XxX_Kuriboh_XxX Posted December 24, 2010 Report Share Posted December 24, 2010 Here we go: [img]http://img833.imageshack.us/img833/5848/116183c.jpg[/img] [color="#FF0000"][/color] Counter Recycle Unit Every time a counter is placed on a monster on your side of the field, place one Recycle Counter on this card. When this card is destroyed, place one of its Recycle Counters on each of your monsters that can have a counter on it. When this card is in the graveyard, Recycle Counters count as the kind of counter that that monster can have. [img]http://img825.imageshack.us/img825/1756/116183.jpg[/img] Counter Release Unit When this card is normal summoned, draw 2 cards. Any cards with "Counter" in their name cannot be activated or summoned during the turn you draw them.While this card is in the graveyard, counters cannot be placed on any monsters. When this card is removed from play, put 1 Collection Counter on every monster that can have one. [img]http://img198.imageshack.us/img198/1756/116183.jpg[/img] Every time you summon a "Counter" monster, place one Collection Counter on this card. If this card is replaced by another field spell, draw a card for every Collection Counter on this card. Link to comment Share on other sites More sharing options...
XxX_Kuriboh_XxX Posted December 25, 2010 Author Report Share Posted December 25, 2010 [color="#FF0000"][/color] COME ON! TELL ME IF THEY'RE COOL! Link to comment Share on other sites More sharing options...
poinl Posted December 25, 2010 Report Share Posted December 25, 2010 A few Ocg erors but not that bad. The first one just kinda doubles the counters that were on certain monsters the turn it was destroyed which is cool but not effective. Over all their good cards but not very effective cards. I give it a 7/10 Look at my sig to see what that means. Link to comment Share on other sites More sharing options...
XxX_Kuriboh_XxX Posted December 25, 2010 Author Report Share Posted December 25, 2010 [quote name='poinl' timestamp='1293239622' post='4881566'] A few Ocg erors but not that bad. The first one just kinda doubles the counters that were on certain monsters the turn it was destroyed which is cool but not effective. Over all their good cards but not very effective cards. I give it a 7/10 Look at my sig to see what that means. [/quote] Thanks, I'm glad they're good. I'm going to make some other one ones that are more useful! Link to comment Share on other sites More sharing options...
poinl Posted December 25, 2010 Report Share Posted December 25, 2010 If they still relate to these post them in this post and i will rate them Link to comment Share on other sites More sharing options...
XxX_Kuriboh_XxX Posted May 18, 2011 Author Report Share Posted May 18, 2011 Alright, here's the next one of the counter cards. It's a Trap. [img]http://img221.imageshack.us/img221/1756/116183.jpg[/img] Counter Distribution Center When this card is activated, place one Collection Counter on this card. Every time you normal summon a "Counter" monster, place one Collection Counter on this card. When this card is destroyed by a monster effect, draw a card for each Collection Counter on this card. When this card is destroyed by the effect of a spell card, destroy monsters on your opponent's side of the field equal to the number of Collection Counters on this card. When this card is destroyed by the effect of a trap card, put all of its Collection Counters on another card that can have them. Please comment! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 19, 2011 Report Share Posted May 19, 2011 drawing a power for each counter on the Counter Distribution Center's effect is broken if that's the case you need to have a max limit to the counters the card can hold 7/10 Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.