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Tick Tock


~D¡ScOrD~

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Messing with Phases and turns, oh my!

[spoiler=The Clock Shop][img]http://img824.imageshack.us/img824/4213/329135.jpg[/img][/spoiler]

[spoiler=Lore]Every time a Spell Card is activated, place 1 Clock Counter on this card (max. 6). Once per turn, you can remove any number of Clock Counters from this card to activate the corresponding effects:
1: Move the turn count forward by 1. The turn continues as normal.
2: Your opponent skips their next Standby Phase.
3: Your opponent skips their next Main Phase 2.
4: Your opponent skips their next Main Phase 1.
5: Your opponent skips their next Battle Phase.
6: Your opponent skips their next Draw Phase.[/spoiler]

Image cred to DA.

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