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Star Trek Cards


Airius

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Copyrights on the bottom of the card reflected the real Yu-Gi-Oh! cards, I might change them to my own name, but like I said, this is just a time killer and I wanted to see how people would review them. Cheers!
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[quote name='Mrs Murray' timestamp='1292950125' post='4870882']
Nice cards.
Couldn't the Enterprise-J be a fusion? Isn't there an Enterprise-D?
The attack and defence of most of the cards are too high.
But I love the idea of putting Star Trek into Yugioh cards.

P.S. Welcome to YCM!
[/quote]


Oh, I'm far from done. I got a lot of pics and a lot more cards to make. I will make one for all canon Enterprises, and one more game created one.

Balancing issues: I usually create card ATK and DEF based off of what time period in the Star Trek universe they came from. Ranging from extremely low with ships in the 22nd Century to more powerful modern ship in the 24th Century and beyond. I do realize more diverse ships are from the modern era, so I may rebalance.
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  • 2 years later...

Nice but it seems alot are over powered yesturday i created 2 decks full 40 card decks one borg one starfleet. the way i blanced them is i started with a shuttle with 500 ATK and 500 DEF and moved up from there to runabout, fighter, delta flyer gladius etc... Nice work though, with abit more work you could get a full deck. I'm now moving to the booster decks i think i will post some images of booster deck cards.

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I notice a lot of your Spell Cards focus on increasing stats, and that most of your ships do not have effects. I would probably make them Effect Monsters.

 

While using established Archetypes is not a requirement here on the Pop Culture Cards Forum, I would highly recommend including one if only so you, and your opponent/s, know how your cards will interact with other cards. The obvious choice is to make the ships into Machine-Type monsters, which puts me in mind of Sho's Vehicleroids. You could also have the Saucer and Tactical Sections of the Galaxy-class ships be Union-Type monsters, if they're not all Tokens.

 

Enterprise-E and Prometheus might be just a little bit too powerful, stat-wise.

 

I had no idea Enterprise went as far as J. Is that from Star Trek Online?

 

I know from my Star Wars Legacy set that focusing on the ships is certainly one way to go. I still ended up making quite a few of the characters into cards as well. I intended on only covering the pilots, but a few of those are Jedi, and a few of those Jedi are agents or command personnel or Masters. So my set expanded at lightspeed. Whether you include ships' crews as well is up to you.

 

I would just like to ask that, after you are done with Enterprise-D, you not forget about Defiant.

 

An excellent start. Sheldon Cooper might well approve.

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