Hila Ⅰ Posted December 21, 2010 Report Share Posted December 21, 2010 [b][center][size="5"]Monsters[/size] Nurse Reficule The Fallen One x3 Princess of Tsurugi x 2 Mask of Darkness x2 Kuribon x3 Marshmallon x1 A Cat of Ill Omen x2 Burning Algae x3 [size="3"]Total: 16[/size] [size="5"]Spells[/size] Rain of Mercy x3 Upstart Goblin x3 Soul Taker x3 Swords of Revealing Light x1 Level Limit Are - B x1 [size="3"]Total 11[/size] [size="5"]Traps[/size] Bad Reaction to Simochi x3 Gift Card x3 Magic Jammer x2 Eye of Truth x2 Paths of Destiny x2 Dark Cure x3 [size="3"] Total: 15[/size][/center][/b] So what do you think ?? Link to comment Share on other sites More sharing options...
Buttercup Posted December 21, 2010 Report Share Posted December 21, 2010 Morphing Jar Sangan Reficule x3 [5] Chain Strike x2 Pot of Duality x3 Tremendous Fire x3 Upstart Goblin x3 [11] Gift Card x3 Accumulated Fortune x3 Legacy of Yata-Garasu x3 Jar of Greed x3 Secret Barrel x3 Ceasefire Magic Cylinder x2 Bad Reaction to Simochi x3 Paths of Destiny x3 [24] Link to comment Share on other sites More sharing options...
evilfusion Posted December 21, 2010 Report Share Posted December 21, 2010 Going to agree with Ser on card choices to some extent. Although he gave you a Chain Burn deck with Anti-Heal elements, which is interesting in its own right. Your current build is too slow and too dedicated to Anti-Heal than to burn. Anti-heal is just Burn in a different form, and there's no reason not to run REAL burn cards alongside the anti-heal. If your Anti-Heal strategy takes too long to produce, or is stopped, you're stuck with a lot of cards that will do little more than help your opponent. - Kuribon. It's too slow, even if anti-heal makes it a reusable Magic Cylinder. - Burning Algae. It's a useless monster even in anti-heal, its only use being the 1000 heal. Otherwise it serves no practical purpose. - Cat of Ill Omen. Too slow of a searcher. Draw cards would be superior options. - Marshmallon. It's a one-use card that stalls. - Eye of Truth. No, just no. - Dark Cure. Too reliant on your opponent, and must combo with an anti-heal effect. As for things to add, regular burn or a bunch of Ser's suggestions would be good. Chain Burn is a very fast burn deck. Link to comment Share on other sites More sharing options...
Hila Ⅰ Posted December 21, 2010 Author Report Share Posted December 21, 2010 Yup, tried a chain burn deck today... It does work but it's reliant on creating long enough chains to inflict decent damage. Also it mills the deck which is not favourable as many burn decks are based on stalling so... yeh Link to comment Share on other sites More sharing options...
evilfusion Posted December 21, 2010 Report Share Posted December 21, 2010 [quote name='Hila Equitatus Inflectus' timestamp='1292950189' post='4870886'] Yup, tried a chain burn deck today... It does work but it's reliant on creating long enough chains to inflict decent damage. Also it mills the deck which is not favourable as many burn decks are based on stalling so... yeh [/quote] Creating the chains are easy if you dont activate your effects the moment you can. And it doesn't MILL the deck, it draws through the deck, giving you more cards to use and make more combos and chains with, all while inflicting damage. If you use a Chain Burn deck, you don't use Stall cards. Chain Burn is speedy, Stall burn is slow. Different styles and shouldn't be mixed. Link to comment Share on other sites More sharing options...
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