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The 12 Elelments: FIRE


TJP12409

  

7 members have voted

  1. 1. Howz the cards?

    • 0/10: never, EVER, come back to this forum
      0
    • 1/10: Horrible, just horrible....
      0
    • 2/10: NO.
      1
    • 3/10: Bad
      0
    • 4/10: Needs improvement
      0
    • 5/10: Meh.
      3
    • 6/10: Gettin' there
      0
    • 7/10: Okay
      1
    • 8/10: Good
      1
    • 9/10: Great
      1
    • 10/10: Awesome! Keep at it!
      0
    • 11/10: WTF EPIC
      0


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This is my first card set WITH images, so I hope you enjoy. BTW Elements the Game can be found here: http://www.elementsthegame.com
This is a sample of one of 12 elements (FIRE) to show the basic dynamics of the cards. I will eventually add the other 11 elements as well to this post, so it shall be active for a LONG time. You have to keep in mind that not all of the elements can be used in a single deck of about 40+ cards, let alone all of the cards in the Archetype. Here goes!

[spoiler='FIRE ELEMENT'][spoiler='Monsters'][img]http://img684.imageshack.us/img684/9288/320879.jpg[/img]
[img]http://img573.imageshack.us/img573/9288/320879.jpg[/img]
[img]http://img534.imageshack.us/img534/9288/320879.jpg[/img]
[img]http://img651.imageshack.us/img651/9288/320879.jpg[/img][/spoiler]
[spoiler='Spells and Traps'][img]http://img21.imageshack.us/img21/7956/320879u.jpg[/img]
[img]http://img21.imageshack.us/img21/584/320879x.jpg[/img]
[img]http://img684.imageshack.us/img684/6385/320879m.jpg[/img]
[img]http://img593.imageshack.us/img593/9288/320879.jpg[/img]
[img]http://img593.imageshack.us/img593/6385/320879m.jpg[/img]
[img]http://img574.imageshack.us/img574/1875/320879l.jpg[/img]
[img]http://img109.imageshack.us/img109/9288/320879.jpg[/img][/spoiler][/spoiler]

Complete:

[url="http://forum.yugiohcardmaker.net/topic/235708-the-12-elelments-earth/"]EARTH[/url]
FIRE (you are here)

Coming attractions:
TIME
or
AIR

Incomplete:

WATER
AETHER
GRAVITY
ENTROPY
LIFE
DEATH
LIGHT
DARKNESS

There... Just a little but of a whole ****ing lot done. would love feedback!
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[quote name='seattleite' timestamp='1292819336' post='4866646']
Img tags messed up.. can't see them

Click on the actual card image in the card maker, then when you see the code below copy & paste it here ;)
[/quote]

THANK YOU! :lol:

BTW, the 12 elements I afore mentioned are

Fire_____Earth___Time____Gravity____Life____Light
Water___Air_____Aether___Entropy___Death___Darkness

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ull Review Time: (note: will not review images because as you said it is based off another card game and I bet you can't find good images for it anyways)

Ash Eater - Fire Element: Ok I suppose. Mostly Balanced effect, only used during normal summoning, good. Might see some play.

Fire Spirit - Fire Element: Has an incredibly weak effect. Only once per turn, and will only have 1400 ATK after that. Raise it's ATK to, like 1700 and take out "once per turn". Your spell cards don't generate much anyways.

Lava Golem - Fire Element: Still really weak. Only 2000 ATK, conditional tribute summon, and about the same effect as above, except I don't know where you get "Earth" counters from...

Crimson Dragon - Fire Element : There are better cards that don't require the counter requirement. Speaking of which 5 counters with your current set would be incredibly difficult. You should make some more Fire counter generating cards.


Mark of Fire: Good, ties in your archetype together. This and Burning Pilar need an OCG fix bad but their effects are good:
[i]
All "Fire Element" monsters gain 200 ATK and DEF. Once per turn, place 1 "Fire" counter on this card. If this card is destroyed, add 1 "Mark" card from your deck to your hand, except "Mark of Fire".[/i]


Burning Pillar: Ok so it's your standard Fire Counter generator, I got that. OCG fix badly needed:

[i]During your Standby Phase, place 1 "Fire" counter on this card. If this card is activated while you control another "Burning Pillar", destroy it, and that card gains 1 additional "Fire" counter during your Standby Phase. If this card would be destroyed, reduce the number of "Fire" counters this card gains each of your Standby Phases by 1. If the number of "Fire" counters this card gains during each of your Standby Phases becomes 0, destroy this card. [/i]

Fire Bolt: makes good use of those counters. Shouldn't be a Counter Trap card though.

Rage of Fire: Same as above. Nice.

Rage Potion: Would rather use Axe of Despair. Throw in another effect ;)

Fire Shield: Ok, it's a continuous weakener. Make the DEF decrease a little higher or else it will take forever to destroy monsters.

Fahrenheit - Weapon [that is the correct spelling]: It's ok, nice name. Not very effective though considering how slowly they gain counters. Maybe make the damage x200? Also, last sentence is not needed.

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Thank you for your review! Ill make sure I fix the OCG errors. a few counter-points to your argument though...

-For Lava Golem: Earth is one of the other 12 elements, thus it will also have a mark and pillar card. I will make the other elements eventually and add them on to this post.

-For Rage Potion: the Idea is if you equip this to something with a low DEF, you kill it. this is well used against opponent monsters with low DEF in killing them quickly. Im playing the effects off the usually used strategies used by players in elementsthegame.com. I'll make it so its +1500/-1500 instead of +1000/-1000.

-For Fahrenheit, that last sentence is ABSOLUTELY necessary considering how elementsthegame.com works. In that you may only have one "weapon" card at a time active unless you use "flying weapon" (air card). I'll give it some extra power, but thats it.
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