Nightmare Moon Posted January 1, 2011 Report Share Posted January 1, 2011 [font=arial, helvetica, sans-serif][size=3]My spoilers aren't working properly.[/size][/font] Link to comment Share on other sites More sharing options...
♠>:Stick-Man:<♠ Posted January 1, 2011 Report Share Posted January 1, 2011 Wow.. Link to comment Share on other sites More sharing options...
Nightmare Moon Posted January 1, 2011 Author Report Share Posted January 1, 2011 I know, pretty impressive right? ^^ Link to comment Share on other sites More sharing options...
♠>:Stick-Man:<♠ Posted January 1, 2011 Report Share Posted January 1, 2011 Haha, heck yes! Everything seems so perfect! Link to comment Share on other sites More sharing options...
Nightmare Moon Posted January 1, 2011 Author Report Share Posted January 1, 2011 Thanks~ ^^ Link to comment Share on other sites More sharing options...
Embittered Moon Posted January 1, 2011 Report Share Posted January 1, 2011 It is really good...9.5/10 Link to comment Share on other sites More sharing options...
Nightmare Moon Posted January 1, 2011 Author Report Share Posted January 1, 2011 Thanks >>ŘÄĠĒ<<, glad you like 'em ^^ Link to comment Share on other sites More sharing options...
Embittered Moon Posted January 1, 2011 Report Share Posted January 1, 2011 [quote name='Grand_Hokage_Tsunade' timestamp='1293849656' post='4901915'] Thanks >>ŘÄĠĒ<<, glad you like 'em ^^ [/quote] You are very welcome Link to comment Share on other sites More sharing options...
Nightmare Moon Posted January 1, 2011 Author Report Share Posted January 1, 2011 Well, I've been waiting all year to say this. BUMPAGE!!!! ^^ Link to comment Share on other sites More sharing options...
RedRecker Posted January 1, 2011 Report Share Posted January 1, 2011 Very nice. I like it very much. I have written some feedback to some points I was unsure or curious about and I have also included some suggested changes to parts of your OCG. By all means, feel free to either regard or disregard my suggestions. They are your cards at the end of the day and I think the effort that has gone into them is clear. Regardless of what my feedback seems like, this is a great little set that has character, originality, good effects, good use of existing mechanics and good development. I am definitely giving you a + rep. [spoiler=Detailed Feedback] Bold contains changes. Comments should be in red. [spoiler=Aqua] [b]This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck[/b] (You do not use "Polymerization"). When this card is Fusion Summoned, inflict damage to your opponent's Life Points equal to the number of WATER monsters you control x 300 [b]points[/b]. Increase the ATK of this card [b]by 200 points[/b] for each face-down Spell and Trap Card on your opponent's [b]side of the field[/b]. [/spoiler] [spoiler=Fire] This card cannot be Special Summoned except by Synchro Summon. When this card is Synchro Summoned, Special Summon 1 Level 4 or lower FIRE monster from your hand, Deck, or Graveyard [b]to your side of the field in face-up Attack Position[/b]. Inflict 500 damage to your opponent for each face-up FIRE monster you control [color="#FF0000"](When does this effect activate?). [/color]When this card destroys an opponent's monster by battle, discard 2 cards from your opponent's hand to the Graveyard [color="#FF0000"](Ouch, maybe 1 card instead? Just a suggestion though, no need to change if you really want).[/color][/spoiler] [color="#FF0000"]Junk is fine.[/color] [spoiler=Meddy] This card is also treated as Warrior-Type monster [color="#FF0000"](Already is a Warrior). [/color][b]This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck[/b] (You do not use "Polymerization"). When a monster you control is destroyed and sent to the Graveyard during the Battle Phase, Special Summon the destroyed monster [b]and increase its ATK by 1000 points[/b] until the End Phase. [color="#FF0000"](OUCH!!!!! Maybe add a Life Points cost to activate this effect at the least).[/color][/spoiler] [spoiler=Search] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 Warrior-Type monster you control. When this card is successfully Summoned, place 1 Lock-On Counter on 1 monster your opponent controls (max. 5). During the Battle Phase, when this card attacks, reduce the ATK of a monster your opponent controls with 5 Lock-On Counters to 0 until the end of the turn [color="#FF0000"](How can you get 5 Lock-On Counters on anything? You only get 1 for each Summon and to do it 5 times would be far too difficult). [/color]Damage calculation is not applied. [/spoiler] [color="#FF0000"]Beast is fine.[/color] [spoiler=Gyro] This card cannot be Special Summoned except by Synchro Summon. When this card is Synchro Summoned, place 1 Turbine Counter on this card (max. 4). [b]Increase the ATK of this card by 100 points for each Turbine Counter on it[/b]. If this card is selected as an attack target by a monster your opponent controls, destroy this card and inflict damage to your opponent's Life Points for each Turbine Counter x 200 points. [color="#FF0000"](Again, I can't see him getting more than 1 Counter, which makes his effect quite weak really.)[/color][/spoiler] [spoiler=Roll] [b]This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck[/b] (You do not use "Polymerization"). When this card is Fusion Summoned, increase your Life Points by [b]300 points[/b] for each Fairy and Warrior-Type monster you control. During the Battle Phase, when a Fairy-Type monster you control is selected as the target of [b]an opponent’s[/b] Spell or Trap Card, pay 600 Life Points to negate the activation of that card and destroy it. [/spoiler] [spoiler=Wood] [b]Increase the ATK of this card by 100 points for each "Naturia" monster on the field[/b]. This card cannot be Special Summoned except by Synchro Summon. When this card is Synchro Summoned, if a "Naturia" monster or a "Naturia" Synchro Monster you control is [b]targeted by an Effect Monster’s card[/b] effect, you can Tribute this card to negate the activation of that monster's effect and destroy that monster. [/spoiler] [spoiler=Thunder] [b]This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck[/b] (You do not use "Polymerization"). When this card is Fusion Summoned, place 1 Conducter Counter on this card (max. 3) [color="#FF0000"](Again, more than 1 Counter seems impossible). [/color][b]Increase the ATK and DEF of this card by 400 points[/b] for each Conductor Counter on it. During [b]your opponent’s[/b] Battle Phase, when a monster with a higher ATK attacks this card, destroy the monster immediately without applying damage calculation. [color="#FF0000"](Last bit seems a bit too powerful).[/color] [/spoiler] [color="#FF0000"]Colonel is fine. Great even. This is my favourite one. Actually, just spotted one thing. He can't be Normal Summoned so just get rid of that bit in his 3rd sentence.[/color] [/spoiler] Link to comment Share on other sites More sharing options...
Nightmare Moon Posted January 1, 2011 Author Report Share Posted January 1, 2011 Thanks for the +Rep, and Effect Fixes, dude. ^^ I'll get to editing their effects soon. What part of Colonel Soul's effect do you mean btw? Link to comment Share on other sites More sharing options...
RedRecker Posted January 1, 2011 Report Share Posted January 1, 2011 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 2 "D.D." monsters in your Graveyard from play. When this card is successfully [b]Normal Summoned or[/b] [color="#FF0000"](I mean this part because he can't be Normal Summoned. So just remove it.)[/color] Special Summoned, remove 1 card in your hand from play to Special Summon 1 "D.D." monster that was destroyed by battle from your Graveyard in Attack Position. The Special Summoned monster gains 300 ATK and DEF. Link to comment Share on other sites More sharing options...
Nightmare Moon Posted January 1, 2011 Author Report Share Posted January 1, 2011 Thanks. ^^ Link to comment Share on other sites More sharing options...
HitoKage Posted January 1, 2011 Report Share Posted January 1, 2011 Again, will look into more deeply later. Picture wise, amazing. Though there's someone missing. Link to comment Share on other sites More sharing options...
Sakurazaki Daisuke Posted January 17, 2011 Report Share Posted January 17, 2011 Very Good Set!! I liked the way you made thec cards to Support existing Archtypes! And using Megaman, very good Idea!! ^^ The pics are just fantastic, too!! ^^ But just a question.... [Spoiler=Qestion...] In Meddy Soul's effect there is this line: "This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck." But in Aqua, Roll and Thunder Soul you did the same line: "This card can only be Special Summoned from your Extra Deck by returning the above cards you control to your Deck (You do not use "Polymerization")." But you've added the "(You do not use "Polymerization")", so that would be good if you used the same OCG in all the cards. Just a suggestion.... Fell free to think about it or not. [/Spoiler] The effect for Colonel Soul is a little strange since "D.D." monster usually are removed from play during the end of Damage Calculation, but this make him become... interesting!! I also think Wood Soul should have more DEF than ATK, but that's okay^^ Liked the cards Hope you do Skull Soul too! 9.5/10 ^^ Link to comment Share on other sites More sharing options...
Nightmare Moon Posted January 17, 2011 Author Report Share Posted January 17, 2011 Skull Soul? I haven't heard of that one. And sorry if Colonel Soul's effect is confusing.. ^^;; Link to comment Share on other sites More sharing options...
Nightmare Moon Posted January 18, 2011 Author Report Share Posted January 18, 2011 BUMP!! Colonel Soul (along with the other cards), have been edited Link to comment Share on other sites More sharing options...
Sakurazaki Daisuke Posted January 18, 2011 Report Share Posted January 18, 2011 Woops, I meant Blues Soul instead of Skull Soul, but that would be a great Soul Unison, Skullman and Megaman!!^^' Oh, and I think you missed the place, because Thunder Soul is with the same pic as Meddy Sou Just an advice ^^ Link to comment Share on other sites More sharing options...
Nightmare Moon Posted January 18, 2011 Author Report Share Posted January 18, 2011 "Megaman, Thunder Soul's" pic is back ^^ Link to comment Share on other sites More sharing options...
ChibiFan7 Posted January 21, 2011 Report Share Posted January 21, 2011 Very cool cards, love megaman. Link to comment Share on other sites More sharing options...
Nightmare Moon Posted January 21, 2011 Author Report Share Posted January 21, 2011 Thanks dude, I'll add some more later on. ^^ Link to comment Share on other sites More sharing options...
Nightmare Moon Posted January 28, 2011 Author Report Share Posted January 28, 2011 BUMP!!! All of the other "Soul's" have been added!! ^^ Link to comment Share on other sites More sharing options...
Omenhiikoyashi Posted January 29, 2011 Report Share Posted January 29, 2011 2 things that i noticed 1. thundersoul only get 1 counter and is almost impossible for it to get 2 more cause it only gets a counter when it's fusioned summoned making a little op'ed with 400 atk and able to destroy monsters with an atk higher than that when it's attacked 2. erasesoul is way op'ed for it's effect and summoning cost it makes it too easy for an otk cause if this card was real trust me it would hit the ban list really fast Link to comment Share on other sites More sharing options...
Six Samz 500 Posted January 29, 2011 Report Share Posted January 29, 2011 cool Link to comment Share on other sites More sharing options...
Nightmare Moon Posted January 29, 2011 Author Report Share Posted January 29, 2011 Thx Yamibakura51. ^-^ Link to comment Share on other sites More sharing options...
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