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Stirring Rebelion Set


Ikov

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Ok, so Stirring Rebellion uses Rebel Monsters (obviously). Their effects make it very easy to Special Summon more Rebels and support cards boost their power against specific monster types or while under certain conditions. I am still working on the set and willing to change the effects of any of these cards. I crave criticism and suggestions that will improve the over-all quality of this set. So far, these are the cards I have completed:

[spoiler=Monsters] [img]http://img833.imageshack.us/img833/2986/318420y.jpg[/img]
[img]http://img573.imageshack.us/img573/4750/318420.jpg[/img]
[img]http://img833.imageshack.us/img833/5940/318420v.jpg[/img]
[img]http://img703.imageshack.us/img703/1939/318420e.jpg[/img]
[img]http://img833.imageshack.us/img833/5736/318420l.jpg[/img]
[img]http://img94.imageshack.us/img94/4750/318420.jpg[/img][/spoiler]

[spoiler=Spells] [img]http://img651.imageshack.us/img651/4750/318420.jpg[/img]
[img]http://img255.imageshack.us/img255/4750/318420.jpg[/img]
[img]http://img200.imageshack.us/img200/4750/318420.jpg[/img]
[img]http://img684.imageshack.us/img684/2058/318420t.jpg[/img]
[img]http://img338.imageshack.us/img338/4541/318420k.jpg[/img][/spoiler]

Note that I am aware that all of the pictures used in the cards are, in fact, Guild Wars 2 Art.
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[quote name='judedudemude' timestamp='1294114902' post='4910544']
no fusions ???
no sychros ???
no tuners ???
[/quote]

Once again, I am not finished. Fusions and Rituals I wish to add. Synchros and Tuners, however, I dislike and do not wish to add, not that I won't if I get a little pressure to do so. I'd appreciate advice on the cards currently made or suggestions on cards I should make for this set.
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[quote name='judedudemude' timestamp='1294116840' post='4910619']
why you hate sychro and tuners ???
plus i forgtot all about rituals lol

this deck is like crow hogan"s deck (he use a blackwing deck which ss more monsters)
[/quote]
I don't so much hate them as I do dislike them. Mostly because I stopped playing yugioh before synchros and tuners were released, and so I never learned what the heck they are. Now, in my arrogance, I don't really care to learn. I just decided to avoid them lol. I guess I'll look up Crow Hogan's deck to figure out what you mean
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Pretty interesting set. Nice OCG, very original, ant not too overpowered or underpowered. A couple better images could've been used as some of these have white backgrounds. I think I spotted two grammar errors, unless that's the way the OCG requires you to spell the word choose. Overall, 8.6/10.
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not oringal because crow deck is close to the same but its balanced and ok so far

plus you could learn about sychro and tuners i was playing before the sychro and tuners (like when it first started out)
but i bought some new cards and learn ho to sychro and all about the turners so more or less im back in the saddle

i have a good sychro / tuner warrior deck at my house i wouldnt mind picking up to play again some day ....
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OCG fix time!

[b]Rebel Fighters[/b]
When this card is destroyed as a result of Battle, you can Special Summon 1 "Rebel" monster with 1500 or less ATK from your Deck.

[b]Rebel Gladiators[/b]
When this card is destroyed by a card effect, Special Summon it during the End Phase.

[b]Rebel Inquisitors[/b]
Discard 1 card. Special Summon 1 "Rebel" monster from your hand.

[b]Rebel Myrmidons[/b]
When this card destroys a monster by battle, you can Special Summon 1 "Rebel" monster with Level equal to or less to the monster destroyed from your hand.

[b]Rebel Rangers[/b]
When this card is sent from your hand or field to the Graveyard, you can Special Summon 1 "Rebel" monster from your Graveyard, except "Rebel Rangers".

[b]Rebel Queen Zho[/b]
Each time a "Rebel" monster is Special Summon, this card gains 300 original ATK.

[b]Aftermath of a Revolution[/b]
Destroy all monsters you control and monsters your opponent controls up to the number of monsters you controlled that were destroyed by this effect.

[b]Country at War[/b]
Choose 1 Monster Type. All "Rebel" monsters you control gain 500 ATK when attacking monsters with the declared Type for damage calculation only.

[b]Out Numbered[/b]
Activate only if your opponent controls more monsters than you do. Special Summon "Rebel" monsters from your hand or Deck until you and your opponent control the same number of monsters.

[b]Peaceful Country[/b]
Choose 1 Monster Type. All "Rebel" monsters you control gain 1000 DEF when battling a monster with the declared Type, for damage calculation only.

[b]Rebel Reinforcements[/b]
All Special Summoned "Rebel" monsters gain 500 ATK, while this card remains face-up on the field.

Now, the analysis:

They work very well together, the effects aren't OP'd, but they are very strong. Might not be the most creative archetype, but has a lot of potential.


8/10
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[quote name='CDDRodrigo' timestamp='1294411434' post='4917535']
OCG fix time!

[b]Rebel Fighters[/b]
When this card is destroyed as a result of Battle, you can Special Summon 1 "Rebel" monster with 1500 or less ATK from your Deck.

[b]Rebel Gladiators[/b]
When this card is destroyed by a card effect, Special Summon it during the End Phase.

[b]Rebel Inquisitors[/b]
Discard 1 card. Special Summon 1 "Rebel" monster from your hand.

[b]Rebel Myrmidons[/b]
When this card destroys a monster by battle, you can Special Summon 1 "Rebel" monster with Level equal to or less to the monster destroyed from your hand.

[b]Rebel Rangers[/b]
When this card is sent from your hand or field to the Graveyard, you can Special Summon 1 "Rebel" monster from your Graveyard, except "Rebel Rangers".

[b]Rebel Queen Zho[/b]
Each time a "Rebel" monster is Special Summon, this card gains 300 original ATK.

[b]Aftermath of a Revolution[/b]
Destroy all monsters you control and monsters your opponent controls up to the number of monsters you controlled that were destroyed by this effect.

[b]Country at War[/b]
Choose 1 Monster Type. All "Rebel" monsters you control gain 500 ATK when attacking monsters with the declared Type for damage calculation only.

[b]Out Numbered[/b]
Activate only if your opponent controls more monsters than you do. Special Summon "Rebel" monsters from your hand or Deck until you and your opponent control the same number of monsters.

[b]Peaceful Country[/b]
Choose 1 Monster Type. All "Rebel" monsters you control gain 1000 DEF when battling a monster with the declared Type, for damage calculation only.

[b]Rebel Reinforcements[/b]
All Special Summoned "Rebel" monsters gain 500 ATK, while this card remains face-up on the field.

Now, the analysis:

They work very well together, the effects aren't OP'd, but they are very strong. Might not be the most creative archetype, but has a lot of potential.


8/10
[/quote]

Hey thanks! I was really throwing this set together just for fun, I'll use the OCG advice to fix the OCG of cards in my other sets
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