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[T] Divine Dragon Absolute Zero


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[font="Century Gothic"][center][img]http://img820.imageshack.us/img820/5627/272983c.jpg[/img]

[quote][u][b]Divine Dragon Absolute Zero[/b][/u]
[color="#00BFFF"]WATER[/color] Dragon-Type Synchro
1900 ATK . 2800 DEF[/font]
[color="#FF8C00"][font="Impact"][size="7"]******[/size][/font][/color]
[i]1 WATER Tuner + "Divine Dragon - Ragnarok" or "Divine Dragon - Excellion"
The effects of all face-up Effect Monsters except this card are negated. Once per turn, remove from play 1 WATER monster in your hand to skip both players' next Draw Phase. When this card is removed from the field, destroy all Spell and Trap Cards on the field and Special Summon one of your removed from play monsters.[/i][/quote][/center]
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ah i c nice idea of "freezing" the rule of Draw phase. having mild ATK make up for the last effect when it's removed from the field to destroy all spell and Trap cards on the field and to special summon a RFP monster, although i kinda imagine it would have "when this card is removed from the field, Negate activation of all face-up Spell and Trap cards and Face-down Spell and Trap Cards cannot be activate as long as this card is in the Graveyard." it would be nice to go along with the first effect, just an opinion. nonetheless it's good. 8.5/10: good pic, correct grammars of "you and your opponent" is both players skips their Draw Phase." and "one" should be "1" that's all i believe
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[quote name='Scheath&Thanatos' timestamp='1293922371' post='4904299']
ah i c nice idea of "freezing" the rule of Draw phase. having mild ATK make up for the last effect when it's removed from the field to destroy all spell and Trap cards on the field and to special summon a RFP monster, although i kinda imagine it would have "when this card is removed from the field, Negate activation of all face-up Spell and Trap cards and Face-down Spell and Trap Cards cannot be activate as long as this card is in the Graveyard." it would be nice to go along with the first effect, just an opinion. nonetheless it's good. 8.5/10: good pic, correct grammars of "you and your opponent" is both players skips their Draw Phase." and "one" should be "1" that's all i believe
[/quote]
thats overly overpowered :o that could go on the whole duel (staying in the graveyard) until your opponent draws a dd crow or something. i'll skip that, but i'll consider freezing other effects. thnks
1 is the integer btw.

thanks for the OCG correction i was wondering what it was.

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Broken much?

Diva works wonders. So does Fishbord Blaster. Tech either or both Divine Dragons @ 3 so you have a high success rate of draw, fill the rest w/ Tuners and stall cards like Threatening Roar, Solemn, Bottomless, etc. Tech 2 Card Traders, 3 Moray of Greed, some PoA, and a few other cards and you can create a full on lock down.
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You skip your own draw phase. You can't draw any more water monsters to remove from play to use its effect. Its like freezing both sides of the field from drawing for a few turns, and it will always generates at least +2 hand advantage for your opponent in favor (remove from play, your opponent generates +1 after the effect resolves first)

It is OP'ed enough to be limited, but no more than Brionac who is Limited.
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[quote name='Nelly Rock' timestamp='1293928805' post='4904499']
You skip your own draw phase. You can't draw any more water monsters to remove from play to use its effect. Its like freezing both sides of the field from drawing for a few turns, and it will always generates at least +2 hand advantage for your opponent in favor (remove from play, your opponent generates +1 after the effect resolves first)

It is OP'ed enough to be limited, but no more than Brionac who is Limited.
[/quote]
Read the effect wrong. Thought the WATER monsters were dumped to the Graveyard. However, it's still broken. Moray of Greed and PoA, Card Trader can all easily bypass this cards draw phase skip. Burial could also be teched for recycling the removed WATER monsters. First effect doesnt stop cards from activating in Hand or Graveyard. Fusilier could be used with this (Not saying he is what breaks this. If that were the case Skill Drain would be broken but it's not).

Time Skip is banned.
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[quote name='♥Łövëły-Ċħän♥' timestamp='1293929525' post='4904516']
Read the effect wrong. Thought the WATER monsters were dumped to the Graveyard. However, it's still broken. Moray of Greed and PoA, Card Trader can all easily bypass this cards draw phase skip. Burial could also be teched for recycling the removed WATER monsters. First effect doesnt stop cards from activating in Hand or Graveyard. Fusilier could be used with this (Not saying he is what breaks this. If that were the case Skill Drain would be broken but it's not).

Time Skip is banned.
[/quote]
lolcardtrader. slow ass card is slow
moray of greed isn't a good card, return to deck to redraw is eww, need a lot of cards to use, including putting ammo for this card away, plus if u were to fit this card into a deck that would work well with this (divine dragons) it just doesnt float

i havent seen good water decks use dd burial

i wont even consider fighting that last reason u made lol

fishborg is off (water non-tuners only)

timeskip? you mean time seal. (trap card, mask of darkness tsukoymi, obvious ban) this cards effect penalizes u too, and i dont see how it can be abused infinitely
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[quote name='Nelly Rock' timestamp='1293930251' post='4904540']
lolcardtrader. slow ass card is slow [b]Obv. This card wouldn't be seen in a compeditive deck that I know of[/b]
moray of greed isn't a good card, return to deck to redraw is eww,[b]No[/b] plus if u were to fit this card into a deck that would work well with this (divine dragons) it just doesnt float [b]Which you wouldn't[/b]

i havent seen good water decks use dd burial [b]Obv.[/b]

i wont even consider fighting that last reason u made lol

fishborg is off (water non-tuners only)[b]What?[/b]

timeskip? you mean time seal. [b]Skip-Seal. Both mean the same thing virtually[/b] (trap card, mask of darkness tsukoymi, obvious ban) this cards effect penalizes u too, and i dont see how it can be abused infinitely [b]I can't see how Time Skip could be infinitely abused.[/b]
[/quote]
Haven't yet realized I've been refering that this would required it's own deck to use in a reasonable fashion? My specialty isn't compeditive decks but I highly believe this card wouldn't be seen in any therefore I feel fit to classify this card just as slow and judge it the way I did. Compeditive decks bore me. They take the fun out of the game by making it ridiculously fast. Fun decks are all I care about.
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[quote name='♥Łövëły-Ċħän♥' timestamp='1293931025' post='4904561']
Haven't yet realized I've been refering that this would required it's own deck to use in a reasonable fashion? My specialty isn't compeditive decks but I highly believe this card wouldn't be seen in any therefore I feel fit to classify this card just as slow and judge it the way I did. Compeditive decks bore me. They take the fun out of the game by making it ridiculously fast. Fun decks are all I care about.
[/quote]

Forgot to mention that u can't use fishborg blaster, considering its 1 WATER tuner and a non-water monster (divine dragon excy/rag)

Time seal can be abused: use timseal, set mask of darkness. next turn, use timeseal, flip up mask of darkness retrieve timeseal, normal summon tsuky, flip mask of darkness face down, loop it. no cards for them

And yes a deck around this would be slow. any legal deck around lockdowns/specific OTK usually gets destroyed with the banlist.(i.e quillbolt loop)

for a competitive deck, divine dragon raggy + deep sea diva would work, raggy is searchable, dragon, work it into a possibly water darkness metal dragon deck. on the field, this can be used the similar way people use absz zero, remove from play a water monster, tribute for monarch, destroy spell/traps, summon rfp monster, coolstorybro. you never know until ppl mess around with it.

its ok if u are casual, whatever floats your boat, but the point is that this card is in no way ban-worthy. :]

and competitive decks are really fun, the speed of the decks make you think
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[quote name='Nelly Rock' timestamp='1293932014' post='4904601']
Forgot to mention that u can't use fishborg blaster, considering its 1 WATER tuner and a non-water monster (divine dragon excy/rag)[b]Fishborg is a Tuner therefore he can be used[/b]

Time seal can be abused: use timseal, set mask of darkness. next turn, use timeseal, flip up mask of darkness retrieve timeseal, normal summon tsuky, flip mask of darkness face down, loop it. no cards for them[b]Forgot Tsuk was a Spirit my bad[/b]

And yes a deck around this would be slow. any legal deck around lockdowns/specific OTK usually gets destroyed with the banlist.(i.e quillbolt loop)[b]@.@ Thats what I'm saying. That and, they besta not touch my Gusta even though they will =/.[/b]

for a competitive deck, divine dragon raggy + deep sea diva would work, raggy is searchable, dragon, work it into a possibly water darkness metal dragon deck. on the field, this can be used the similar way people use absz zero, remove from play a water monster, tribute for monarch, destroy spell/traps, summon rfp monster, coolstorybro. you never know until ppl mess around with it. [b]Thus making it abusable. You kinda supported me there[/b]

its ok if u are casual, whatever floats your boat, but the point is that this card is in no way ban-worthy. :][b]O: Never said ban worthy! Konami releases lots of broked cards! But I do see what you're saying. Perhaps not Broken but just OP.[/b]

and competitive decks are really fun, the speed of the decks make you think
[/quote]

Lets put it this way. Competitive(How'd i spell it wrong the first time @.@?)Decks are fun for the user but unfun for the opponent! Unless the opponent has tricky cards like BoM/Bottomless/or the always fun Solemn Judgement.

Funny =/ I used to [b]HATE[/b] Solemn Judgement >> I'm greedy w/ LP. But then Griffy got me to use it and I love it now. >> No I feel extra tarded for tearing up my Solemn Judgement ; . ;

And on a note, Quillbolt loop doesn't work. >> Quillbolt is RFP when its removed from field after being SS by it's effect. Skill Drain would be needed and people I've dueled using Quillbolt loop dont use it so it wouldn't work.

Unless im thinking of it wrong or the people i dueled used it wrong.
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Thanks ♣Master♣

Fishborg: The other non-tuner monsters need to be Water

oh well we'll leave it as a OP'd card XD

Solemns are expensive ;-;

btw, imperial iron wall for quillbolt loop, imperial iron wall prevents it from rvp so it goes back to graveyard
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[quote name='Nelly Rock' timestamp='1293933079' post='4904645']
Thanks ♣Master♣

Fishborg: The other non-tuner monsters need to be Water[b]OH!!! I get you now >> Ok my bad[/b]

oh well we'll leave it as a OP'd card XD

Solemns are expensive ;-; [b]D: I thought they were crap so I tore mine up ; . ; i hate myself sometimes[/b]

btw, imperial iron wall for quillbolt loop, imperial iron wall prevents it from rvp so it goes back to graveyard[b]O: Then the idiots I dool are idiots. They just have a Tuner Monster, Mass, and Quillbolt out (Some people use Dark Room of Nightmare as well) and try SS quilbolt again but I tell them no O:!! It's removed! Then they get all whiny and quit. >> Even though this has only happened twice, it annoys me.[/b]
[/quote]
Alrighty then :3
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[quote name='chaosreaper' timestamp='1294190049' post='4912255']
nothing to be said that lovely chan hasnt already said and reasoned. although i would add that put this in a stall deck and you have a near unbreakable wall on your field.
[/quote]
why is it unbreakable? anything in the metagame can counter it in a flash
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