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4 new Arch-types, 1st arch-type started rest will come in the new year


Omenhiikoyashi

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So this is my Newest set that I'm still working, most likely going to be working on for most of 2011 unless I feel like working on my Shaman King Set.
So I got all my images from Jazin Kay and his archive (thank you) and I'm spliting some things into different arch-types
Animus: are animals that tend to give eachother counters and power themselves up with them, but most of the time they can't attack directly, (yet)
Drenkken: are the dragons nothing thought of quit yet but still thinking on them
Mekna: are the machines nothing thought of quit yet but still thinking on them
Hasvanas: are the humans (spellcasters and warriors) nothing thought of quit yet but still thinking on them

Story: The story of the Animus, Drenkken, Mekna, and the Hasvanas will be written also as i go along with this set.

So I really hope that you all enjoy this set and the four new arch-types. (first up is going to be the Animus)


[spoiler=Animus][spoiler=000 Animus Avatar][img]http://img163.imageshack.us/img163/8913/124771do.jpg[/img]
Lore: "2 Animus-Tuner Monsters + 1 or more non-Tuner Animus Monsters"
This card cannot be Special Summoned from the Graveyard. When this card is Summoned, Special Summon as many "Animus" monsters from your hand to the field ignoring their Summoning conditions. This card's ATK and DEF are equal to the ATK and DEF of all "Animus" monsters on your side of the field. This card cannot attack if another "Animus" monster declared an attack this turn. This card cannot attack your opponent directly. This card cannot be destroyed by the effects of Spell or Trap cards.[/spoiler]

[spoiler=001 Animus Blaze Tiger] [img]http://img202.imageshack.us/img202/3807/124771h.jpg[/img]
Lore: This card can only be Summoned by discarding 2 "Animus" monsters from your hand to the Graveyard. When this card is Summoned, you return all Spell and Trap cards on your opponent's side of the field to their hand. Whenever you Summon another "Animus" monster place a "Fury Counter" on this card (max 3). When this card has 3 "Fury Counters" on it you can remove all 3 and send this card to the Graveyard, to inflict 800 damage to you opponent for each "Fury Counter" on this card, you can Special Summon 1 Level 7 "Animus" monster from your hand, Deck, or Graveyard. If you activate this effect you cannot conduct your Battle Phase this turn.[/spoiler]

[spoiler=002 Shavaliaz- Animus Invoker] [img]http://img717.imageshack.us/img717/1773/124771d.jpg[/img]
Lore: "1 "Animus" Tuner + 2 or more non-Tuner "Animus" monsters"
When this card is Summoned destroy all cards on the field, except this card. Increase the ATK and DEF of this card by 300 for every card sent to the Graveyard. When this card destroy's a monster as a result of battle place 1 "Fury Counter" on an "Animus" monster you control. As long as this card remains face-up on the field increase the ATK and DEF of all "Animus" monsters you control by 100 for every "Fury Counter" on it. When this card is sent from the field to the Graveyard you can Special Summon 1 Level 4 or lower "Animus" monster from your Graveyard.[/spoiler]

[spoiler=003 Vashendo- Animus Manticore][img]http://img692.imageshack.us/img692/1473/124771c.jpg[/img]
Lore: This card cannot be Special Summoned. When this card is Summoned remove from play 1 "Animus" monster from your deck. When this card destroys a monster your opponent controls place 1 "Fury Counter" on this card (max 5). When this card has 5 "Fury Counters" on it send it to the Graveyard and Special Summon 1 removed from play "Animus" monster ignoring the Summoning conditions. This card must attack each turn if able. This card cannot attack your opponent directly.[/spoiler]

[spoiler=004 Felika- Animus Thunder Bird][img]http://img197.imageshack.us/img197/3095/124771j.jpg[/img]
Lore: If your opponent destroyed an "Animus" monster during their turn with a Spell or Trap card you can Special Summon this card from your hand to your side of the field. When this card is Summoned you can add 1 "Fury Counter" to each "Animus" monster. When this card is destroyed as a result of battle you can add 1 "Fury Counter" to each "Animus" monster.[/spoiler]

[spoiler=005 Phublunder- Animus Knight] [img]http://img573.imageshack.us/img573/9734/124771.jpg[/img]
Lore: This card can only be used for a "Animus" Synchro Summon. When this card is used for a Synchro Summon you can pay 500 Life Points add 1 Level 4 "Animus" monster from your deck to your hand.[/spoiler]

[spoiler=006 Dafenjuk- Animus Warrior of the West] [img]http://img197.imageshack.us/img197/2353/124771o.jpg[/img]
Lore: When this card is Summoned you can add 1 "Dafenja- Animus Warrior of the East" from your deck to your hand. Once per turn you can remove 1 "Fury Counter" from an "Animus" monster to have this card attack twice in the same Battle Phase. When this card is destroyed you can Special Summon 1 "Dafenja- Animus Warrior of the East".[/spoiler]

[spoiler=007 Dafenja- Animus Warrior of the East] [img]http://img203.imageshack.us/img203/4008/124771v.jpg[/img]
Lore: When this card is Summoned you can add 1 "Dafenjuk- Animus Warrior of the West" from your deck to your hand. Once per turn you can add 1 "Fury Counter" to a "Animus" monster to return 1 Spell or Trap card from the field or Graveyard to the owner's deck. As long as you control a face-up "Dafenjuk- Animus Warrior of the West" your opponent cannot select this card as an attack target.[/spoiler]

[spoiler=008 Ferengodrak- Commander of Animus] [img]http://img577.imageshack.us/img577/2318/124771r.jpg[/img]
Lore: This card can only be Tribute Summoned by Tributing 3 "Animus" monsters. When this card is Summoned destroy 1 card on the field. Once per turn you can place a "Fury Counter" on this card (max 10). Increase the ATK of all "Animus" monsters by 100 for every "Fury Counter" on this card. If this card would be destroyed you can remove 3 "Fury Counters" instead. When this card sent from the field to the Graveyard you can 2 counters on 1 "Animus" monster you control.[/spoiler]

[spoiler=009 Emperion- Animus Might of Light] [img]http://img291.imageshack.us/img291/1473/124771c.jpg[/img]
Lore: When this card is Summoned place 2 "Fury Counters" on 1 "Animus" monster you control. As long as this card remains face-up your opponent cannot Set monsters. Oncer per turn you can remove 2 "Fury Counters" from an "Animus" monster to decrease the ATK and DEF of 1 monster your opponent controls by 600.[/spoiler]

[spoiler=010 Volcaven- Animus Thunder Pride] [img]http://img171.imageshack.us/img171/6094/124771a.jpg[/img]
Lore: When this card is Summoned place a "Fury Counter" on every "Animus" monster you control. As long as this card remains face-up on the field increase the ATK and DEF of all "Animus" monsters by 100 for every "Fury Counter" on it. When this card is sent from the field to the Graveyard, remove all "Fury Counters" from all "Animus" monsters and inflict damage to your opponent's Life Points equal to the number of "Fury Counters" removed this way x 100.[/spoiler]

[spoiler=011 Melcurian- Animus Rampart] [img]http://img13.imageshack.us/img13/2318/124771r.jpg[/img]
Lore: When this card is Summoned move all "Fury Counters" to this card, increase the ATK and DEF of this card by 300 for every "Fury Counter" on it. This card cannot attack your opponent directly. When this card attacks while it has a "Fury Counter" on it, it is destroyed at the end of the Damage Step. When this card is sent from the field to the Graveyard, distribute all "Fury Counters" from this card to all "Animus" monsters you control.[/spoiler][/spoiler]
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[quote name='Demon wolf' timestamp='1293839901' post='4901548']
shavalz is posted on almost every card, and the effects come from the Ailen monster so nothing new 6/10
[/quote]
made the edit so that they're not all the same card showing, plus it's also a thought/work in progress it's only a start for the set i believe it should get better as i go along with trying to improve on it. thanks for the rate :D

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