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Prism Achetype


The Dark Knight

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[u][b]Monsters[/b][/u]

Prism Dummy
LIGHT|*1|Rock/Effect|0/0

When this card is destroyed as a result of battle, if it is in Attack Position, your opponent takes all Battle Damage you would have taken. If it is in Defense Position, increase your LP by an amount equal to the monster that destroyed this card's original ATK.
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Prism Bomb
LIGHT|*2|Rock/Effect|500/500

When this card is sent to the Graveyard, inflict damage to your opponent equal to half the difference between your LP. When this card's effect activates, you can discard 1 "Prism Bomb" from your hand to double the damage inflicted.
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Prism Grunt
LIGHT|*3|Rock/Effect|600/1300

When this card is destroyed as a result of battle, equip it to the monster that destroyed it. When that monster inflicts Battle Damage to your LP, your opponent takes all Battle Damage you would have taken.
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Prism Warrior
LIGHT|*4|Rock/Effect|0/0

Once per turn, if this card would be destroyed as a result of battle it is not. When this card is attacked by a monster with more ATK than the respective ATK or DEF, depending on which Position this card is in, of this card, increase this card's respective ATK or DEF, depending on which Position it is in when it is attacked, by the original ATK of the monster.
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Prism Magnet
LIGHT|*5|Rock/Effect|0/3000

While this card is face-up on the field, your opponent cannot skip their Battle Phase except by a card effect. When this card is face-up on the field during your opponent's Battle Phase, your opponent must declare at least 1 attack on this card.
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Prism Berserker
LIGHT|*6|Rock/Effect|3000/0

This card loses 200 ATK for every card on your opponent's side of the field. When this card is destroyed, inflict damage to your opponent's LP equal to the difference between this card's new ATK and its original ATK.
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Prism Catapult
LIGHT|*7|Rock/Effect|1400/3200

When this card is face-up on the field, you can tribute 1 "Prism" monster to inflict damage to your opponent's LP equal to its respective ATK or DEF, depending on which Postion it is in.
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Prism Herald
LIGHT|*8|Rock/Effect|3000/3000

This card can be Special Summoned by removing from play 5 "Prism" monsters in your Graveyard.

[b][u]Spells[/u][/b]

Prism Division
|Quickplay|

Tribute 1 "Prism" monster. Special Summon a number of "Prism Tokens" (LIGHT|*1|Rock|0/0) to the field equal to the amount of sacrifices needed to Normal Summon the monster + 1.
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Prism Punishment
|Continuous|

Whenever your opponent takes damage due to the effect of a Prism monster, inflict an additional 1000 damage.

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Prism Release
|Normal|

Remove from play 3 "Prism" monsters in your Graveyard. Draw 1 card and Special Summon 1 LV2 or lower "Prism" monster from your hand.
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Prism Barricade
|Continuous|

All face-up "Prism" monsters cannot declare an attack. All face-up monsters on your opponent's side of the field cannot declare an attack on a "Prism" monster. You can destroy this card by paying 500 LP. Your opponent can destroy this card by paying 2000 LP during their Main Phase.

[b][u]Traps[/u][/b]

Prism Surge
|Normal|

Tribute 1 "Prism" monster on the field. Destroy 1 card on the field.
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Prism Blockade
|Continuous|

All face-up "Prism" monsters cannot be destroyed by the effects of Spells or Traps. All face-up monsters on your opponent's side of the field cannot be destroyed by the effects of Spells or Traps. You can destroy this card by paying 500 LP. Your opponent can destroy this card by paying 2000 LP during their Main Phase.
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Forced Payment
|Normal|

Activate only during your opponent's Standby Phase. If your opponent can destroy a face-up Spell or Trap card by paying any amount of LP, they must before the End Phase of their turn.
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