~D¡ScOrD~ Posted December 31, 2010 Report Share Posted December 31, 2010 Messing with Phases and turns, oh my! [spoiler=The Clock Shop][img]http://img824.imageshack.us/img824/4213/329135.jpg[/img][/spoiler] [spoiler=Lore]Every time a Spell Card is activated, place 1 Clock Counter on this card (max. 6). Once per turn, you can remove any number of Clock Counters from this card to activate the corresponding effects: 1: Move the turn count forward by 1. The turn continues as normal. 2: Your opponent skips their next Standby Phase. 3: Your opponent skips their next Main Phase 2. 4: Your opponent skips their next Main Phase 1. 5: Your opponent skips their next Battle Phase. 6: Your opponent skips their next Draw Phase.[/spoiler] Image cred to DA. Rate/Hate/Love/Comment Link to comment Share on other sites More sharing options...
CDDRodrigo Posted December 31, 2010 Report Share Posted December 31, 2010 I like it. But you could make the 6th effect the 1st, cuz it looks like the weakest (just a variable of Pyro Clock of Destiny). Link to comment Share on other sites More sharing options...
War Chess Posted December 31, 2010 Report Share Posted December 31, 2010 I loved it ! But I think the last effect should be the first or second. 9/10 Very cool ! Link to comment Share on other sites More sharing options...
~D¡ScOrD~ Posted December 31, 2010 Author Report Share Posted December 31, 2010 Hmm, okay. Thanks for the good ratings! Link to comment Share on other sites More sharing options...
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