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Pirate Cards


Nazryl

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[center]Searching through Deviant art and various Google results and came across these pics.
They really impressed me, so I decided to have a go at making booty lovin' seadogs.
As always
Rate, hate, love and loath as you see fit, but please leave a comment.

[spoiler=Monsters]
[img]http://img20.imageshack.us/img20/3697/315901t.jpg[/img]

When this card is Summoned, you can Special Summon 1 'Pirate' monster from your hand to your side of the field.
[i](In hindsight, this seems a little OP'd with no cost. I may add a lifepoint cost to balance it out, or a cost to remove cards from the top of the deck - Opinions?)[/i]

[img]http://img163.imageshack.us/img163/6892/315901e.jpg[/img]

When this card is Summoned, remove from play the top 3 cards of your deck face down. Each time this card destroys a monster by battle, add 1 face down card in your Removed from play zone, to your hand.

[img]http://img11.imageshack.us/img11/337/315901.jpg[/img]

When this card is Summoned, remove from play the top 2 cards of your deck face down. Increase this cards ATK by 100 for each 'Pirate' monster on your side of the field.

[img]http://img600.imageshack.us/img600/2784/315901ox.jpg[/img]

When this card is Summoned, remove from play the top 2 cards of your deck face down. Whenever Spell or Trap card(s) your opponent controls is destroyed, add 1 face down in your Removed from play zone, to your hand.

[img]http://img593.imageshack.us/img593/1914/315901o.jpg[/img]

When this card is destroyed as a result of battle, Special Summon 2 'Privateer' tokens to your side of the field (Warrior-type/EARTH/level 3/ATK 1000 DEF 1000).

[img]http://img31.imageshack.us/img31/337/315901.jpg[/img]

When this card is Summoned, remove from play the top 2 cards of your deck face down. This card gains 200 ATK for each face down card that is removed from play. When this card is destroyed and sent to the graveyard, you can return 4 cards that are removed from play, back to your deck.

[img]http://img255.imageshack.us/img255/337/315901.jpg[/img]

Flip: Reveal the top card of your deck, you can remove that card from play face down or return it to the bottom of your deck. Once per turn, you can flip this card into face down defence position.

[img]http://img600.imageshack.us/img600/3564/315901r.jpg[/img]

When this card is Summed, remove the top 2 cards from your deck face down. Once per turn, during your main phase, you can return any number of face down cards that are removed from play, back to your deck to have this card gain 100 ATK for each card returned.

[img]http://img585.imageshack.us/img585/337/315901.jpg[/img]

This card can not be normal Summoned or Set. You can Special Summon this card by removing 4 'Pirate' cards from your graveyard face down. During your end phase, return 1 of your facedown removed from play cards to your deck, if you can not, destroy this card.

[img]http://img684.imageshack.us/img684/1696/315901h.jpg[/img]

Once per turn, during your main phase, if you control this card on the field, you can equip it to 1 of you 'Pirate' monsters as an equip card OR unequip it and Special Summon it to your side of the field in face up attack position. While equipped to a Monster by this cards effect, whenever the equipped monster declares an attack, destroy 1 Spell or Trap card on the field, if you can not, the equipped card can not declare a attack.

[img]http://img823.imageshack.us/img823/3697/315901t.jpg[/img]

This card gains effects, based on the number of cards you have removed from play face down.
2 or more: Once per turn, if this card would be destroyed by battle it is not.
4 or more: Once per turn, you can destroy 1 Spell or Trap card your opponent controls.
6 or more: Double the ATK of this card.

[img]http://img574.imageshack.us/img574/5515/315901j.jpg[/img]

Once per turn, during your main phase, you can discard a card from your hand to destroy 1 Spell or Trap card your opponent controls.

More Spells and Traps are currently in production.
As always, comments are greatly appreciated!
[/spoiler]

[spoiler=Spells]

[img]http://img51.imageshack.us/img51/3564/315901r.jpg[/img]

During your standby phase, pay 500 lifepoints, if you chose not to, destroy this card. While this card is face up on the field and a effect activates that allows you to add a facedown, removed from play card to your hand, you can look through your removed from play zone and select the card to add.
[i](Need help with the OCG of this card)[/i]

[img]http://img37.imageshack.us/img37/7738/315901l.jpg[/img]

Whenever a card is removed from the top of your deck from play facedown, place 1 'Booty' counter on this card. During your opponents battle phase, you can remove any number of 'Booty' counters from this card to have 1 'Pirate' monster you control gain 100 ATK for each counter removed. Whenever a 'Pirate' monster(s) is returned to your deck from your removed from play zone, add 1 'Pirate' monster from your deck to your hand.

[img]http://img593.imageshack.us/img593/5554/315901x.jpg[/img]

Return 4 cards that are removed from play facedown to your deck. 'Pirate' cards you control can not be destroyed by battle until the end phase.

[img]http://img593.imageshack.us/img593/4770/315901bc.jpg[/img]

Activate only when you control a 'Pirate' monster, remove from play the top 3 card of your deck, face down.

[img]http://img600.imageshack.us/img600/7198/315901z.jpg[/img]

You can only activate this card by removing from play 4 cards from the top of your deck facedown while you control 'Pirate Captain'. Select 1 card that has 'Pirate' in its card name, except 'Pirate Captain'. The selected monster can attack your opponent directly.

[img]http://img64.imageshack.us/img64/337/315901.jpg[/img]

Activate only when you control exactly three 'Pirate' monsters. Destroy 1 card your opponent controls. Remove from place face down, 2 cards from the top of your deck.

[img]http://img96.imageshack.us/img96/337/315901.jpg[/img]

Special Summon 1 'Pirate' monster from your graveyard to your side of the field in face up attack position. During each of your end phases, return 2 face down removed from play cards to your deck, if you can not, destroy this card and the equipped monster.

[/spoiler]

[spoiler=Traps]

[img]http://img337.imageshack.us/img337/1627/315901c.jpg[/img]

When this face down card is destroyed by a card effect controlled by your opponent, destroy all monsters on the field and return all removed from play cards, back to their owners deck.

[/spoiler]
[/center]
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OCG is okay. You're right, pics are awesome!
Whats the point of the parrot though, seems useless and a bad effect for yourself at that. could be turned into a useful union, you just need the right OCG and a better effect.

overall I would use most of these cards in a deck together
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@ TJP - Yeah, I wasn't really sure what I wanted for the parrot, but destroying Spell/Traps fits in with several other effects of the cards so I went with that. I'm currently trying to figure a different effect out but until I do, it'll be ok. Thanks for the comment.

@GunnyBear - Yes, I was already planning on doing that as that was susposed to be the effect originally, it was only when I re-read through the cards that I noticed the mistake, thank you for your comment.
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lol, I love pirates!!

So here's my review
OCG: 5/5. OCG is flawless!
The Cards: 4/5. pics are amazing but still feeling a little bit off
Originality: 4/5. Ideas surrounding the set is interesting, though some effects seem recycle
Balance: 4/5. Some are op'ed but some are quite underpowered..but it's hard to make a perfectly balance set...so what the heck?
Playability: 4/5. They are no broken cards and the support are perfect in aiding so it's pretty and you can create a few combo even if it's your first time playing with it
Overall: an 8.5 or 9/10 for me!!

anyway, if you don't mind? please do check my set by clicking the booster pack below.
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Guest Seth Dawnstrider
Yo-ho-ho, a pirate's life for me! Pirates were always awesome no matter where you put them and Genzoman's pictures are amazing as ever, good choice! The strategy is innovative and interesting and the balance is good, although some of the cards are somewhat overpowered but some are also underpowered, so they pretty much neutralize each other. I can see OCG and grammatical errors here and there, but they're nothing fatal. Overall, great set, but you should revise it and fix it up a little.

P.S.: For Pirate Captain, I'd suggest removing 3 cards from the top of your Deck in face-down position.
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@Shippo - Yeah, I'm going to add a mill cost and a once per turn stipulation on him when I re-make the set. I'm not sure why I didn't put one on there in the first place though XD Thanks for the comment.
@Vero - Thanks for the comment!
@Stroodle - No I didn't. I found one on Google and then with a little more searching found the rest on Deviantart.
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