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The Deity's of Natural Diasters


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Found these four epic pics in Doom's a.k.a Supervillian's old archive, and thought they would be excellent representations for this mini (not the right word considering) archtype, the Deity's. Each weilding the power of a natural diaster; the volcano, the tsunami, the hurricane, and the earthquake.

I don't make boss monsters very often, so these are probably overpowered to hell. But then again, I'll probably get more comments.

Enjoy

[spoiler=From the intense heat of the earth rises a demon that burns all it touchs... Magmus]
[img]http://img121.imageshack.us/img121/2804/258150.jpg[/img]
Lore: This cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 FIRE monsters on the field. No card effects can be activated in response to this Special Summon. Pay 2000 Life Points. Discard your opponents hand to the Graveyard. After this effect effect has been activated, this card ATK is halved.
[/spoiler]

[spoiler=From the crushing depths of the abyss emerges a beast that drowns all before it... Valvic]
[img]http://img831.imageshack.us/img831/8338/258150u.jpg[/img]
Lore: This cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 WATER monsters on the field. No card effects can be activated in response to this Special Summon. Pay 2000 Life Points. Destroy all face-up cards on your opponents side of the field. After this effect effect has been activated, this card ATK is halved.
[/spoiler]

[spoiler=From the eye of the endless storm comes a monster that sweeps the field clear... Atmos]
[img]http://img255.imageshack.us/img255/3231/258150d.jpg[/img]
Lore: This cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 WIND monsters on the field. No card effects can be activated in response to this Special Summon. Pay 2000 Life Points. Return all cards in your opponents Spell & Trap Card Zone to their Deck (the Deck is then shuffled). After this effect effect has been activated, this card ATK is halved.
[/spoiler]

[spoiler=From the dark pit of the land towers a colossus that brings the world to its knees... Kataklysm]
[img]http://img593.imageshack.us/img593/7106/258150v.jpg[/img]
Lore: This cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 EARTH monsters on the field. No card effects can be activated in response to this Special Summon. Pay 2000 Life Points. Reduce the ATK and DEF of all monsters your opponent controls to 0 until the End Phase. After this effect effect has been activated, this card ATK is halved.
[/spoiler]

I fluffed it didn't I? Never know I may be wrong and they could be better than I thought :D . Only comments shall let me know...

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I like the names, pictures, and little descriptions in the spoilers :D
But I think the effects themselves are quite bland, and a bit OP'd, especially Valvic. Maybe you could try varying the effects a bit more by adding another, more unique effect to each of them. (I'm not really fond of cards with near-identical effects.)

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Wow... some really powerful cards here. The Earth monsters effect is very OP because it's got no limit to how long the opposing monsters attack is 0 so in theory you've got this on the field , you draw an equip or power up and at you opponents life points (we may want to but it's a bit imbalanced really). The others are kind of OP you may want to re think earth or reduce the power a little but, i would use 'em ('cause they are cool and i like element stuff) :)

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Oh lord 3 comments in 10 minutes they must be terrible... oh not to bad.

[quote name='Kiyo' timestamp='1294350482' post='4916093']
I like the names, pictures, and little descriptions in the spoilers :D
But I think the effects themselves are quite bland, and a bit OP'd, especially Valvic. Maybe you could try varying the effects a bit more by adding another, more unique effect to each of them. (I'm not really fond of cards with near-identical effects.)
[/quote]

Yeah, I'm quite happy with the little intros.

Was just for all out powwwwerrrr here, was trying to mimic the destructive effects of each individual diaster.

Thanks for commenting.

[quote name='Blue Cow' timestamp='1294350538' post='4916096']
Wow... some really powerful cards here. The Earth monsters effect is very OP because it's got no limit to how long the opposing monsters attack is 0 so in theory you've got this on the field , you draw an equip or power up and at you opponents life points (we may want to but it's a bit imbalanced really). The others are kind of OP you may want to re think earth or reduce the power a little but, i would use 'em ('cause they are cool and i like element stuff) :)
[/quote]

You're right, I'll edit that tomorrow.

Thanks for comment.

[quote name='Naturia Melon' timestamp='1294350690' post='4916109']
their quite good but may be slightly op'ed but not by much, my only gripe is that i think you should switch valvic's and magmus' effects around.
[/quote]

Hmm, ok. I thought I was pushing it a little.

Really? Hmm, Valvic was the first to get his effect finished. On Tag Force I used a Deck I called 'Crushing Tsunami' which revolved around Des Frog or Levia Dragon annihalating the field, like it had been hit by a big wave. That's where his effect came from. As for Magmus, I just had the idea of the cards burning too hot for the player to hold on any longer. (Ain't I gruesome?)

Thanks for comment.

Should I give these guys some sort of weak spot/achillies heel so to speak? (i.e. Earthbound Immortals reliance on a Field Spell.)

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Overpowered? Yes
Do I care? Nooooo.
I love these cards and I can understand why you wanted to use the art for each, they are brilliant.
The little intro for each really gives the cards flavour.
As for fixes, I don't think too much needs to be done apart from drastically lowering the ATK, if they were 1900 each but with all the same effects, would balance them out much more.
10/10 for the pure brilliance of them
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