Sweetie Belle Posted December 25, 2010 Report Share Posted December 25, 2010 These are my Escaped Project monsters. You may have seen them in the Contests. Those are, and forever shall be, mine. They are in no particular order. Fusion monsters and Synchro monsters here, however, are unique in the fact that they use a monster your opponent controls. [spoiler=Escaped Project: Artificial Beast][img]http://img651.imageshack.us/img651/9282/176933qk.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 monster equipped with an "Escaped Project" Union monster you control. During each of your Standby Phases, reveal 1 Union monster in your hand or destroy this card. During each of your End Phases, this card gains ATK equal to the number of Union monsters you control x200. [/spoiler][spoiler=Escaped Project: Dark Growth][img]http://img692.imageshack.us/img692/8412/176933.jpg[/img] 1 Tuner + 1 non-Tuner monster your opponent controls Once per turn, during each of your Standby Phases, Special Summon 1 "Growth Token" to your opponent's side of the field (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000). "Growth Tokens" cannot be selected as an attack target or be Tributed. Each time a "Growth Token(s)" is destroyed, this card gains 1000 ATK. If the ATK of this card is 5000 or more, destroy this card. [/spoiler][spoiler=Escaped Project: Distorted Visions][img]http://img593.imageshack.us/img593/7391/176933m.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 monster you control and sending 1 Spell Card from you opponent's hand to the Graveyard. While this card is face-up on the field, during each of your Standby Phases, declare 1 card type (Monster, Spell, or Trap). Your opponent must reveal a card of that type in his/her hand. If he/she cannot, inflict 500 damage to your opponent. [/spoiler][spoiler=Escaped Project: Empowering Arms][img]http://img821.imageshack.us/img821/704/176933x.jpg[/img] Once per turn, you can equip this card to a face-up monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When the equipped monster declares an attack, it gains 500 ATK during damage calculation only. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.) [/spoiler][spoiler=Escaped Project: Grotesque Combination][img]http://img203.imageshack.us/img203/9333/176933z.jpg[/img] 2 monsters you control + 1 monster your opponent controls During each of your End Phases, reveal 1 "Escaped Project" monster in your hand or destroy this card. During each of your Standby Phases, flip a coin and call it. If you call it right, this card loses 500 ATK. If you call it wrong, this card gains 500 ATK. If the ATK of this card is 4500 or more, destroy all cards on the field. [/spoiler][spoiler=Escaped Project: Mental Connection][img]http://img25.imageshack.us/img25/8412/176933.jpg[/img] You can pay 1000 Life Points to Special Summon this card from your hand. If you do, remove this card from play when it is removed from the field. Once per turn, you can equip this card to a face-up "Escaped Project" monster you control, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, gain Life Points equal to the Level of the equipped monster x100. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by a card effect, destroy this card instead.) [/spoiler][spoiler=Escaped Project: Blind Rage][img]http://img705.imageshack.us/img705/977/176933y.jpg[/img] This card cannot be Special Summoned. Once per turn, during your Standby Phase, flip a coin and call it. If you call it wrong, destroy 1 card your opponent controls. If you call it right, destroy 1 card you control. This card gains 200 ATK each time a monster your opponent controls is destroyed by this card's effect. If the ATK of this card is 4000 or more, destroy this card. [/spoiler][spoiler=Escaped Project: Bursting Chain][img]http://img705.imageshack.us/img705/7391/176933m.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 monster you control. The original ATK of this card is 2400. This card cannot declare an attack. Once per turn, you can destroy 1 monster your opponent controls, and inflict damage to your opponent equal to the Level of the destroyed monster x 100. If your opponent controls no monsters, you can inflict 2400 damage to your opponent. You cannot activate this effect during the turn this card was Summoned. [/spoiler][spoiler=Escaped Project: Death Angel][img]http://img25.imageshack.us/img25/4219/176933q.jpg[/img] 1 monster you control + 1 monster in your opponent's Graveyard The ATK of this card is equal to the number of monsters in your Graveyard x 200. Once per turn, you can Tribute 1 monster you control to send 1 card your opponent controls to the Graveyard. When this card is destroyed, both players discard their entire hand, then draw 2 cards. [/spoiler][spoiler=Escaped Project: Devour Worm][img]http://img200.imageshack.us/img200/8412/176933.jpg[/img] You can Special Summon this card in face-down Defense Position from your hand or Graveyard by removing from play monsters in your hand whose total Levels equal 7. When this card is flipped face-up, both players send all monsters in their hand to the Graveyard. Until your opponent's third End Phase after this card is flipped face-up, check all cards your opponent draws, and send all monsters with 1500 or less ATK to the Graveyard. [/spoiler][spoiler=Escaped Project: Electric Core][img]http://img820.imageshack.us/img820/2496/176933h.jpg[/img] You can Special Summon this card by removing from play 2 Thunder-Type monsters you control. You cannot Normal Summon or Set during the turn this card is Special Summoned. Each time a monster is Summoned, place 1 Volt Counter on this card. When this card inflicts Battle Damage to your opponent, you can remove 3 Volt Counters from this card to place 1 Electrocution Counter on this card. If there are 3 Electrocution Counters on this card, you win the duel. [/spoiler][spoiler=Escaped Project: Faceless Laser][img]http://img820.imageshack.us/img820/4110/176933u.jpg[/img] You can Special Summon this card from your Deck by Tributing 2 Dragon-Type monsters you control. Once per turn, you can Tribute 1 monster you control to destroy 1 card on the field. If it was a monster, inflict damage to that card's owner equal to the Level of the destroyed monster x 200. If it was a Spell or Trap Card, inflict 500 damage to that card's owner. This card cannot be Tributed for a Tribute Summon. [/spoiler][spoiler=Escaped Project: Indestructible Mass][img]http://img37.imageshack.us/img37/5605/176933e.jpg[/img] This card cannot be destroyed by battle. Once per turn, you can discard 2 cards to negate the activation of a Spell or Trap, and destroy it. When this card is destroyed and sent to the Graveyard, both players discard 1 card. [/spoiler][spoiler=Escaped Project: Reserve Eater][img]http://img651.imageshack.us/img651/5315/176933v.jpg[/img] Each time this card declares an attack, send the top card of your opponent's Deck to the Graveyard. Once per turn, you can Tribute 1 Level 4 or lower monster to send cards from the top of your opponent's Deck to the Graveyard equal to the Level of the Tributed monster. When this card is destroyed and sent to the Graveyard, remove from play the top 2 cards of your opponent's Deck. [/spoiler][spoiler=Escaped Project: Spacial Shift][img]http://img64.imageshack.us/img64/6518/176933p.jpg[/img] This card cannot be Special Summoned. This card cannot be destroyed by battle. Once per turn, you can Tribute 1 other monster you control to switch Decks with your opponent, until your next Standby Phase. This card gains ATK equal to the number of cards you drew from your opponent's Deck x 1000, until your next End Phase. [/spoiler][spoiler=Escaped Project: Special Attachment][img]http://img822.imageshack.us/img822/2519/176933kx.jpg[/img] You can Special Summon this card from your hand by paying 500 Life Points while you control a face-up "Escaped Project" Fusion monster. If you do, remove this card from play when it is removed from the field. Once per turn, you can equip this card to a face-up "Escaped Project" Fusion you control, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, you can inflict damage to your opponent equal to half the ATK of the equipped monster. The equipped monster cannot declare an attack during the turn you activate this effect. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [/spoiler] Enjoy! Link to comment Share on other sites More sharing options...
Sweetie Belle Posted December 25, 2010 Author Report Share Posted December 25, 2010 Test bump... FROM MY NEW IPOD!!!! Link to comment Share on other sites More sharing options...
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