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beefman

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[size="5"][font="Arial Black"][b][color="#4C0000"]Golf Ball has been added![/color][/b][/font][/size]

These cards have NOTHING in common when it comes to effects, so PLEASE DON'T NAG ME ABOUT THAT! If they were meant to be like that, they'd be "Sport Item ____" or something like that, but for now, they're just "____". They WERE, however, meant to somehow hold the general idea of the real life thing. Anyways, here they are:

[spoiler=Here They Are][img]http://img291.imageshack.us/img291/3563/226908z.jpg[/img]
If this card attacks, skip to the Damage Step.

[img]http://img257.imageshack.us/img257/8538/226908fi.jpg[/img]
This card can not be selected by an attack target while you control another monster. If this card inflicts battle damage to your opponent, inflict 300 points of damage to your opponent.

[img]http://img198.imageshack.us/img198/4491/226908.jpg[/img]
Increase the equipped monster's ATK by 500. Once per turn, during your Battle Phase, you can equip this card to another face-up monster you control.

[img]http://img21.imageshack.us/img21/622/226908l.jpg[/img]
If this card attacks, control of this card switches to your opponent during the End Phase. If there are no unoccupied monster card zones on your opponent's side of the field, destroy this card.

[img]http://img291.imageshack.us/img291/931/226908o.jpg[/img]
If this card attacks your opponent's Life Points directly, increase your Life Points by 500 during the Damage Step.

[img]http://img819.imageshack.us/img819/1442/226908ie.jpg[/img]
If this card attacks, control of this card switches to your opponent during the End Phase. If there are no unoccupied monster card zones on your opponent's side of the field, destroy this card.

[img]http://img11.imageshack.us/img11/8066/226908s.jpg[/img]
This card can attack your opponent directly. Once per turn, during your Main Phase, you can equip this card to a monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) A monster equipped with this card gains 500 ATK.

[img]http://img577.imageshack.us/img577/4720/226908r.jpg[/img]
If this card attacks, during the Damage Step, flip all face-down monsters your opponent controls face-up. (Flip effects are not activated at the time.) Once per turn, you can tribute 1 monster you control with "Ball" in it's name. This card gains half the tributed monster's ATK.[/spoiler]
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But what should I do for the golf ball? I can't think of anything...

[quote name='abethedemon' timestamp='1293668631' post='4894558']
awesome cardses! i liketh the effects
i understand that the pics aren't too good and that it is hard to find images of these but they could be better.
also, why are they fiend?
[/quote]

Yeah, the pics are really hard to find to fit YGO style.
And I couldn't think of anything better for the type.
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[quote name='Sanphred' timestamp='1293670775' post='4894652']
But what should I do for the golf ball? I can't think of anything...



Yeah, the pics are really hard to find to fit YGO style.
And I couldn't think of anything better for the type.
[/quote]

Well i'm gong to review your cards again(Not in third person this time)

The cards are well, awesome, but i would suggest adding a background to some of these.But most of all the effects are awesome, they all would go well on cards(unless there's already cards with these effects).

Btw suggestion for a trap card. Foul from like soccer, hockey, or any other sports.
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