Nazryl Posted January 6, 2011 Report Share Posted January 6, 2011 [center]So with so many ideas floating about my busy lil' head, this idea came about after designing a few cards for Pop Culture. I grew fond of the idea behind the deck and decided to make them a little more realistic! As ever, rates, hates, loves and anything between is loved, so please leave a comment! [spoiler=Monsters] [img]http://img337.imageshack.us/img337/4149/315901u.jpg[/img] When this card is Summoned, place 4 'Arcane' tokens on this card (Max 6). When this card is selected as a attack target, place 1 'Arcane' token on this card. [img]http://img716.imageshack.us/img716/5981/315901g.jpg[/img] When this card is Summoned, place 4 'Arcane' counters on this card (Max 6). Once per turn, you can remove 1 'Arcane' counter from this card to look at the top card of your deck, then place the card back on top of your deck, you can then chose to shuffle your deck. [img]http://img593.imageshack.us/img593/1365/315901i.jpg[/img] When this card is Summoned, place 4 'Arcane' counters on this card (Max 6). Once per turn, you can remove 2 'Arcane' counters from this card and add one 'Arcane Magic' card from your graveyard, to your hand. [img]http://img716.imageshack.us/img716/439/315901p.jpg[/img] When this card is Summoned, place 4 'Arcane' counters on this card (Max 6). This card can not be destroyed by battle. When another monster with 'Spellweaver' in its name is destroyed by battle, destroy this card. [img]http://img337.imageshack.us/img337/1927/315901v.jpg[/img] When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Spellcaster monster with 1500ATK or less from your deck. [img]http://img708.imageshack.us/img708/107/315901a.jpg[/img] When this card is Summoned, place 2 'Arcane' counters on this card (Max 6). As long as this card has any 'Arcane' counters on, it can attack your opponent directly. [img]http://img163.imageshack.us/img163/337/315901.jpg[/img] When this card is Summoned, place 4 'Arcane' counters on this card (Max 6). During your end phase, place 1 'Arcane' counter on 1 monster you control. *NEW* [img]http://img266.imageshack.us/img266/7738/315901l.jpg[/img] When this card is Summoned, place 4 'Arcane' counters on this card (Max 6). During your turn, whilst this card is in the graveyard, you can remove 2 'Arcane' counters from a monster you control and reveal a "Arcane Spell" in your hand to have the name of this card become the name of the revealed Spell. [/spoiler] [spoiler=Spells] [img]http://img819.imageshack.us/img819/130/315901y.jpg[/img] You can only activate this card by removing 2 'Arcane' counters from a monster you control. Deal 500 damage to your opponent. If there is another 'Arcane Spell - Fira' in your Graveyard, deal and extra 500 Damage. [img]http://img44.imageshack.us/img44/3075/315901f.jpg[/img] You can only activate this card by removing 2 'Arcane' counters from a monster you control. Select 1 monster your opponent controls, that monster can not declare a attack until your next standby phase. If there is another 'Arcane Spell - Blizzard' in your Graveyard, the selected monster can not attack until the end of your opponents second turn after this cards activation. [img]http://img819.imageshack.us/img819/2669/315901b.jpg[/img] You can only activate this card by removing 2 'Arcane' counters from a monster you control. Select 1 monster your opponent controls, that monsters loses 500 DEF. If there is another 'Arcane Spell - Thundaga' in your graveyard, the selected monster is also switched to defence position. [img]http://img715.imageshack.us/img715/3075/315901f.jpg[/img] You can only activate this card by removing 2 'Arcane' counters from a monster you control. Select 1 monster your opponent controls, that monsters loses 500 ATk. If there is another 'Arcane Spell - Poison' in your Graveyard, destroy the selected monster. [img]http://img593.imageshack.us/img593/5393/315901xq.jpg[/img] You can only activate this card by removing 2 'Arcane' tokens from a monster you control. Select 1 monster in your Graveyard and Special Summon it. The Special Summoned Monster can not have counters placed on it until your next Standby Phase. *NEW* [img]http://img406.imageshack.us/img406/337/315901.jpg[/img] You can only activate this card by removing 2 'Arcane' counters from a monster you control. Select 1 monster your opponent controls and return it to the top of the deck. If there is another 'Arcane Spell - Water" in your graveyard, return 2 monsters instead. [i]This is supposed to be quickplay, not continuous[/i] *NEW* [img]http://img821.imageshack.us/img821/4881/315901w.jpg[/img] You can only activate this card by removing 3 'Arcane' counters from a monster you control. Destroy all defence position monsters your opponent controls. If there is another "Arcane Spell - Meteor' in your graveyard, you can also destroy all face up Spell and Trap cards. *NEW* [img]http://img522.imageshack.us/img522/337/315901.jpg[/img] Whenever a "Spellweaver" monster you control has all of its 'Arcane' counters removed, draw a card. [img]http://img52.imageshack.us/img52/337/315901.jpg[/img] You can only activate this card by removing 2 'Arcane' counters from a monster you control. Add one 'Arcane Spell' card from your deck, to your hand. [img]http://img52.imageshack.us/img52/1914/315901o.jpg[/img] All 'Spellweaver' monsters gain 200ATK. During each of your Standby Phases, place 1 'Arcane' counter on each monster you control. When this card is destroyed and sent to the Graveyard, place 2 'Arcane' counters on 1 monster you control. [img]http://img101.imageshack.us/img101/2669/315901b.jpg[/img] You can only activate this card by selecting 1 monster you control and removing 4 Arcane counters from it. Remove from play the selected monster and Special Summon 1 Gaueko Wolf token (Beast-type/DARK/Level6/ATK 2300/DEF 200) in face up attack position to your side of the field. When the token is destroyed, Special Summon the monster that was removed from play by this card, it's effect is negated until the end of the turn in which it was Special Summoned. [img]http://img441.imageshack.us/img441/3179/315901ek.jpg[/img] You can only activate this card by selecting 1 monster you control and removing 3 Arcane counters from it. Remove from play the selected monster and Special Summon 1 Manticore (Beast-type/DARK/Level5/ATK 2100/DEF 200) in face up attack position to your side of the field. When the token is destroyed, Special Summon the monster that was removed from play by this card, it's effect is negated until the end of the turn in which it was Special Summoned. [img]http://img37.imageshack.us/img37/337/315901.jpg[/img] You can only activate this card by selecting 1 monster you control and removing 3 Arcane counters from it. Remove from play the selected monster and Special Summon 1 Seps token (Reptile-type/EARTH/Level5/ATK 1300/DEF 2500) in face up attack position to your side of the field. When the token is destroyed, Special Summon the monster that was removed from play by this card, it's effect is negated until the end of the turn in which it was Special Summoned. [img]http://img697.imageshack.us/img697/337/315901.jpg[/img] You can only activate this card by selecting 1 monster you control and removing 5 Arcane counters from it. Remove from play the selected monster and Special Summon 1 Demon token (Fiend-type/FIRE/Level8/ATK 2800/DEF 1500) in face up attack position to your side of the field. When the token is destroyed, Special Summon the monster that was removed from play by this card, it's effect is negated until the end of the turn in which it was Special Summoned. [/spoiler][/center] Link to comment Share on other sites More sharing options...
Nazryl Posted February 1, 2011 Author Report Share Posted February 1, 2011 [center]Giving this set some much needed attention. Added Gawene, Water, Meteor and Exhausted power. Up next is a Spellweaver Tuner and Synchro monster! Comment please[/center] Link to comment Share on other sites More sharing options...
kingrichy Posted February 1, 2011 Report Share Posted February 1, 2011 Spellweavers... good name. However, they do lack supporting Traps and higher level monsters. Great idea Nazryl Link to comment Share on other sites More sharing options...
Nazryl Posted February 2, 2011 Author Report Share Posted February 2, 2011 I don't really like making Trap cards and it kind of defeats the idea that they are casting there 'Spells' so I may not make any. I am working on some higher level monsters, just not sure what effects to give them yet, but it'll come to me eventually. Link to comment Share on other sites More sharing options...
Bobert ham Posted February 2, 2011 Report Share Posted February 2, 2011 you should change some of types from dark to fire or water Link to comment Share on other sites More sharing options...
Y2Jgrave Posted February 4, 2011 Report Share Posted February 4, 2011 [center]I'll keep my review kinda short today so yeah.. Monsters: The only ocg error I see is [quote]When this card is Summoned, place 4 'Arcane' [b]Counter[/b] on this card (Max 6). When this card is selected as a attack target, place 1 'Arcane' token on this card. [/quote] Though I don't really understand it's effect, if you put the counter on this card when it's selected as an attack target, what happen to after that..Other than that, it a perfect set actually!! None that's madly oped or underpowered Spells: The spells are a bunch of excellent support though I think there kinda situational. Wondering any Trap coming soon? Anyway..my rating goes way up! so an 8.5/10 for me! [/center] Link to comment Share on other sites More sharing options...
Gawd of Spell Posted February 4, 2011 Report Share Posted February 4, 2011 Are these JAE Studio Pics? SO OVERUSED PICS 7/10 on your card it was good but overused cards Link to comment Share on other sites More sharing options...
Nazryl Posted February 4, 2011 Author Report Share Posted February 4, 2011 @Y2J - The Token part of the text, should read Counter, I was in a Token mood when I made them and just naturally typed that down XD I may make a trap, was thinking of making the Traps like the spells, but more defensive, not sure yet. @Scorpion - I'm not sure, I found most of them on google and various search sites, didn't know of any other way of getting pics apart from Jazin's archive when I made these. Even if they are overused, I love them =P Thanks for the comment. Link to comment Share on other sites More sharing options...
Boss Z Posted February 5, 2011 Report Share Posted February 5, 2011 The set has counters, that means I automatially like it, the art is amazing so again its great And The effects are very nice, imo, a few mistakes, but still very nice if you desire to add another monster i have a great little picture i found years ago -> http://www.robalexander.com/images/prints/spectral_print.jpg It fits the theme of your monsters nicely, so idk Link to comment Share on other sites More sharing options...
Nazryl Posted February 5, 2011 Author Report Share Posted February 5, 2011 Wow, that is a amazing piece of art, thanks for sharing it! The mistakes I am going too fix when I get round to my 'Re-do' of all my sets so far. Thanks for the comment and +Rep for the art! Link to comment Share on other sites More sharing options...
dokktorawesome Posted February 6, 2011 Report Share Posted February 6, 2011 the monsters SUCK you expect people to want to use this deck the only good thing is the pics Link to comment Share on other sites More sharing options...
Nazryl Posted February 6, 2011 Author Report Share Posted February 6, 2011 And why do they suck? If you are going to want to leave me feedback, at least make it feedback. Perhaps if you can tell me why, then I could improve them. Link to comment Share on other sites More sharing options...
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