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The Undead Legion


~ Dākunaitomon ~

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[spoiler=Level 4 and Lower Monsters][spoiler=Undead Soldier][img]http://img821.imageshack.us/img821/6960/211482bv.jpg[/img][/spoiler]
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[spoiler=Level 5 and Higher Monsters][spoiler=Undead Knight][img]http://img11.imageshack.us/img11/8400/211482v.jpg[/img]
Once per turn you can Discard 1 card to Select 1 Zombie-type monster in your graveyard and equip it to this card. Either have this card gain Half the equipped monster's ATK or The effect that when this card is to be destroyed by battle you can destroy the equipped card instead. While this card is in the graveyard all Zombie-Type monsters you control gain 100 ATK.[/spoiler][/spoiler]

[spoiler=The Tainted Soul][spoiler=Tainted Soul LV3][img]http://img600.imageshack.us/img600/4229/211482o.jpg[/img][/spoiler]
[spoiler=Tainted Soul LV5][img]http://img573.imageshack.us/img573/5633/211482d.jpg[/img]
During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Tainted Soul LV7" from your hand or Deck. Once per turn By Paying 800 Life Points Select 1 monster your opponent controls, That monster cannot Attack.[/spoiler]
[spoiler=Tainted Soul LV7][img]http://img337.imageshack.us/img337/7374/211482hb.jpg[/img]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Tainted Soul LV5". When this card is Summoned It cannot Attack until Your next Standby Phase. If this card is Targeted by a Spell or Trap Card Effect Send 1 Zombie-type monster you control from the field to the graveyard to Negate that card and Destroy it. You can Discard 2 Cards to Select 1 Monster Card Zone and 1 Spell/Trap Zone on the field the Selected Zones cannot be used while this card is in the graveyard.[/spoiler]
[spoiler=Tainted Soul LV10][img]http://img574.imageshack.us/img574/3368/211482.jpg[/img]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing "Tainted Soul LV7." If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card Attacks it gains 200 ATK for every Card on the field during Damage Calculation only.[/spoiler][/spoiler]
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