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Guardian Spirits


D-Generator

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[img]http://img200.imageshack.us/img200/6460/290956.jpg[/img]
[img]http://img257.imageshack.us/img257/7281/290956t.jpg[/img]
[img]http://img833.imageshack.us/img833/594/290956j.jpg[/img]
[img]http://img257.imageshack.us/img257/6460/290956.jpg[/img]
[img]http://img821.imageshack.us/img821/6460/290956.jpg[/img]
[img]http://img651.imageshack.us/img651/6460/290956.jpg[/img]
[img]http://img716.imageshack.us/img716/432/290956d.jpg[/img]
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I like the concept and the pictures look good. There are quite a few OCG errors though; I have some suggestions for cleaning them up.

Spirit Gate Ritual
This card is used to Ritual Summon a "Guardian Spirit" Ritual Monster. You must also Tribute monsters whose attribute matches that of the Ritual Monster and whose total level stars equal 10 or more from your side of the field or your Hand.

Guardian Spirit Earth
This card is Ritual Summoned with the Ritual Spell Card "Spirit Gate Ritual". This card gains 300 ATK and 500 DEF for each EARTH monster in your Graveyard. Once per turn, you can discard 1 card to destroy 1 monster on the field.

Guardian Spirit Fire
This card is Ritual Summoned with the Ritual Spell Card "Spirit Gate Ritual". When this card is Ritual Summoned, inflict 200 points of Direct Damage to your opponent's Life Points for each FIRE monster in your Graveyard. This card gains 300 ATK and DEF for each Trap Card in your Graveyard and removed from play.

Guardian Spirit Water
This card is Ritual Summoned with the Ritual Spell Card "Spirit Gate Ritual". When this card is Ritual Summoned return all WATER monsters and Spell Cards in your Graveyard to the bottom of your Deck. For each Spell Card returned to the Deck by this effect you gain 100 Life Points, and for each Monster Card returned to the Deck by this effect you gain 300 Life Points.

Guardian Spirit Wind
This card is Ritual Summoned with the Ritual Spell Card "Spirit Gate Ritual". When this card is Ritual Summoned remove from play all face-down cards on your opponent's side of the field. For each Spell Card removed by this effect you gain 500 Life Points, and for each Trap Card removed by this effect Special Summon 1 WIND monster from your Graveyard.
-Honestly i feel the last effect is redundant.

Guardian Spirit Dark
This card is Ritual Summoned with the Ritual Spell Card "Spirit Gate Ritual". Your opponent cannot Special Summon monsters from his/her Graveyard. This card gains 300 ATK for each DARK monster in your Graveyard. You can pay 500 Life Points and destroy 1 Spell or Trap Card on your side of the field to Special Summon 1 monster from your Graveyard.

Guardian Spirit Light
This card is Ritual Summoned with the Ritual Spell Card "Spirit Gate Ritual". Other LIGHT monsters you control cannot be selected as an attack target. This card cannot be destroyed except by battle. During your Standby Phase, if this card is in attack position draw 1 card, OR if this card is in defense position gain 1000 Life Points.

Id rate the current versions 6/10. Edited versions with my changes would be rated at least an 8/10.
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