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Blitz Firepower


Schrödinger

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[img]http://img402.imageshack.us/img402/4453/338590n.jpg[/img]

A viscous wolf that will hunt down it's prey to the ends of the earth.

[img]http://img402.imageshack.us/img402/6760/338590w.jpg[/img]

When this card destroys an opponent's monster by battle, you can Special Summon a Machine-Type monster with 800 or lower ATK from your Hand or Graveyard.

[img]http://img402.imageshack.us/img402/4713/338590v.jpg[/img]

This card cannot be Normal Summoned or Set

[img]http://img37.imageshack.us/img37/4010/338590r.jpg[/img]

You can only equip this card to "Blitzkrieg Cyborg". The equipped monster gains 400 ATK and DEF. When this card is sent to the graveyard, you can remove it from play to Special Summon a "Blitzkrieg Cyborg" from your Hand.

[img]http://img171.imageshack.us/img171/4331/338590.jpg[/img]

1 "Blitzkrieg" Tuner + 1 or more non-Tuner monsters
Once per turn you can Special Summon a Fire monster from your Graveyard with 200 Def. It's effect(s) are negated.

[img]http://img833.imageshack.us/img833/4331/338590.jpg[/img]

1 "Blitzkrieg" Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, remove from play all Fire monsters in your Graveyard and inflict 400 Points of damage to your opponent's Life Points for each. You can discard 1 card to inflict 500 damage to your opponent's Life Points.

[img]http://img37.imageshack.us/img37/7602/338590l.jpg[/img]

Until the End Phase, all "Blitzkrieg" monsters you control gain 500 ATK.

[img]http://img831.imageshack.us/img831/8505/338590b.jpg[/img]

This card cannot be destroyed by your opponent's Trap Cards.

[img]http://img823.imageshack.us/img823/4331/338590.jpg[/img]

Once per turn, you can destroy 1 Level 3 or lower monster on the field. This card can attack your opponent directly. This card cannot be selected as an attack target, except by a Level 5 or higher monster.

[img]http://img708.imageshack.us/img708/4331/338590.jpg[/img]

As long as this card remains in face-up Defense Position, once per turn you can activate 1 of the following effects: o Destroy 1 face-down card your opponent controls. o Inflict 800 damage to your opponent.

[img]http://img11.imageshack.us/img11/5145/338590m.jpg[/img]

Pay 1000 Life Points to add 2 "Blitzkrieg" Monsters from your Graveyard to your Hand.

[img]http://img708.imageshack.us/img708/6083/338590z.jpg[/img]

Activate only when your opponent activates a Trap Card during the Battle Phase. Negate the activation and destroy it. You can then Special Summon a "Blitzkrieg" monster with 800 or less attack from your Hand in face-up Defense Position.

[img]http://img824.imageshack.us/img824/4331/338590.jpg[/img]

This card can only be activated at the start of your Main Phase 1. Until the End Phase, all face-up "Blitzkrieg" monsters on your side of the field gain 800 ATK and cannot be destroyed by battle. At the End Phase, destroy all monsters that were affected by this effect.

[img]http://img96.imageshack.us/img96/7904/338590c.jpg[/img]

As long as this card remains face-up on the field, each time a monster on your side of the field is destroyed add a Ghost Counter to this card. You can remove this card from play and inflict 500 damage to your opponent for each Ghost Counter on this card.

[img]http://img824.imageshack.us/img824/7444/338590x.jpg[/img]

Select one level 8 or higher Synchro monster on your opponent's side of the field. Special Summon 2 level 3 or lower "Blitzkrieg" monsters from your Hand or Deck. You cannot attack the turn you activate this card. Only one "Berserk Challenge" can be activated each turn.
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personally, i'd use spoilers to better organize my cards into extra deck cards, then monsters, then spells and traps.
i like the idea for the archetype: blitzkreig, but i think that having monsters such as blitzkreig archer and blitzkreig fairy doesn't make much sense to me considering the blitzkreig came out in WWII and was used with modern weaponry, which is why i like your first few monsters, such as blitzkreig cyborg.
i like the OGC in most of your cards, very well thought out and good in battle. the effects of some monsters such as blitzkreig cyborg make me think to not have that monster in the deck considering the ATK and DEF points don't really make it useful in my eyes

overall, pretty decent cards, atleast a 5.5/10 to me
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There is something you have missed here. An archtype needs a collective - a common bond between them. Often they will share the same Attribute or Type, although some, most notably Elemental Heroes, are designed to use different Attributes. They should certainly involve some sort of common effect, and a goal as to how they work together in a deck and win.

These cards are individually not bad (although some ATK/DEF are very high in some cases), but they are not a set, not in the true sense, they are just a collection of cards that share a name.

Also, seek out new images archives, such as Jazin Kay, Supervillian and Father Wolf. (I'm not giving out the links, it is up to you to seek them out). Using images with an all white or an all black background looks horrible.

Don't worry about it too much, my first two sets had problems similar to the mentioned above.

Individual standout cards - Blitzkreig Mutant (good spawning card with balanced effect)

Individual bad cards - Shadows of the Fallen (what if I get three out?)
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