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Thundering Hooves, Ride Anew!


Dragon7OP

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[spoiler=Monsters][img]http://img200.imageshack.us/img200/6282/322015j.jpg[/img]
[spoiler=Lore]1 Tuner + 1 or more non-Tuner monsters
When this card destroys an opponent's monster by battle, you can remove 1 LIGHT monster in your graveyard from play to destroy 1 monster on the field. Monsters you control cannot attack your opponent directly the turn this effect is used.[/spoiler]
[img]http://img831.imageshack.us/img831/578/322015g.jpg[/img][spoiler=Lore]1 Tuner + 1 or more non-Tuner monsters
You can activate this effect during Main Phase 1. During this turn, any effect activated by your opponent that would inflict damage becomes an effect that increases your Life Points. Monsters you control cannot attack the turn this effect is activated.[/spoiler]
[img]http://img21.imageshack.us/img21/357/322015e.jpg[/img][spoiler=Lore]1 Tuner + 1 or more non-Tuner monsters
You can only activate this effect during the start of Main Phase 2. Inflict 400 damage to each player x the number of Spell/Trap cards that player has activated this turn. Neither player can activate Spell/Trap cards until the End Phase.[/spoiler][/spoiler]
[spoiler=Spell][img]http://img821.imageshack.us/img821/2443/322015p.jpg[/img][/spoiler]
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Only Syncros is not so interesting. And all the Syncros have almost identical effects. The effects are also OP'd. The spell is'nt very playable (hard to gather all the 3 Syncros on the field). But the pics are pretty nice, but the pic from Storm Douhorn is from a Duel Masters card. The OCG is almost flawless, thats a +.

7/10 is my rating.
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Well, the effects are only OP in an attribute deck, and there aren't many WATER tuners. In a normal Synchro deck, I think WIND would be the most common. LIGHT is relatively common in Synchro decks, but no enough. And they are all similar because they are each 1/3 of the whole. WATER=rain, LIGHT=lightning and WIND=clouds. They make up a storm.
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[quote name='Dragon7OP' timestamp='1293557572' post='4890049']
Well, the effects are only OP in an attribute deck, [b]Actually their just flat out OP =/. Since your last card would never be played in any deck since it soley depends on these 3 synchros being out and can easily be countered by Starlight Road and Judgement of Anubis, these synchros would be played seperately. With Hyperion and the new Agents coming out, LIGHTs are becoming more played which means you could easily remove the whole field. WATER decks are already widely used, this would have the same effect. The only one that might not do much damage is the last one[/b] and there aren't many WATER tuners [b]What do WATER tuners have to do with anything? And there doesn't have to be many theres Diva[/b]. In a normal Synchro deck, I think WIND would be the most common.[b]Lol?[/b] LIGHT is relatively common in Synchro decks, but no enough. And they are all similar because they are each 1/3 of the whole. WATER=rain, LIGHT=lightning and WIND=clouds. They make up a storm. [b]A storm that would never be used. If they were supposed to be used together why do they not have effects that support one another?[/b]
[/quote]
This set on the whole wouldn't be used. The Synchro monsters are OP and the final card would never be used.
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[quote name='♥Łövëły Ċ.Ċ♥' timestamp='1293558860' post='4890106']
This set on the whole wouldn't be used. The Synchro monsters are OP and the final card would never be used.
[/quote]
They aren't a set in the sense that they work together. They are more of attribute parallels, like the charmers and the monarchs. They aren't [i]supposed[/i] to be all used at once, they fit in the deck of their attribute. The last card is a 1-in-a-million use, so it doesn't work. But I suppose they may be OP. What would you suggest to make them less OP? Also, starlight road and judgement of Anubis work on destroying effects, not removing. Useless.
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[quote name='Dragon7OP' timestamp='1293561285' post='4890210']
They aren't a set in the sense that they work together. They are more of attribute parallels, like the charmers and the monarchs. They aren't [i]supposed[/i] to be all used at once, they fit in the deck of their attribute. The last card is a 1-in-a-million use, so it doesn't work. [b]Then why'd you make the last card? You just contradicted your creation @.@[/b] But I suppose they may be OP. What would you suggest to make them less OP? Also, starlight road and judgement of Anubis work on destroying effects, not removing. Useless. [b]....Did you even read the card that you made?[/b]
[/quote]
I suggest giving them overall different effects. Whether it's destroying as many cards as the number of (Insert Attribute) in your Graveyard or Removing, it's still OP.
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