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Evil City


HaouJudai

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This build has been giving me some really good results. If any of you run evil heroes/elemental this is a fun build.

Stratos
Prisma
Voltic
Woodsman
Ocean
Sparkman
Clayman
Malicious Edge x2
Sangan
Big Piece Golem
Pashul x2
King of the Swamp x3

Dark Calling x3
Miracle Fusion x2
Polymerization
Future Fusion
E Emer Call x3
Rota
Gold Sarc
Reborn

Fiendish Chain x2 (can't use skill drain)
Threatening Roar x3
Dark Bribe x2
Mirror Force
Call of the Haunted

Mix of Synchros/Fusions

I did have bottomless over the fiendish chains but they didn't work towards the goal of the deck as well. The idea is to reach back to the big city days and keep ocean and woodsman alive long enough to do what konami designed them to do. Replenish depleted hero hands. I've been having good results but I wonder if the backfield could be better.

I don't like divine wrath because my hands hurt enough already - chain stops an attack and an effect - it also puts their monster on the field which most would prefer them to be in the hand or yard. I don't use chain on obvious synchro material monsters - I will wait until the synchro appears and lock it down instead. Another option I've considered is forbidden chalice.

another backfield option for this deck is this:

Bottomless x2
Warning x2
Mirror
Solemn Judgment
COTH
D Prison x2

Also I'm not using obvious format staples like dark hole and monster reborn. If I were competing more seriously I'd put them in but this deck is being used for a different goal.

Are there any big city users out there who have insight on how to preserve/abuse the woodsman/ocean mechanic?
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