Abaddon Posted January 27, 2007 Report Share Posted January 27, 2007 It's unfinished in case you couldn't tell. Link to comment Share on other sites More sharing options...
Danilus Posted January 27, 2007 Report Share Posted January 27, 2007 So far so good, though I couldent read the effects of Lulu, Auron and Rikku other then that they a top notch cards. I'll leave the rating untill you have more here. Link to comment Share on other sites More sharing options...
Abaddon Posted January 28, 2007 Author Report Share Posted January 28, 2007 Lulu's effect is...During your Standby Phase every turn, declare the ATTRIBUTE of this card out of FIRE WATER, WIND and EARTH. When this FIRE card battles a WIND monster, increase this card's ATK by 1000. When this WATER card battles a FIRE monster, increase this card's ATK by 1000. When this WIND card battles an EARTH monster, increase this card's ATK by 1000. When this EARTH card battles a WATER monster increase this card's ATK by 1000. This card's ATK is increased by 500 for every Token on your side of the field. Auron's is...When a monster on your side of the field is destroyed as a result of battle other than this card, increase this card's ATK by 700 and it is no longer destroyed as a result of battle. (This effect does not stack) Then this card immediately battles with the monster that destroyed the monster as a result of battle. When the monster is destroyed this card is destroyed aswell. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. And Rikku's is... If this card inflicts battle damage to your opponent, he/she selects 1 card randomly from their hand and discards it to the graveyard. If it was a Trap Card, increase this card's ATK by 200. If it was a Spell Card of any type except Normal, shuffle it into your deck and you can use it during the duel. If this card is equipped with an Equip Spell card, increase it's ATK by 300 extra for each one equipped. EDIT: Ok I've got a couple of support cards atm, but not all I have come up with. I just don't have time to do them all now. And yes I know that The Sending image is the same as the Yuna one, I just couldn't find another image for The Sending. Link to comment Share on other sites More sharing options...
Abaddon Posted January 28, 2007 Author Report Share Posted January 28, 2007 I have so many more I feel I need a seperate post for them. This MAY be the end of the support cards for the characters. Link to comment Share on other sites More sharing options...
Danilus Posted January 28, 2007 Report Share Posted January 28, 2007 I'm not realy a fan of final fantasy games but I like the card art and effects, yet again you have created another great set here Abaddon. Playability: 9.5/10Creativity: 9.5/10Art: 9/10 Link to comment Share on other sites More sharing options...
Abaddon Posted January 29, 2007 Author Report Share Posted January 29, 2007 Ok, now I've got (some) of the Aeons, or Fayth, as I'm calling them. I'll put the rest later, well 3 more, there are still others afterward. Oh, btw, before I start explaining their effects, it's written on the card but I'm only going to say it once. This is the effect that all Aeons have and is kind of their characteristic effect: As long as this card remains face-up on your side of the field, you cannot select any other monster on the field as an attack target, and they cannot attack. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Yuna", and by tributing 1 Level 3 or Lower LIGHT monster on your side of the field. Once per turn, during your Main Phase, flip a coin. If heads, this card can attack all of your opponent's monsters once each. When this card is destroyed, send 1 LIGHT monster from your hand or deck to the Graveyard. If you cannot, you take damage equal to half this monster's ATK. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Yuna", and by paying 1000 Life Points. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by the same amount. When this card is destroyed, you take 1000 Life Point damage. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Yuna" on an even turn number. Once per turn, during your Main Phase, select 1 non-WIND monster on your opponent's side of the field. That monster cannot attack or change battle position and is unaffected by spells, traps and monster effects until the second End Phase after this effect's activation. When this card is destroyed you cannot activate effects for 1 turn. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Yuna" and by discarding 1 Trap Card from your hand to the Graveyard. Whenever this card attacks a monster, flip a coin. If heads, that monster is immediately destroyed and removed from play. When this card is destroyed discard 1 Trap Card from your hand or the field to the Graveyard. If you cannot, you take damage equal to half this monster's ATK. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Yuna" and by discarding all cards on your side of the field to the Graveyard, except "Yuna". This card's ATTRIBUTE is treated as both LIGHT and DARK. This card can attack all monsters on your opponent's side of the field once each. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Tribute 1 Monster with "Fayth" in it's card name on your side of the field to Special Summon 1 "Tidus" from your hand or deck in face-up attack position. "Tidus" can attack while this card is face-up on your side of the field. Before I do the secret fayths I may do Braska and some support. But I doubt you know what I'm talking about :P Oh and I just noticed. Bahamut's supposed to be Dragon/Effect :P Link to comment Share on other sites More sharing options...
Danilus Posted February 1, 2007 Report Share Posted February 1, 2007 Oooh, nice update I'm impressed with those new additions. Oh and High Summoner Braska is Yuna's Father :P Link to comment Share on other sites More sharing options...
Abaddon Posted February 2, 2007 Author Report Share Posted February 2, 2007 Ah, so you have played Final Fantasy, but just didn't like it. I understand. Anyway, here are six new cards...actually make that seven. I've just had a thought. In case you were wondering, "Sublimely Magnificent Jecht Shot Mk III was the seventh card :D[/img] Link to comment Share on other sites More sharing options...
Abaddon Posted February 3, 2007 Author Report Share Posted February 3, 2007 Just finished these in a little spare time. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Cavern of the Stolen Fayth". During your Standby Phase, you must discard a number of cards from your hand to the Graveyard. Depending on the number a different effect is given to Yojimbo:1) When this card destroys a monster as a result of battle, inflict it's DEF to your opponent's Life Points.2) This card can attack twice.3) This card can attack all of your opponent's monsters once each.4) Destroy and remove from play all monsters on your opponent's side of the field. This card cannot attack during the turn this effect is activated. If you do not discard a card, shuffle this card back into your deck. As long as this card remains face-up on your side of the field, you cannot select any other monster on the field as an attack target, and they cannot attack. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "A Postponed Sending". Once per turn, choose one of the following statistics:1) Insect-Type/FIRE/Level 10/ATK 3200/DEF 1600. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.2) Insect-Type/WATER/Level 10/ATK 2500/DEF 3000. When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict it's combined ATK and DEF to your opponent's Life Points.3) Insect-Type/WIND/Leve 10/ATK 2300/DEF 2300. This card can attack equal as many times equal to the number of cards in your hand. As long as this card remains face-up on your side of the field, you cannot select any other monster on the field as an attack target, and they cannot attack. Link to comment Share on other sites More sharing options...
Abaddon Posted February 15, 2007 Author Report Share Posted February 15, 2007 Bump. We're allowed to bump aren't we? Link to comment Share on other sites More sharing options...
Frunk Posted February 16, 2007 Report Share Posted February 16, 2007 I do, I'm not sure, but I think short posts like that don't earn you anyway, so it's fine, YCM, if you could confirm... Link to comment Share on other sites More sharing options...
Austinspencerman Posted January 27, 2008 Report Share Posted January 27, 2008 what's bump? Link to comment Share on other sites More sharing options...
Azwolop Posted January 27, 2008 Report Share Posted January 27, 2008 bad images, bad cards, and your using the older version of the card maker im a huge final fantasy fan, and they're not good Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.