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[Cursed Reaction] Cursed Memoirs: New Revelations [43/???]


.Rai

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[center]Wow, finally 5 stars after ages. It's actually my first set for quite a while because I haven't been into card-making lately. Happy 2011! Sorry if no images load. Some of them might be progressively loading so if it's low res, it'll be high-res quickly.

[u]New Features[/u]
-Support for existing archetypes, "Frogs"; "Asura", "Blackwings"
-New Double-Attributed monsters
-New Archetypes
-New Flavour Text on certain cards

[spoiler=Info on New Archetypes]
[spoiler=Deep Dwellers]The Deep Dwellers are a WATER/DARK Double-Attributed archetype of Sea-Serpents. They concentrate on milling the opponent's hand to activate various effects.

EN008: Silent Deep Dweller
EN009: Nightmare Deep Dweller
EN017: Deathly Deep Dweller[/spoiler]
[spoiler=Asura]The Asura archetype is actually a continuation of the existing card, [url=http://yugioh.wikia.com/wiki/Asura_Priest]Asura Priest[/url]. They are LIGHT/FIRE Fairy-Type Spirit monsters, concentrating on attacking and gaining various battle advantages.

Existing Card: Asura Priest
EN014: Asura Arhat
EN015: Asura Bodhisattva
EN016: Asura Released[/spoiler]
[spoiler=Vivace]The Vivace archetype is a LIGHT Fairy-Type archetype that concentrates on returning cards to the hand in order to gain field advantage.

EN028: Maestoso
EN029: Vivace-Aria the Cantus[/spoiler]
[spoiler=Totems]The Totems are a WIND and predominantly Rock archetype that relies on a lockdown strategy via their range of defensive monsters.

EN039: Surprise Totem Squad
EN044: Virtue Totem[/spoiler][/spoiler]

[spoiler=Updates]
::2nd Jan 2011-Added 6 new cards; started updates
::9th Jan 2011-Added 3 new cards
::15th Jan 2011-Added 5 new cards; 5 stars reached
::16th Jan 2011-Added 2 new cards
::20th Jan 2011-Added a Normal Monster Card and updated Deathly Deep Dweller
::21th Jan 2011-Added 3 new cards
::21th Jan 2011-Second update of the day, added 4 new cards
::31th Jan 2011-Started and added Setlist
::3rd Feb 2011-Updated Setlist;Added 1 new card[/spoiler]

[spoiler=Setlist (WARNING: Long)]
[b]Bold[/b] means those cards are posted
??? means yet to be decided cards

Author's Notes: I've yet to put in card names as it takes a while.

[b]EN000 The Winter Nights
EN001 Raijin Fox
EN002 Flood Cabinet, Nami
EN003 Tinker Owl
EN004 Emerald Core Beast
EN005 Frog Beserker
EN006 Le Pégase
EN007 Gishki Merchant
EN008 Silent Deep Dweller
EN009 Nightmare Deep Dweller
EN010 Revulsion Fiend

EN011 Excessive Destruction
EN012 Vairon Crest
EN013 Tag Marksman
EN014 Asura Arhat
EN015 Asura Bodhisattva
EN016 Waning Borealis
EN017 Deathly Deep Dweller
EN018 Dusk de Pride
EN019 Mechaknight Parshath
EN020 Monolith Fighter

EN021 War Platform
EN022 Pelagic Crescent
EN023 Bountiful Empire
EN024 Bam!
EN025 Copperhead Serpent
EN026 Into the Unknown
EN027 Hyperion Eruption
EN028 Maestoso
EN029 Vivace - Aria the Cantus
EN030 Desert War-Tortoise

EN031 Tundra's Rampager
EN032 Reaching Pithole
EN033 Carnival Pandora
EN034 Frog Samurai
EN035 Samurai Synchron
EN036 Feng Shui Mage
EN037 Asura Released
EN038 Vivace - Allegro the Rapid[/b]
[b]EN039 Surprise Totem Squad
EN040 Dire Martial Raccoon[/b]

[b]EN041 Courage of the Knight[/b]
EN042 ???
EN043 ???
[b]EN044 Virtue Totem[/b]
EN045 ???
EN046 ???
EN047 ???
EN048 ???
EN049 ???
EN050 ???

EN051 ???
EN052 ???
EN053 ???
EN054 ???
EN055 ???
EN056 ???
EN057 ???
EN058 ???
EN059 ???
EN060 ???

EN061 ???
EN062 ???
EN063 ???
EN064 ???
EN065 ???
EN066 ???
EN067 ???
EN068 ???
EN069 ???
EN070 ???

EN071 ???
EN072 ???
EN073 ???
EN074 ???
EN075 ???
EN076 ???
EN077 ???
EN078 ???
EN079 ???
EN080 ???

EN081 ???
EN082 ???
EN083 ???
EN084 ???
EN085 ???
EN086 ???
EN087 ???
EN088 ???
EN089 ???
EN090 ???

EN091 ???
EN092 ???
EN093 ???
EN094 ???
EN095 ???
EN096 ???
EN097 ???
EN098 ???
EN099 ???[/spoiler]

[spoiler=EN000-EN010]

[spoiler=EN000 The Winter Nights][IMG]http://i51.tinypic.com/30jk76g.jpg[/IMG]

Cards must be Set before being Summoned or activated unless their controller pays 500 Life Points. Each time a Spell or Trap Card is activated, place 1 Snow Counter (max. 3) on this card. When there are 3 Snow Counters on this card, you can remove them to look at the top 3 cards of your Deck. Add 1 of them to your hand and remove the others from play. You cannot enter your next Battle Phase.[/spoiler]

[spoiler=EN001 Raijin Fox][IMG]http://i51.tinypic.com/15cgc9f.jpg[/IMG]

You can Special Summon this card by returning 1 Level 4 monster you control (except “Raijin Fox”) to your hand. When this card is Special Summoned in this way, you can Special Summon 1 “Spark Token” (Thunder-Type/LIGHT/Level 1/ATK 0/ DEF 0) on either side of the field. The Spark Token cannot be Tributed for a Tribute Summon or used for a Synchro Summon in the turn it was Special Summoned.[/spoiler]

[spoiler=EN002 Flood Cabinet, Nami (Excess) *Also with Effect Version][IMG]http://i56.tinypic.com/5wjerr.jpg[/IMG]

This card is also treated as WATER. The monsters used to Exceed Summon this card must be WATER or DARK. If your opponent declares an attack on a monster you control except this card, you can discard 1 card from your hand to change the target of the attack to this card. You can remove all Overlaid monsters on this card from play to destroy 2 Spell or Trap cards on the field.

[IMG]http://i54.tinypic.com/2ufq2dh.jpg[/IMG]

This card is also treated as WATER. You can Special Summon this card by tributing 1 DARK and 1 WATER monster you control. Their combined Level must be 6 or more. If your opponent declares an attack on a monster you control except this card, you can discard 1 card from your hand to change the target of the attack to this card. If this card was Special Summoned, you can remove all monsters used to Special Summon this monster to destroy 2 Spell or Trap Cards on the field.[/spoiler]

[spoiler=EN003 Tinker Owl][IMG]http://i53.tinypic.com/1zog6cg.jpg[/IMG]

If this card is in your Graveyard, you can remove from play this card and 1 DARK non-Tuner monster you control to Summon a DARK Synchro Monster from your Extra Deck whose Level equals to the total levels of the removed monsters. (This is treated as a Synchro Summon). The ATK of that Synchro monster is halved. You cannot Normal Summon during the turn you activate this effect.

Note: I know it's like Vayu.[/spoiler]

[spoiler=EN004 Emerald Core Beast][IMG]http://i54.tinypic.com/2eziatu.jpg[/IMG]

This card is also treated as FIRE. When this card is Tribute Summoned, it is placed in your Spell & Trap Card Zone; it is treated as a Continuous Spell Card. This card can attack while in the Spell & Trap Card Zone, applying this card’s ATK for Damage Calculation. While this card is in the Spell & Trap Card Zone, once per turn, if a Spell or Trap Card on the field would be destroyed, you can negate its destruction.[/spoiler]

[spoiler=EN005 Frog Berserker][IMG]http://i53.tinypic.com/2d1sjk0.jpg[/IMG]

This card’s ATK is equal to the amount of “Frog”, except "Frog the Jam", monsters in your Graveyard X 600. You can tribute this card to negate an attack and destroy the attacking monster.[/spoiler]

[spoiler=EN006 Le Pégase (Excess) *Also with Effect Version][IMG]http://i56.tinypic.com/25kk0af.jpg[/IMG]

This card is also treated as LIGHT. The monsters used to Exceed Summon this card must be LIGHT. Once per turn, you can show your opponent 2 cards from your hand to place 1 Phase Counter (max. 1) on this card. While there is a Phase Counter on this card, it cannot be targeted for an effect or an attack. During your End Phase, remove all Phase Counters from this card.

[IMG]http://i54.tinypic.com/348ge4p.jpg[/IMG]

This card is also treated as LIGHT. If you Tribute Summon this card, the Tributes must be LIGHT. Once per turn, you can show your opponent 2 cards from your hand to place 1 Phase Counter (max. 1) on this card. While there is a Phase Counter on this card, it cannot be targeted for an effect or an attack. During your End Phase, remove all Phase Counters from this card.

[/spoiler]

[spoiler=EN007 Gishki Merchant][IMG]http://i53.tinypic.com/2z9ktgg.jpg[/IMG]

You can remove from play 1 card from your hand to look at the top 5 cards of your Deck. If there is a Ritual Spell Card among them, you can add it to your hand or send it to the Graveyard. If you send it to the Graveyard, draw 1 card.[/spoiler]

[spoiler=EN008 Silent Deep Dweller][IMG]http://i51.tinypic.com/iz6qh5.jpg[/IMG]

This card is also treated as DARK. When this card is Normal Summoned, you can discard 1 card from your hand to increase this card’s ATK by 500. You can only attack with this monster during your next Battle Phase. You can send this card you control to the Graveyard to return a monster your opponent controls to your hand.[/spoiler]

[spoiler=EN009 Nightmare Deep Dweller][IMG]http://i54.tinypic.com/icssab.jpg[/IMG]

This card is also treated as DARK. Each time your opponent draws, you can select 1 card in their Graveyard and add it to their hand. Each time your opponent discards a card during their End Phase, you can change the Battle Position of 1 Monster Card on the field.[/spoiler]

[spoiler=EN010 Revulsion Fiend][IMG]http://i56.tinypic.com/2ylu1hi.jpg[/IMG]

When this card is removed from the field, you can Special Summon up to 2 “Revulsion Fiend”s from your hand or Deck.[/spoiler][/spoiler]
[spoiler=EN011-EN020]
[spoiler=EN011 Excessive Destruction (Excess Support)][IMG]http://i56.tinypic.com/4ieuya.jpg[/IMG]

Activate while you control an Excess Monster. Both players must destroy 1 monster they control. If there are any Overlaid monsters on the field, remove them from play and inflict damage to both players equal to their total Levels X 400.

Note: I think it's a little OPed. If you agree, pretend 400 is 300.[/spoiler]

[spoiler=EN012 Vairon Crest][IMG]http://i55.tinypic.com/2n9aooi.jpg[/IMG]

Equip only to a “Vairon” monster. The equipped monster gains 300 ATK and DEF. During your End Phase, if the only Spell Cards you control are Equip Cards, you can equip this card to another monster on the field to equip to. If this face-up card is sent to the Graveyard, you can add 1 “Vairon” Spell Card from your Deck to your hand.

Note: [url=http://yugioh.wikia.com/wiki/Vairon]If you don't know about Vairons, click on this link.[/url][/spoiler]

[spoiler=EN013 Tag Marksman][IMG]http://i56.tinypic.com/11mgprk.jpg[/IMG]

If this card is used for an Excess Summon, you can Special Summon a “Marksman Token” (Warrior-Type/FIRE/Level 3/ATK 750/DEF 700). The token cannot be Tributed for a Tribute Summon. While this card is Overlaid on an Excess Monster, the Excess Monster gains 500 ATK.[/spoiler]

[spoiler=EN014 Asura Arhat][IMG]http://i53.tinypic.com/b5qpaq.jpg[/IMG]

This card is also treated as LIGHT. This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This card can attack twice during the Battle Phase. While this card is in your Graveyard, one of your monsters can attack twice during each of your Battle Phases.[/spoiler]

[spoiler=EN015 Asura Bodhisattva][IMG]http://i51.tinypic.com/2rom71d.jpg[/IMG]

This card is also treated as FIRE. This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card destroys a monster by battle, you can pay 2000 Life Points to destroy all monsters in an adjacent Monster Zone to the destroyed monster.[/spoiler]

[spoiler=EN016 Waning Borealis][IMG]http://i55.tinypic.com/28vel9u.jpg[/IMG]

This card is also treated as LIGHT. Once per turn, you can Tribute a LIGHT or DARK monster. Then activate the appropriate effect:
LIGHT: Draw 1 card.
DARK: Your opponent skips his/her next Draw Phase.[/spoiler]

[spoiler=EN017 Deathly Deep Dweller][IMG]http://i53.tinypic.com/33b3c0n.jpg[/IMG]

This card is also treated as DARK. While you control this face-up card, your opponent’s hand size limit becomes 5. If your opponent discards a card from their hand during their End Phase, you can decrease the ATK of a monster on the field by 300.[/spoiler]

[spoiler=EN018 Dusk de Pride][IMG]http://i52.tinypic.com/90xdut.jpg[/IMG]

This card is also treated as DARK. When this card is Excess Summoned, place 3 Counters (max. 3) on this card. When this card attacks, remove 1 Counter from this card. This card gains the appropriate effects depending on how many Counters are on this card: 0: If there are any Overlaid monsters on this card, remove them from play. • 1: This card gains 100 ATK and DEF for each monster on the field. • 2: This card can attack twice during the Battle Phase. • 3: Your opponent takes 1000 damage each time he/she activates a Spell Card.[/spoiler]

[spoiler=EN019 Mechaknight Parshath][IMG]http://i54.tinypic.com/jaxdnq.jpg[/IMG]

For each LIGHT monster you control (excluding this card), this card gains 200 ATK and DEF. When this card is Summoned, you can select a monster you control, except this card. While you control this face-up card, it cannot be destroyed. When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, draw 1 card from your Deck. It cannot be activated until your next Battle Phase.[/spoiler]

[spoiler=EN020 Monolith Fighter][IMG]http://i52.tinypic.com/2cqmuzn.jpg[/IMG]

If you control a monster with 2 Attributes, you can Normal Summon this card without Tributing. While your opponent’s Life Points are higher than your Life Points, this card can attack twice during the Battle Phase.[/spoiler][/spoiler]
[spoiler=EN021-EN030]
[spoiler=EN021 War Platform][IMG]http://i56.tinypic.com/5cdnqg.jpg[/IMG]

During either player’s Battle Phase, you can Overlay this card on an Excess Monster you control. During your Main Phase, if this card is Overlaid on an Excess Monster you control, remove it from play. Then, draw 1 card and show it to your opponent.[/spoiler]

[spoiler=EN022 Pelagic Crescent][IMG]http://i53.tinypic.com/345d1yo.jpg[/IMG]

1 Tuner + 1 or more non-Tuner monsters
This card is also treated as WATER. Once per turn, you can place 1 Pelagic Counter (max. 1) on a monster your opponent controls. Double any damage inflicted to your opponent during battles involving this card and a monster with a Pelagic Counter on it. When this card is destroyed by a card effect, you can select up to 2 monsters your opponent controls and return them to his/her hand.

Note: Super-OPed jellyfish.[/spoiler]

[spoiler=EN023 Bountiful Empire][IMG]http://i55.tinypic.com/2rg2p7q.jpg[/IMG]

Send 1 Level 3 or higher LIGHT monster you control to the Graveyard to draw 2 cards.[/spoiler]

[spoiler=EN024 Bam!][IMG]http://i56.tinypic.com/ivl4r9.jpg[/IMG]

Select 1 monster you control. Decrease the ATK of 1 monster your opponent controls by the ATK of the selected monster.[/spoiler]

[spoiler=EN025 Copperhead Serpent][IMG]http://i56.tinypic.com/16hkrpv.jpg[/IMG]

1 Pyro-Type Monster + 1 Level 4 or higher FIRE Monster
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to your Deck (You do not use "Polymerization"). During each of your Standby Phases, inflict 400 damage to your opponent for each Standby Phase that has passed since this card was Special Summoned. The damage inflicted by this card’s effect cannot exceed 1200. When this card is destroyed, you can remove from play 2 cards in your Graveyard to draw 1 card.[/spoiler]

[spoiler=EN026 Into the Unknown][IMG]http://i52.tinypic.com/2ezsei0.jpg[/IMG]

Both players select up to 2 cards on the field. If a player draws a card of the same name as any of the selected cards, that player can draw 1 more card.

Note: Picture is originally by DA Artist, [url=http://kerembeyit.deviantart.com/]kerembeyit[/url]. The original image can be found [url=http://kerembeyit.deviantart.com/art/Into-the-Unknown-106877859?q=boost%3Apopular%20digital%20art%20landscapes&qo=3]here[/url][/spoiler]

[spoiler=EN027 Hyperion Eruption][IMG]http://i56.tinypic.com/20s9agi.jpg[/IMG]

Activate while you only control a Level 7 or higher Dragon-Type monster. Destroy up to 3 cards on the field. Then, both players draw 1 card. You cannot enter your Battle Phase this turn.[/spoiler]

[spoiler=EN028 Maestoso][IMG]http://i54.tinypic.com/15f0p6t.jpg[/IMG]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 “Vivace” monsters you control. When this card is successfully Special Summoned, select up to 3 cards on the field. Return those cards to their owner’s hand. If an opponent’s card would be sent to the Graveyard, you can return it to their hand instead.[/spoiler]

[spoiler=EN029 Vivace-Aria the Cantus][IMG]http://i54.tinypic.com/29ff9g8.jpg[/IMG]

If a card is returned to your opponent’s hand, you can Special Summon this card from your hand. You can discard 2 cards from your hand to select 1 monster on the field. When this card is destroyed, return it to your opponent’s hand and inflict 1000 damage to your opponent.[/spoiler]

[spoiler=EN030 Desert War-Tortoise][IMG]http://i55.tinypic.com/fxxbes.jpg[/IMG]

[i]These giant beasts are found within the deserts that the Gravekeepers reside within. They are often used by various kingdoms during due to the speed and power of them. In the wild, they graze and are usually peaceful unless attacked.[/i][/spoiler][/spoiler]
[spoiler=EN031-EN040]
[spoiler=EN031 Tundra's Rampager][IMG]http://i55.tinypic.com/ta2491.jpg[/IMG]

This card is also treated as LIGHT. During the end of your opponent’s Battle Phase, if this card is face-up on the field, you can select 1 monster on the field. If its ATK is lower than this card’s ATK, destroy it. If its ATK is higher than this card’s ATK, decrease its ATK by half this card’s original ATK.[/spoiler]

[spoiler=EN032 Reaching Pithole][IMG]http://i52.tinypic.com/35cliqu.jpg[/IMG]

During your opponent’s Main Phase 1, if your opponent activates the effect of an Effect Monster Card they control and this card is in your hand, you can activate this card from your hand. Negate the activation of the effect and remove the monster from play until your opponent’s next Standby Phase, then add it to its owner’s hand.[/spoiler]

[spoiler=EN033 Carnival Pandora][IMG]http://i52.tinypic.com/1emnvc.jpg[/IMG]

Once per turn, you can discard 1 card from your hand to roll a die, with numbers from 1 to 6. If the result was 6, destroy all monsters your opponent controls, then take 1000 damage.

[i]“For someone whose job is running carnivals, he’s pretty emo.” ~ Dream Clown[/i][/spoiler]

[spoiler=EN034 Frog Samurai][IMG]http://i54.tinypic.com/24vtdo8.jpg[/IMG]

You can Special Summon 1 “Frog”, except “Frog the Jam”, monster from your Graveyard during the End Phase of a turn in which this card was Normal Summoned. By discarding 1 card from your hand, you can destroy this card and one other card on the field. Either effects of “Frog Samurai” can only be used twice per Duel.[/spoiler]

[spoiler=EN35 Samurai Synchron][IMG]http://i55.tinypic.com/wiswex.jpg[/IMG]

If your opponent selects this card as an attack target, you can remove from play this card and monsters from your side of the field or from your hand to Special Summon 1 Synchro monster from your Extra Deck with a Level equal to the total Levels of the removed monsters. (This is treated as a Synchro Summon) The Synchro Monster’s effect is negated until your next End Phase.[/spoiler]

[spoiler=EN036 Feng Shui Mage][IMG]http://i53.tinypic.com/xm78e9.jpg[/IMG]

When this card is Normal or Special Summoned, place 3 Spell Counters on it (max. 3). If a monster would be destroyed as a result of battle, you can remove 2 Spell Counters from this card to negate the attack. After 2 Standby Phases, destroy 1 monster that was involved in that battle. While you control at least 2 other Spellcaster-Type monsters, you can destroy 1 monster that was involved in that battle after 1 Standby Phase instead.[/spoiler]

[spoiler=EN037 Asura Released][IMG]http://i53.tinypic.com/fm5glf.jpg[/IMG]

If you Tribute Summon this card, you must use an “Asura” monster as one of the Tributes. All Battle Damage inflicted to your opponent from battles involving this card is doubled. If this card destroys a monster during the Battle Phase, you can remove from play 1 “Asura” monster in your Graveyard to halve the ATK of 1 monster on the field. Remove this card from play during your opponent’s next End Phase.[/spoiler]

[spoiler=EN038 Vivace-Allegro the Rapid][IMG]http://i53.tinypic.com/2dmcz77.jpg[/IMG]

You can Special Summon this card during the End Phase of a turn in which 2 or more cards were returned to their owner’s hand. During the Damage Step only, increase this card’s ATK by 900. When this card is destroyed by a card effect and sent to the Graveyard, you can remove it from play instead to return a Spell or Trap Card your opponent controls to their hand.[/spoiler]

[spoiler=EN039 Surprise Totem Squad][IMG]http://i52.tinypic.com/2uzt4zb.jpg[/IMG]

While you control another Defense Position “Totem” monster, you can Special Summon this card from your hand in face-up Attack Position. When this monster is Special Summoned in this way, you can destroy 1 card on the field.

[i]“SUURRRRRPRIIIISE!!!!” ~ Surprise Totem Squad[/i][/spoiler]

[spoiler=EN040 Dire Martial Raccoon][IMG]http://i53.tinypic.com/2jfhd01.jpg[/IMG]

You can Special Summon this card from your hand by returning 1 Effect Monster you control to your hand. If this card was Special Summoned in this way, this card’s effect is negated. Once per turn, if your opponent controls more monsters than you, you can destroy 1 Spell or Trap Card on the field.[/spoiler][/spoiler]
[spoiler=EN041-EN050]
[spoiler=EN041 Courage of the Knight][IMG]http://i53.tinypic.com/117gprt.jpg[/IMG]

Once per turn, while your opponent controls more cards than you, you can discard 1 card from your hand. Both players select 1 card they control then destroy them. When this card is destroyed, you can select 1 Level 3 or lower non-Tuner monster in your Graveyard and place it on the top of your Deck. The next card you draw cannot be activated until your opponent’s next End Phase.[/spoiler]

[spoiler=EN044 Virtue Totem][IMG]http://i54.tinypic.com/2ugkvmd.jpg[/IMG]

When this card is Normal Summoned, change its Battle Position to face-up Defense Position. Each time this card changes Battle Position from face-up Defense Position to face-up Attack Position, discard 1 random card from your opponent’s hand.[/spoiler][/spoiler]
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Emerald Core Beast OCG fix:

This card is also treated as FIRE monster. When this card is Tribute Summoned, it is placed in your Spell & Trap Card Zones. This card can attack while in the Spell & Trap Card Zone. While this card is in the Spell & Trap Card Zone, once per turn, if a Spell or Trap Card on the field would be destroyed by a card effect, it is not.

Something along those lines


None of them support eachother so... they're not really a set, just a collection of singles. Nontheless they are all quite balanced.
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I'll start by been the stupid person and asking what an Exceed Summon is

now onto the cards

The Winter Nights, good at slowing the game down without crippling you too much, I think it's a bit underpowered with its drawbacks though 3/5

Raijin Fox, get two in your hand and cycle spam them to fill up your field with cheap defense that can be tributed / Synchro next turn could be useful 4/5

Flood Cabinet, Nami a nice wall that can act as a magnet 3/5

Tinker Owl, simple way to get out a good effect based synchro or even just getting something on the field for another synchro summon 3/5

Emerald Core Beast, does this still count as a monster and so be immune to spell/trap removal and can it still be attacked as normal? interesting one 4/5

Frog Beserker, card does not match spoiler/lore :/ ?/5

Le Pégase, simple but nice 4/5

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Haven't seen you for a bit. For info on Exceed Summoning, just look at the 'CC EXCESS Community Brawl' in Realistic Cards. Should be at the top since it's a sticky. [url=http://forum.yugiohcardmaker.net/topic/232776-cc-excess-community-brawl/]Link.[/url]

[quote name='Black Mazinkaiser' timestamp='1293372941' post='4884223']
I'll start by been the stupid person and asking what an Exceed Summon is

now onto the cards

The Winter Nights, good at slowing the game down without crippling you too much, I think it's a bit underpowered with its drawbacks though 3/5

[b]Thanks, quite a lot of people have said that.[/b]

Raijin Fox, get two in your hand and cycle spam them to fill up your field with cheap defense that can be tributed / Synchro next turn could be useful 4/5

[b]Oops. Despite that being quite a good effect, it does cause a (near) Infinite Loop. Can be abused so I'll have to change the effect a little.[/b]

Flood Cabinet, Nami a nice wall that can act as a magnet 3/5

[b]Thanks.[/b]

Tinker Owl, simple way to get out a good effect based synchro or even just getting something on the field for another synchro summon 3/5

[b]Thanks.[/b]

Emerald Core Beast, does this still count as a monster and so be immune to spell/trap removal and can it still be attacked as normal? interesting one 4/5

[b]Yeah, I'll change the card. It'll be treated as a Continuous Spell Card but it can still attack.[/b]

Frog Beserker, card does not match spoiler/lore :/ ?/5

[b]It does.[/b]

Le Pégase, simple but nice 4/5

[b]Thanks.[/b]

[/quote]
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[center][b]The Winter's Night[/b]
I like i... Wait a minute. Ok, this can be an incredible pain when combine with Dark Simorgh. Yeah, a huge one that drains LP.
Though everything else looks ok.
A 8.1/10

[b]Raijin Fox[/b]
I like it, it's ballanced and has an nice effective effect.
Not much more to say about it.
A 9.6/10

[b]Nami[/b]
I love its art, where did you got it from?
Its effect is also ballanced and effective. And is imo one of the better Excess Monsters I've seen.
9.8/10

[b]Tinker Owl[/b]
Yeah, its a lot more OP then the other cards. It is praticly a Must for every BW Deck. And DAD and other Dark Decks Perhaps even Zombies. I don't like it.
A 7/10

[b]Emerald Core Beast[/b]
Pic is great.
Interesting effect, its basicly a reverse Trap Monster that supports CB's. I like it.
A 9/10

[b]Frog Berserker[/b]
Imo way to OP, combined with Swap Frog it becomes deadly. Lower the boost to a slightly less OP 400/450 per frog.
A 7.7/10

[b]Le Pégase[/b]
Looks more like a Machine imo, but whatever.
It's effect is simple, but effective.
A 9.8/10

[b]Silent[/b]
It's pic is great.
But its effect is, well imo UP. I don't see the potential.
A 7.6/10

[b]Nightmare[/b]
Now this one is imo OP. Though I'm shure it will be ballanced when you don't recieve cards from your opponent's Draw Phase. Otherwise it's fine.
A 7.8/10
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yeah, don't come here all that often any more mainly stay around the pop culture section doing random mech sets.... anyhow more pressing matters

Frog Beserker, the power up might be a little high for Frog's and its other effect stops you from losing LP if its going to die by battle + takes out the other monster so maybe a little too strong 3/5

Silent Deep Dweller, seems a little UP'ed at first but then it does give you one of your opponents monsters which is handy at times, be intresting to how this adds to the archetype, pic is great 4/5

Nightmare Deep Dweller, pretty fun effect, I like it 4/5
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[center]Ok lets rate the new ones.

[b]Vairon Crest[/b]
I like the pic, but it doesn't really look like something the Vairon's would use.
However the effect is very abusable for the Vairons and boosts things up a bit.

A 8/10

[b]Marksmen[/b]
Its pic is ok.
I don't like its effect imo it's way to OP. I mean a boost and a Token that can easily be Used for Synchro's or other Excess monsters?

A 6.5/10

[b]Arhat[/b]
I like it. It really fits the general idea of Spirits and can be very abusable with the higher Lvls of Spirits.

A 9/10

[b]Bodhisattva[/b]
I like it a lot. But the pic doesn't look very Spirit like imo.
Anyways the effect is imo slightl UP. Perhaps lower the cost to 1500 instead.

A 7.7/10

[b]Waning Borealis[/b]
I like it a lot. I really don't have anything bad to say about it, except maybe 1 extra Level wouldn't hurt it.

A 9.8/10

[b]Deathly[/b]
It looks very nice., but why are its stats so high. That makes it somewhat OP.

A 8/10

[b]Dusk de Pride[/b]
Mhh, This really is a difficould one.
It's almost OP, but also almost Ballanced.
Beside that it's quite ok.

A 7.5/10

[b]MechaKnight[/b]
Meh, I don't feel much for this card. Though I presume it's ok. Nothing really Special.

A 7/10

[b]Monolith[/b]
I like it. Very abusable in double Atribute Decks, but they're rare so it's ballanced enough,

A 8/10

[b]War Platform[/b]
Simple but yet original and not forgetting effective.
I like it.

A 8.8/10
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