Vector Nightmare Posted January 2, 2011 Report Share Posted January 2, 2011 This set contains: • Synchro Tuner versions of Turbo, Nitro, Drill, and Junk Synchron. • A new, WATER Synchron and its Warrior monster. • A new Synchron Synchro Tuner. • Accel Synchro monsters from the Turbo, Nitro, and Junk lines. • A new Synchro monster in the Junk and Turbo series. ======= [b]Turbo Accelerator[/b] WIND / Machine / Synchro / Tuner Level 2 200/1000 "Turbo Synchron" + 1 non-Tuner monster During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster. When this card declares an attack, you can change the attack target to Defense Position. All Battle damage you take while this card is attacking is halved. When you take Battle Damage while this card is attacking, you can Special Summon 1 Level 5 or lower Synchro monster from your Extra Deck with ATK equal to or less than twice the Battle Damage you took in Defense Position, ignoring the Summoning conditions. Its effect(s) are negated, and it is destroyed during the End Phase. ======= [b]Nitro Quad Booster[/b] FIRE / Machine / Synchro / Tuner Level 4 1200/400 "Nitro Synchron" + 1 or more non-Tuner monsters When this card is Synchro Summoned, deal 1000 damage to your opponent. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster. If you do, send 1 card from the top of your Deck to the Graveyard to increase the Synchro Summoned monster's ATK by 800 (permanently). ======= [b]Tri Force Synchron[/b] LIGHT / Machine / Synchro / Tuner Level 3 1300/1300 1 "Synchron" Tuner monster + 1 or more non-Tuner monsters Once per turn, you can return 1 "Synchron" monster in your Graveyard to your Deck. If you do, this card's name is treated as the returned card's name, and you can increase its Level by half the Level of the returned monster (rounded down), until the End Phase. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster. When a Synchro monster you control is destroyed, you can Special Summon this card from your Graveyard in Defense Position. If you do, its effect(s) are negated and it is removed from play when it is removed from the field. ======= [b]Junk Mechanic[/b] DARK / Machine / Synchro / Tuner Level 4 1000/2000 "Junk Synchron" + 1 or more non-Tuner monsters During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster. When this card is Synchro Summoned, you can Special Summon 1 Level 3 or lower Tuner monster from your Graveyard in Defense Position. That monster's effect(s) is negated. ======= [b]Drill Spiral[/b] EARTH / Machine / Synchro / Tuner Level 5 2000/1000 "Drill Synchron" + 1 or more non-Tuner monsters If this card destroys another monster by battle, you can Special Summon it to your side of the field during the End Phase. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster. ======= [b]Jet Synchron[/b] WATER / Machine / Tuner Level 2 400/1800 You can Special Summon this card from your Graveyard by removing 1 Tuner monster in your hand from play. When this card is sent to the Graveyard for a Synchro Summon, you can select 1 monster on the field and reduce its ATK by half, then increase your Life Points by that amount. ======= [b]Jet Warrior[/b] WATER / Warrior / Synchro Level 4 2100/2300 "Jet Synchron" + 1 or more non-Tuner monsters Up to twice per turn, you can change the Battle Position of a monster on the field. This card cannot be returned to your hand or Deck by your opponent's card effects. If this card destroys another monster by battle, draw 1 card. If it's a monster card, send it to the Graveyard and gain Life Points equal to its Level x200. If it's a Spell or Trap card, return it to either the top or the bottom of your Deck. ======= [b]Road King[/b] LIGHT / Warrior / Synchro Level 11 3800/3200 1 Synchro Tuner monster + 1 non-Tuner Synchro monster When this card is Synchro Summoned, you can send 1 card from your hand to the Graveyard to Special Summon as many Level 2 or lower Warrior- or Machine-Type monsters from your Deck as possible. While you control this face-up card, Level 2 or lower monsters cannot be selected as attack targets, and are not affected by your opponent's card effects. ======= [b]Nitro Dragoon[/b] FIRE / Warrior / Synchro Level 10 3400/1700 1 Synchro Tuner monster + 1 non-Tuner Synchro monster When this card attacks, destroy the defending monster (without applying damage calculation) and inflict damage to your opponent equal to that monster's ATK or DEF (whichever is higher). When this card is destroyed, destroy up to 2 cards on the field, and deal 500 damage to your opponent for each one. Once per turn, you can remove the top card of your Deck from play to remove up to 2 cards in your opponent's Graveyard from play. ======= [b]Turbo Valkyrie[/b] WIND / Warrior / Synchro Level 9 3100/2700 1 Synchro Tuner monster + 1 non-Tuner Synchro monster Once per turn, you can send 3 cards from the top of your Deck to the Graveyard to select 1 card on the field and return it to the top of its owner's Deck. When this card destroys another monster by battle, both players must send a number of cards from the top of their Deck to their Graveyard equal to the Level of the destroyed monster. If this card would be removed from the field, you can send 1 Union monster equipped to this card to the Graveyard instead. ======= [b]Junk Knight[/b] DARK / Warrior / Synchro Level 9 2900/2800 "Junk Synchron" + 2 or more non-Tuner monsters During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Damage to your opponent. If either player takes 1000 damage or more from a battle involving this card, draw 1 card. If this card is destroyed by battle, destroy the monster that destroyed it, then Special Summon this card from your Graveyard. If this card is Summoned by its own effect, remove it from play when it is removed from the field. ======= [b]Junk Dreadnought[/b] DARK / Machine / Synchro Level 10 3000/3500 1 Synchro Tuner monster + 1 non-Tuner Synchro monster Once per turn, you can send up to 3 Spell or Trap cards from your Deck to the Graveyard. This card gains 1 "Dread Counter" for each one (max. 3). If this card would be removed from the field by a card effect, except when it would be destroyed, you can remove 1 "Dread Counter" from this card instead. Once per turn, you can remove 2 "Dread Counters" from this card. If you do, select 1 card on the field and destroy it, then view your opponent's hand, select 1 card in it, and send it to the Graveyard. When this card is destroyed, you can Special Summon 1 Level 5 or lower Machine-Type Synchro monster from your Graveyard. Its effect(s) are negated. ======= [b]Turbo Burst Wings[/b] WIND / Machine / Synchro / Union Level 3 1200/600 "Turbo Synchron" + 1 or more non-Tuner monsters Once per turn, you can equip this card to a Warrior-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. A monster equipped with this card cannot be destroyed by battle. When the equipped monster destroys another monster by battle, you can discard 1 card from your hand to add 1 card from your Graveyard to your hand. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.) ======= Link to comment
Brinolovania Posted January 3, 2011 Report Share Posted January 3, 2011 Tri Force Synchron? [img]http://mahi-mahi.com/images/covers/triforce.gif[/img] I looked over most of them...they all seem balanced, but useful too. 9/10 overall. Link to comment
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