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King of the Attributes


Monkeymadman

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Overpowered? Maybe. Broken? Perhaps.
[img]http://img831.imageshack.us/img831/103/96551r.jpg[/img]
Lore:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play from your Graveyard 1 LIGHT, DARK ,FIRE, WATER, WIND and EARTH monster. This cards attribute is treated as LIGHT, DARK ,FIRE, WATER, WIND and EARTH while face-up on your field.
Once per turn, you can select 1 monster card on your side of the field to activate 1 of the following effects, based on the cards attribute
LIGHT: This card cannot be destroyed, until End Phase
DARK: This card gains 300 ATK and DEF, until End Phase
FIRE: During your opponents Standby Phase, they lose 300 Life Points(you can only activate this effect if this effect is not already activated)
WATER: Special Summon 1 monster from your Graveyard
WIND: Destroy 1 card your opponent controls
EARTH: Negate the effect of 1 face-up card, besides this card, until End Phase.
When this card is destroyed, you can Special Summon 1 or more monster(s) from your removed from play zone(only 1 for each attribute).

Image credit to LordNetsua on DeviantArt


NOTE: This card may seem kind of random, but it's part of my set of monsters that revolve around being treated as more than 1 attribute, and activating effects by discarding, tributing, drawing, removing from play etc. cards of a certain element

[img]http://img21.imageshack.us/img21/7016/96551h.jpg[/img]
Lore: Once per turn, send this card to the Graveyard. When this card is sent to the Graveyard by its own effect, Special Summon it during your next Standby Phase. When this card is sent to the Graveyard, all monsters you control are also treated as LIGHT monsters. The second time this card is sent to the Graveyard, all monsters you control are also treated as DARK monsters.The third time this card is sent to the Graveyard, all monsters you control are also treated as FIRE monsters.The fourth time this card is sent to the Graveyard, all monsters you control are also treated as WATER monsters.The fifth time this card is sent to the Graveyard, all monsters you control are also treated as WIND monsters.The sixth time this card is sent to the Graveyard, all monsters you control are also treated as EARTH monsters, then remove this card from play. The tenth time this card is sent to the Graveyard in one Duel, you win the Duel.
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[quote name='Smesh' timestamp='1293402966' post='4885106']
Try unplayable. What are the chances you have monsters of all those Attributes in your Grave? And then you have to Tribute to get an effect? It's full of negatives and outweighs the positives.
[/quote]
Because if you play the other cards in the set they are treated as many attributes when on your field or in your Graveyard.
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Its not overpowered because its hard to summon, if not for the last effect it would be terribly underpowered.
Balance is still underpowered, might as well just use exodia and be done with it.
The OCG isn't great, but your written expression is decent.
The picture would be good but you can see the deviantart print on it
name is good
effect is decent enough, but very random choices corresponding to each attribute.
Not very creative, but has some originality..
Not very playable.

hmm..

5/10
It's not too bad.
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