Monkeymadman Posted December 26, 2010 Report Share Posted December 26, 2010 Overpowered? Maybe. Broken? Perhaps. [img]http://img831.imageshack.us/img831/103/96551r.jpg[/img] Lore:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play from your Graveyard 1 LIGHT, DARK ,FIRE, WATER, WIND and EARTH monster. This cards attribute is treated as LIGHT, DARK ,FIRE, WATER, WIND and EARTH while face-up on your field. Once per turn, you can select 1 monster card on your side of the field to activate 1 of the following effects, based on the cards attribute LIGHT: This card cannot be destroyed, until End Phase DARK: This card gains 300 ATK and DEF, until End Phase FIRE: During your opponents Standby Phase, they lose 300 Life Points(you can only activate this effect if this effect is not already activated) WATER: Special Summon 1 monster from your Graveyard WIND: Destroy 1 card your opponent controls EARTH: Negate the effect of 1 face-up card, besides this card, until End Phase. When this card is destroyed, you can Special Summon 1 or more monster(s) from your removed from play zone(only 1 for each attribute). Image credit to LordNetsua on DeviantArt NOTE: This card may seem kind of random, but it's part of my set of monsters that revolve around being treated as more than 1 attribute, and activating effects by discarding, tributing, drawing, removing from play etc. cards of a certain element [img]http://img21.imageshack.us/img21/7016/96551h.jpg[/img] Lore: Once per turn, send this card to the Graveyard. When this card is sent to the Graveyard by its own effect, Special Summon it during your next Standby Phase. When this card is sent to the Graveyard, all monsters you control are also treated as LIGHT monsters. The second time this card is sent to the Graveyard, all monsters you control are also treated as DARK monsters.The third time this card is sent to the Graveyard, all monsters you control are also treated as FIRE monsters.The fourth time this card is sent to the Graveyard, all monsters you control are also treated as WATER monsters.The fifth time this card is sent to the Graveyard, all monsters you control are also treated as WIND monsters.The sixth time this card is sent to the Graveyard, all monsters you control are also treated as EARTH monsters, then remove this card from play. The tenth time this card is sent to the Graveyard in one Duel, you win the Duel. Link to comment Share on other sites More sharing options...
Smesh Posted December 26, 2010 Report Share Posted December 26, 2010 Try unplayable. What are the chances you have monsters of all those Attributes in your Grave? And then you have to Tribute to get an effect? It's full of negatives and outweighs the positives. Link to comment Share on other sites More sharing options...
Monkeymadman Posted December 26, 2010 Author Report Share Posted December 26, 2010 [quote name='Smesh' timestamp='1293402966' post='4885106'] Try unplayable. What are the chances you have monsters of all those Attributes in your Grave? And then you have to Tribute to get an effect? It's full of negatives and outweighs the positives. [/quote] Because if you play the other cards in the set they are treated as many attributes when on your field or in your Graveyard. Link to comment Share on other sites More sharing options...
Smesh Posted December 26, 2010 Report Share Posted December 26, 2010 Even so, you have to -1 each turn to get an effect. And it's just a beatstick without it's effects. Link to comment Share on other sites More sharing options...
Monkeymadman Posted December 26, 2010 Author Report Share Posted December 26, 2010 How bout now?Now you just have to control the monster Link to comment Share on other sites More sharing options...
HiiroSanodel Posted December 27, 2010 Report Share Posted December 27, 2010 I would actually run this in Six Samurai, though like the other guy said, it would be hard getting every element into grave... maybe something like making a fusion, or something like that would help Link to comment Share on other sites More sharing options...
Gawd of Spell Posted December 27, 2010 Report Share Posted December 27, 2010 [b][color="#0000FF"]*content removed for vulgarity and flaming* [i]"No offense" does not cut it and will get you severely penalized. Enjoy your post lock.[/i] ~JoshIcy[/color][/b] Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted December 27, 2010 Report Share Posted December 27, 2010 Its not overpowered because its hard to summon, if not for the last effect it would be terribly underpowered. Balance is still underpowered, might as well just use exodia and be done with it. The OCG isn't great, but your written expression is decent. The picture would be good but you can see the deviantart print on it name is good effect is decent enough, but very random choices corresponding to each attribute. Not very creative, but has some originality.. Not very playable. hmm.. 5/10 It's not too bad. Link to comment Share on other sites More sharing options...
Monkeymadman Posted December 27, 2010 Author Report Share Posted December 27, 2010 Added support card. It provides the effect of adding attribute(s), which is key in this set. Link to comment Share on other sites More sharing options...
cp14harpie Posted December 27, 2010 Report Share Posted December 27, 2010 Good for the fortune ladies and six samurai. very nice card but maybe you should have cropped that picture.. Link to comment Share on other sites More sharing options...
All Around Member Posted December 27, 2010 Report Share Posted December 27, 2010 Good for Fortune ladies,and all attribute decks,only downhill is too little words on the card.If I could print this card I could not see anything. Anyway Good card.Picture of King of attributes is awesome. 7.8/10 Link to comment Share on other sites More sharing options...
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