Daigusto Sphreez Posted January 3, 2011 Report Share Posted January 3, 2011 Just posting this as its fairly different, but quite effective if you have 3 of them. [img]http://img831.imageshack.us/img831/8734/215632it.jpg[/img] 1 Tuner + 1 or more non-Tuner WATER monsters If you already have 1 or more "Insane Piranha" in your Graveyard, You can send this card from your Extra Deck to your Graveyard to Special Summon 1 "Insane Piranha" from your Graveyard. When this card is Summoned, switch it's control to your opponent. This card cannot change it's battle position. Feedback would be nice, for a change.. Link to comment Share on other sites More sharing options...
The Great Milenko Posted January 3, 2011 Report Share Posted January 3, 2011 I'm not sure I understand it's Effect. When you say "Add to hand", do you mean the Extra Deck? Isn't it against the rules to add a Synchro Monster to your hand? Please explain exactly how this card works. Thanks! Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted January 3, 2011 Author Report Share Posted January 3, 2011 You wouldn't usually beable to have a synchro in your hand, but this card specifically implicates it, so it should be fine (in theory). Besides, it is insane, its allowed to do things that shouldn't be allowed... Link to comment Share on other sites More sharing options...
Althemia Posted January 3, 2011 Report Share Posted January 3, 2011 When a Synchro Monster would be able to be added to the hand, it's added to the Extra Deck instead. This is no exception. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted January 3, 2011 Author Report Share Posted January 3, 2011 --------<input id="gwProxy" type="hidden"><!--Session data--><input onclick="if(typeof(jsCall)=='function'){jsCall();}else{setTimeout('jsCall()',500);}" id="jsProxy" type="hidden"><div id="refHTML"></div> <input id="gwProxy" type="hidden"><!--Session data--><input onclick="if(typeof(jsCall)=='function'){jsCall();}else{setTimeout('jsCall()',500);}" id="jsProxy" type="hidden"><div id="refHTML"></div> <input id="gwProxy" type="hidden"><!--Session data--><input onclick="if(typeof(jsCall)=='function'){jsCall();}else{setTimeout('jsCall()',500);}" id="jsProxy" type="hidden"><div id="refHTML"></div> <input id="gwProxy" type="hidden"><!--Session data--><input onclick="if(typeof(jsCall)=='function'){jsCall();}else{setTimeout('jsCall()',500);}" id="jsProxy" type="hidden"><div id="refHTML"></div> Link to comment Share on other sites More sharing options...
Y.M.R.creator Posted January 3, 2011 Report Share Posted January 3, 2011 The card is OK,but i would not put it in my (extra)deck Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted January 3, 2011 Author Report Share Posted January 3, 2011 [quote name='Kokonoe' timestamp='1294089972' post='4909374'] When a Synchro Monster would be able to be added to the hand, it's added to the Extra Deck instead. This is no exception. [/quote] My creativity...in shatters...I'll edit it.. edit: altered now, still the same effect, more or less. Link to comment Share on other sites More sharing options...
The Great Milenko Posted January 3, 2011 Report Share Posted January 3, 2011 Now that you changed the Effect wording, I see what it's suposed to do. I really like that Effect. And don't worry about your creativity, it's still very creative, it just follows the rules more now. 9/10 Link to comment Share on other sites More sharing options...
Turmoil Posted January 3, 2011 Report Share Posted January 3, 2011 hahahah, ultimate tyranno OTK anyone? special summon 3 to ur opponents side of the field, somehow summon ultimate tyranno/asura priest up to 2700 atk, then unleash havoc Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted January 3, 2011 Author Report Share Posted January 3, 2011 Hmm, although now I've edited it its now legal, it seems pointless to be a synchro... I'll need to tweak it a little more I think. thanks for comments ^^ Isn't that quite situational Turmoil? OK tweaked the lore, not going to keep re-posting the card picture though. Link to comment Share on other sites More sharing options...
.Corgi Posted January 4, 2011 Report Share Posted January 4, 2011 [quote name='Exodia the awsome one 95' timestamp='1294088203' post='4909298'] I'm not sure I understand it's Effect. When you say "Add to hand", do you mean the Extra Deck? Isn't it against the rules to add a Synchro Monster to your hand? [/quote] Well, the cards are made to breake the rules. That's how you win. Link to comment Share on other sites More sharing options...
The Great Milenko Posted January 4, 2011 Report Share Posted January 4, 2011 Well, he did post it in Realistic Cards, so naturally I think that it should follow the rules, or post it in a different catagory. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted January 5, 2011 Author Report Share Posted January 5, 2011 Well I did kinda alter it..so all is good. More comments would be cool. Link to comment Share on other sites More sharing options...
The Great Milenko Posted January 6, 2011 Report Share Posted January 6, 2011 It's all good. I do like the idea behind it though. BTW, what if you made it undestroyable by battle? EPIC!!! Link to comment Share on other sites More sharing options...
Lexadin Posted January 6, 2011 Report Share Posted January 6, 2011 1 Word Ultimate Tyranno. Anyways I'm glad you first need to Synchro it otherwise it would be hopelessly broken. Also Deep Sea Diva's this card's friend. Anyways it's very abusable in Beatdown's. But making it a Synchro was a wise choice cuase now it's actually ballanced enough imo. A 6.8/10, nothing special. Link to comment Share on other sites More sharing options...
YGOTASrules Posted January 6, 2011 Report Share Posted January 6, 2011 Wow, Really Creative! nice, really works nice with beatdown decks! but Ultimate Tyranno, think about it... are you thinking? Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted January 6, 2011 Author Report Share Posted January 6, 2011 Well, I don't have knowledge of all yugioh cards, but I'm glad some members do ^^ so thanks for pointing that out. It is a simple effect, but I like it. Perhaps increasing its attack to 1000 would make it a bit less crippling. Link to comment Share on other sites More sharing options...
Lexadin Posted January 6, 2011 Report Share Posted January 6, 2011 Yeah, and a less potent OTK. You should do that imo. Link to comment Share on other sites More sharing options...
The Great Milenko Posted January 6, 2011 Report Share Posted January 6, 2011 If you increase it's ATK to 1000, you should DEFINATLY make it undestroyable by battle. Link to comment Share on other sites More sharing options...
Althemia Posted January 6, 2011 Report Share Posted January 6, 2011 Because apparently, 5400 is enough for an OTK. =~ = Link to comment Share on other sites More sharing options...
Lexadin Posted January 6, 2011 Report Share Posted January 6, 2011 [quote name='Kokonoe' timestamp='1294342218' post='4915804'] Because apparently, 5400 is enough for an OTK. =~ = [/quote] Seeing as most goos duelist (that don't rely on other winning methods) usually lower thier opps LP before the get the cards together for the combo, yes. It would be. Link to comment Share on other sites More sharing options...
Althemia Posted January 6, 2011 Report Share Posted January 6, 2011 [quote name='Lexadin' timestamp='1294343379' post='4915840'] Seeing as most goos duelist (that don't rely on other winning methods) usually lower thier opps LP before the get the cards together for the combo, yes. It would be. [/quote] You have no idea what an OTK is, huh. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted January 7, 2011 Author Report Share Posted January 7, 2011 bump Link to comment Share on other sites More sharing options...
Gamester9 Posted January 8, 2011 Report Share Posted January 8, 2011 [quote name='Y.M.R.creator' timestamp='1294090767' post='4909404'] The card is OK,but i would not put it in my (extra)deck [/quote] I'd use it. imagine youve played all your great cards and stuff and you only have 1 in your hand and he had about 6 cards and a full field. of course id have a few spells and a few monsters down but id still use it to gaain an advantage. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted January 8, 2011 Author Report Share Posted January 8, 2011 good point^ although, by full field, no more than 3 for this cards full effects to take place. Link to comment Share on other sites More sharing options...
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