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Archfiend Hound


DARKPLANT RISING

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[center][img]http://img39.imageshack.us/img39/3081/115072w.jpg[/img]
When this card is summoned, you can pay 500 Life Points to select 1 "Archfiend" monster in your deck (except "Archfiend Hound" and add it to your hand. Once per turn, if you control more than 2 "Archfiend" monsters, you can select 1 Spell/Trap card on the field and destroy it.

"Image credit goes to Jazin Kay". One of the most overused phrases ever in RC.[/center]
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Simple, but a fairly good card. Effects aside, fairly decent Beatstick, being DARK helps out just because of there's a lot of support.

Effects included, it does a pretty good job and gives Archfiend's a Stratos - which is nice.
So yeah, basic searching is nice, helped by not having any over-the-top limitations. S/T destruction works a treat and is fairly balanced by the need for 2 Archfiends on the field.
Overall, it's a good card.

8/10
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