chaosnuclear Posted December 27, 2010 Report Share Posted December 27, 2010 Well just info about this deck, The deck is built around "Immortal" cards. Immortal cards are very heavy on draws and special summon. They also require alot of LP to maintain combo's and stuff [center][b]Monsters[/b][/center] [b]Immortal - Aphrodite the beauty[/b] [img]http://img573.imageshack.us/img573/2537/183021.jpg[/img] [i]Lore: When this card is special summoned by the effect of an "Immortal" monster, you can special summon a level 4 or lower Immortal monster from the graveyard. If this card is normal summoned, you can pay 500 LP to special summon a level 3 or lower monster from your deck to the field.[/i] [b]Immortal - Athena the War[/b] [img]http://img268.imageshack.us/img268/2724/183021v.jpg[/img] [i]Lore: This card cant be normal summoned. "Athena" can only be special summoned by the effect of another "Immortal". Once per turn, if you pay LP by an effect of an "Immortal" card, add the LP you paid to the attack of Athena.[/i] [b]Immortal - Chronus the founder[/b] [img]http://img64.imageshack.us/img64/2537/183021.jpg[/img] [i]Lore: This card cant be normal summoned, this card can be special summoned by removing 3 "Immortal" monster from the graveyard out of play or special summoned by an effect of another "Immortal" card. When this card is special summoned by an effect of an "Immortal" card, destroy this card during the end phase it was summoned. When this card is removed from the field due to its effect, you get 1000 damage on your LP[/i] [b]Immortal - Hades the Doom[/b] [img]http://img593.imageshack.us/img593/2537/183021.jpg[/img] [i]Lore: If this card is special summoned by an "Immortal(s)" effect, you can special summon an "Immortal" monster from the graveyard which has equal or less than ATK than the "Immortal" that special summoned this card. Once per turn you can pay 1000 LP to negate an activation of a spell, trap, or monster's effect.[/i] [b]Immorta - Hera the Queen[/b] [img]http://img820.imageshack.us/img820/2398/183021u.jpg[/img] [i]Lore: Once per turn, you can remove from play an "Immortal" monster from the graveyard, to special summon an "Immortal" monster from your deck with an ATK equal or lower than the removed from play monster. The special summoned monster is removed from play during the end phase it was summoned. Once per turn, you can pay 800 LP to let the special summoned monster to stay on the field.[/i] [b]Immortal - Iris the color[/b] [img]http://img96.imageshack.us/img96/2537/183021.jpg[/img] [i]Lore: This card can only be summoned by an effect of an "Immortal". While this card is on the field, any Lifepoints you lose by a card(s) effect is added into your Lifepoints instead. Your opponent gains 500 LP for each standby phase this card is face-up on the field.[/i] [b]Immortal - Nike the Victory[/b] [img]http://img63.imageshack.us/img63/2537/183021.jpg[/img] [i]Lore: When this card is normal summoned, you can draw cards from your deck x the number of "Immortal" monster on the field. If you draw an "Immortal" monster that has an ATK equal or lower than "Nike", special summon it to the field. In the end phase, destroy that card. If this card is special summoned, draw 2 cards, choose 1 card to add in your hand and discard the other card to the graveyard.[/i] [b]Immortal - Oracle the seeker[/b] [img]http://img692.imageshack.us/img692/2537/183021.jpg[/img] [i]Lore: This card cannont be destroyed by battle, "Oracle" cant be special summoned. When this card is on face-up defense position, pay 600 LP every standby phase.[/i] [b]Immortal - Poseidon the earth[/b] [img]http://img821.imageshack.us/img821/2537/183021.jpg[/img] [i]You can pay 1000 LP to special summon this card from your deck. When this card is summoned using its effect, you can special an "Immortal" monster from the graveyard with an ATK equal or lower than Poseidon. Remove the special summoned monster during the end phase it was summoned. Once per turn, you can remove an "Immortal" monster from the graveyard out of play, to return a card from the field to its owner's hand. If you returned a card from the field to the hand, both players draw 1 card.[/i] [b]Immortal - Themis the justice[/b] [img]http://img25.imageshack.us/img25/2537/183021.jpg[/img] [i]If you control an "Immortal" monster on the field, you can special summon this from your hand. When "Themis" is special summoned using her effect, you can draw cards equal to the number of "Immortal(s)" monster on the field. After the draw, special summon 1 "Immortal" monster from the cards you draw from "Themis's" effect. If there's no "Immortal" from the cards you drew from "Themis's" effect, throw all the cards in your hands to the graveyard.[/i] [center][b]Spells[/b][/center] [b]Courage of the mighty[/b] [img]http://img171.imageshack.us/img171/2537/183021.jpg[/img] [i]Lore: The monster equip with this card cannot be affected by trap cards this turn. Destroy this card on the end phase and draw 2 cards. The monster equipped with this card cannot attack for the next 3 phases[/i] [b]Destroyer[/b] [img]http://img641.imageshack.us/img641/443/183021b.jpg[/img] [i]Lore: Destroy 1 monster on the field. Gain the LP equal to the destroyed monster. In the next standby phase this card was activated, special summon that monster back to the field.[/i] [b]God's Aid[/b] [img]http://img573.imageshack.us/img573/5104/183021d.jpg[/img] [i]Lore: Add a level 4 or lower "Immortal" monster from your deck to your hand in exchange of another "Immortal" from your hand.[/i] [b]God's Ordinance[/b] [img]http://img593.imageshack.us/img593/8652/183021t.jpg[/img] [i]Select a monster on your side of the field and gain LP equal to its ATK and draw 2 cards, select 1 card 2 add in you hand and discard the other 1.[/i] [b]Law of Immortal's[/b] [img]http://img577.imageshack.us/img577/2537/183021.jpg[/img] [i]Lore: When the monster equipped with this card destroys a monster, gain LP equal to the monster's ATK. Any damage involving the monster equip to this card is negated. Pay 800 LP for each of your standby phase that this card is face up on the field. Destroy this card when the monster equipped to with this card is destroyed.[/i] [b]Life absorption[/b] [img]http://img819.imageshack.us/img819/4759/183021c.jpg[/img] [i]Lore: Once per turn, you can remove from play an "Immortal" monster to gain LP equal to the half of its ATK. During your next standby phase, special summon that card to the field.[/i] [b]Offering to the mighty[/b] [img]http://img715.imageshack.us/img715/2537/183021.jpg[/img] [i]Lore: You can switch an "Immortal" monster on the field to another "Immortal" monster from your deck. The "Immortal" is destroyed during the end phase it was special summoned.[/i] [b]Return of the GODS[/b] [img]http://img39.imageshack.us/img39/2537/183021.jpg[/img] [i]When an "Immortal" monster get's attacked, you can special "Immortal" monster equal to the number of stars that the "immortal" monster that was attack have. The special summoned monster cant attack. When they are removed from the field, remove them from play instead.[/i] [b]Soul Offering[/b] [img]http://img819.imageshack.us/img819/1031/183021k.jpg[/img] [i]Lore: Destroy up Trap, and spell cards on your opponents side of the field up to the monster you have on your field. After the end phase, you have to destroy the same amount of Trap and spell in your side of the field. If you dont have the same number of spell and trap in your side of the field. You have to pay 800 LP for each trap and spell you're missing[/i] [b]Blessing of the mighty[/b] [img]http://img824.imageshack.us/img824/2537/183021.jpg[/img] [i]Lore: Select an "Immortal" monster on the field, and have it gain the half of a selected "Immortal" monster from the deck. In the end phase, remove from play the card you selected from your deck. Then draw 3 cards[/i] [b]Switch spots[/b] [img]http://img109.imageshack.us/img109/2537/183021.jpg[/img] [i]Lore: Destroy 1 "Immortal" monster on the field, and special summon from your deck or hand 2 "Immortal" monster with equal stars to the "Immortal" you destroyed[/i] [center][b]Traps[/b][/center] [b]Avoid Traps[/b] [img]http://img824.imageshack.us/img824/4505/183021y.jpg[/img] [i]lore: When monster(s) you control is destroyed by a trap card, they are not destroyed. instead, destroy this card and lose 1000 LP[/i] [b]Brain waves[/b] [img]http://img251.imageshack.us/img251/2537/183021.jpg[/img] [i]lore: Your opponent gains 1000 LP. Draw 2 cards, if you drew an "Immortal" monster, special summon it on the field. In the end phase it was summoned, destroy it. Gain the LP equal to the ATK of the "Immortal" monster that was special summoned [/i] [b]Feast of the Gods[/b] [img]http://img713.imageshack.us/img713/2537/183021.jpg[/img] [i]Lore: Once per turn, you can select an "Immortal" on the field, and gain LP equal to its ATK. The selected monster cannot ATK this turn.[/i] [b]Errupt[/b] [img]http://img11.imageshack.us/img11/8652/183021t.jpg[/img] [i]Destroy all monster on the field. If this card is negated, end the battle phase for this turn.[/i] [b]Gods power[/b] [img]http://img11.imageshack.us/img11/3684/183021o.jpg[/img] [i]Lore: Once per turn you can switch a battle position of a monster on the field.[/i] [b]Monster Bind[/b] [img]http://img63.imageshack.us/img63/1731/183021e.jpg[/img] [i]Lore: Select 1 monster on the field, and equip this card to it, once per turn, the controller of the monster that have monster bind equipped gets damage equal to the half of the ATK of the monster. If the monster is remove from field, the user of this card gains the LP equal to ATK of the equipped card. [/i] [b]Reinforcement from the fallen[/b] [img]http://img573.imageshack.us/img573/443/183021b.jpg[/img] [i]Lore: Special 2 monster from your graveyard in face-up defense position, they cannot switch position. When the special summoned cards are destroyed, draw 2 cards.[/i] [b][center]Extra deck[/center][/b] [b]Immortal - the Champion[/b] [img]http://img198.imageshack.us/img198/2537/183021.jpg[/img] [i]Lore: 1 "Immortal" tuner + 1 "Immortal" non tuner monster When this card is special summoned, you can select 2 "Immortal" monster from the graveyard with 1800 or less ATK and special summon it to the field. This card cannot be affected by spell, trap, and monster effect. Once per turn, you can remove from the graveyard an "Immortal" monster from play to have its ATK added to "The Champion" but pay the LP equal to the number of ATK you gained. If this increases its ATK using its effect, it cannot ATK till the next 2 phases when it used its effect.[/i] Well thats its XD lol its my first time making, so i might have overpowered some cards, so if i did, tell me and il try to edit it, XD lol thanks, and images all credit for Genzo :3 great artist XD Link to comment Share on other sites More sharing options...
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