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Stillness Flake


MarbleZone

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[center][img]http://img832.imageshack.us/img832/3338/15819.jpg[/img][/center]

Meant to serve as Stillness support, an archetype I'm working on that focuses on temporary or permanent negations.
Keep in mind that Traps cannot be activated the turn they are set, hence why you can't activate Scrap-Iron Scarecrow more than once per turn.
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Oh my god. It's a good card, but... like most of the people on YCM will say, we'll need to see the actual Archetype before we can bother to critique it properly.
But at the minute, it looks really solid. I mean, stopping something like Bottomless for a turn is great. Good job. (Hopefully)
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I understand it'd be easier to rate with more Stillness cards revealed, but I've been making them as I work on a fanfic, and posting them occasionally; I might post a batch, but my experience tells me people are more likely to pay attention to one card than a set. At any rate, I'm more interested in seeing the mechanic rated in terms of playability rather than its role in the archetype.
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