were also the first Synchro and Tuner monsters I ever made. Unfortunately my luck was out, finishing one point of the big prize in 4th place![/spoiler] [spoiler=Card #9] Last Chance! [img]http://img337.imageshack.us/img337/9580/258150e.jpg[/img] Lore: You can only activate this card if, during the duel, you have not activated a card effect that allows you to look at the top card(s) of you Deck. Pay 1000 Life Points. Call the name of the top card of your Deck, then draw 1 card. If the card is the one you named, destroy all cards on your opponent's side of the field and inflict Damage to their Life Points equal to the number of cards destroyed by this effect x 300. If you call it wrong, discard the drawn card to the Graveyard. Released: Made for HadesRuler's contest Selection: Card inspired by the drawing ability of the anime characters. The original release was an insane gamble, where if you called it wrong, you would instantly lose the match. Still, this card was earnt me my first and only top 3 finish in a contest to date.[/spoiler] [spoiler=Card #8] Fairy with a Nail Bat w/ Prayer to the Dark Moon [img]http://img199.imageshack.us/img199/2804/258150.jpg[/img][img]http://img199.imageshack.us/img199/6296/258150g.jpg[/img] Fairy: This card can only be Ritual Summoned by the effect of 'Prayer to the Dark Moon'. If this card battles a Fiend-Type monster, that monster is destroyed after damage calculation. If this card destroys a monster with this effect, draw 1 card. Dark Moon: This card is used to Ritual Summon 'Fairy with a Nail Bat'. You must also offer monsters whose total Level Stars equal 3 or above as a Tribute from the field or your hand. When you summon 'Fairy with a Nail Bat' successfully, equip it with this card. Once per turn, if the equipped monster would be destroyed in battle, it is not destroyed. Released: Single released in commemoration of 100 posts. Selection: Another DeviantArt image that had to find a use somewhere. Slightly unique Ritual Spell that becomes an Equip Spell after the monster is summoned.[/spoiler] [spoiler=Card #7] D.D. Castle [img]http://img716.imageshack.us/img716/3849/258150p.jpg[/img] Lore: All monsters with 'D.D.' in their name gain 500 ATK. During your Standby Phase, both players must select 1 card in their Graveyard and remove it from play. When this card is destroyed, all cards removed from play by this effect are returned to the Graveyard. Released: Part of set of random single releases Selection: Very old card, originally overlooked on release due to me partnering it with some dross. But this card has hung around in my archive as a realistic card, and helped me gain entry into the LCM (more on that later).[/spoiler] [spoiler=Card #6] Faceless Warrior [img]http://img716.imageshack.us/img716/5008/258150la.jpg[/img] Lore: Pay 1000 Life Points. Roll 1 six-sided dice. The Level of this card becomes equal to the number rolled until the End Phase. If the result is 1, this card is destroyed. A Synchro monster that used this card as a Synchro Material Monster gains ATK and DEF equal to this card's Level x 100. Released: Single card Selection: Made this because I got a bit fed up with seeing 'gambles' that were just win-win. This was supposed to symbolise what a dice-roll should look like. Despite many comments he has remained a Beast-Warrior. After all, who knows what hids under that mask...[/spoiler] [spoiler=Card #5] Sin of Pride [URL=http://img9.imageshack.us/i/76021230.png/][IMG]http://img9.imageshack.us/img9/5677/76021230.png[/IMG][/URL] Lore: This card cannot be Special Summoned from the Graveyard. During the Battle Phase, you can activate this cards effect. At the end of the turn this effect is activated, this card is sent to the Graveyard. Select 1 face up Spell card on the field and destroy it. Released: Face card of the Dante Deck Selection: The first card I made on YCM. Although I've got a lot better since August, I still love it and will never change it.[/spoiler] [spoiler=Card #4] Diablos Barbero [img]http://img21.imageshack.us/img21/7058/258150x.jpg[/img] Lore: When this card is summoned successfully, place 1 'Fear' Counter on a face-up monster your opponent controls with ATK lower than this card (max 1). When this card destroys a monster with a 'Fear' Counter by battle, your opponent cannot Special Summon until your next Standby Phase. (A monster with a 'Fear' Counter cannot attack or change its Battle Position, except by card effect. If there are no 'Diablos' Monsters on the field, remove all 'Fear Counters' on the field). Released: Face card of The Nightmare of the Diablos Set Selection: One of the most handy cards from my best Archtype, the Diablos Nightmare Set has received good plaudits. Now using the Set in a role-play, and Barbero has already proved to be a key card in battle.[/spoiler] [spoiler=Card #3] Super Twister [img]http://img38.imageshack.us/img38/1785/258150s.jpg[/img] Lore: You can only activate this card if there are 6 or more cards on the field. Pick up all cards on the field and shuffle them together into 1 pile. Then deal these cards between you and your opponent, dealing to your opponent first. Both players place their dealt cards in appropriate Card Zones on their side of the field (you must place monsters in either face-up Attack or face-down Defence Position, and Spell & Trap Cards must be Set). If either player is dealt more than 5 Monsters or 5 Spell & Trap cards, they must send any additional cards to the Graveyard. Released: Single released in commemoration of 400 posts. Selection: Probably the oddest card I've ever made. Does what a twister does; picks everything up, spins it round, and drops it all in the wrong place. Unique card that was hard to balance that received a lot of reps.[/spoiler] [spoiler=Card #2] Blazing Death Horseman [img]http://img257.imageshack.us/img257/6183/258150w.jpg[/img] Lore: The Attribute of this card is also treated as DARK. When this card inflicts Battle Damage to your opponent's Life Points, your opponent picks up cards from their Deck until they draw a Monster Card with 1000 or less ATK. Send that card to the Graveyard (all other cards drawn by this effect are returned to the Deck in the same order). When this card is destroyed in battle and sent to the Graveyard, roll a six-sided dice. If the result is 6, destroy all Monsters on the field. Released: 1 on 1 contest card Selection: Used for a 1 on 1 against Spoon, and won. The effect is representative of the two groups death comes for: the weak and the misfortunate. I like putting meaning and themes in my cards.[/spoiler] [spoiler=Card #1] Terra Dragon [img]http://img38.imageshack.us/img38/990/258150z.jpg[/img] Lore: When this card inflicts Battle Damage to your opponent's Life Points, destroy 1 Set card on your opponent's side of the field. When this card is destroyed by your opponent's card effect, place up to 2 'Terra Life' Tokens in your Spell & Trap Card Zone (Terra Tokens are treated as Normal Spell cards). Tribute 1 'Terra Life' Token to Special Summon 'Terra Dragon' from your Graveyard in Attack Position. This card gains 200 ATK for each 'Terra Life' Token on the field. Released: Face card of the Regenerating Earth Set Selection: Originally made to qualify for a contest, this card went on to inspire an entire archtype, and earn me entry into the new Legendary Cardmakers (ill-fated as that was, but still I got positive comments from Josh, and how often does that happen?) Still one of my creative and powerful cards, and my all time favourite.[/spoiler] Link to comment Share on other sites More sharing options...
~Shadow of Alpha~ Posted December 21, 2010 Report Share Posted December 21, 2010 You really are a great CM Matt. Great cards! Link to comment Share on other sites More sharing options...
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